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400 hp, attacks multiple times per turn, can only be hurt by units in death's door, the stress and stuns, plus any attack immediately puts any units in death's door?
be reasonable, jesus christ, that made fighting the ancestor literally seem like fighting a toddler, heck, even vermintide's hell pit abomination were lass ridiculously overpowered than this
Exception code: 0xc0000005
Fault offset: 0x000000000076da8d
Faulting process id: 0x3D24
Faulting application start time: 0x1DBBA4C2FCBE37D
anyone know how to fix this?
Didnt know where else to ask, after checking your twitter and steam
Play with the refreshed mod or you will not enjoy your time with this slog.
No offense.
The aesthetic is... neat, Got me into the whole yokai business, love em and the umibozu is my favourite.
But by good fucking lord this is a stinker.
High prot, high resists across the board and two particular enemies should have been Mini bosses with just how much they can do, those being the bone whales and the dorotabu.
The bosses... the first one and the General/ghost guy are fine. But the rest are absolute bull scheische. Especially Umibozu (which pains me greatly). The balancing on it is almost as bad as with the abomination from the vermintide mod. I only beat it on my cheating save with 3 trinkets and the Warden (The absolute worst and most OP mod in the entire workshop). By good god, this thing needs some serious tuning.
R.I.P. Frog you made for some very funny and memorable moments and now your gone.
The Dungeon doesn't really have any specific "thing", like how the Weald is place of blight damage and resist, enemies designed around marking heroes and a sprinlkling of high dodge, or the Ruins are basically bleed-immune with more protection than usual, but are extremely weak to blight and stuns. The Sunward isles don't have that same core concept design, as around half the enemies are basically immune to bleed, the other half immune to blight, the majority of them basically immune to debuffs, most of them also able to inflict horror and massive stress damage, while also having high dodge AND protection at the same time.
Id want to love this mod, but it just isn't fun to play.
Like there is a reason why the Bone Bearer only buffs one unit at a time. Its to keep the game balanced. This mod on the other hand just throws together OP shit all over the place that completely ruin the entire balancing of the game, because it sets its own rules that ONLY apply to the monsters not to you.
The parasol currently states "+20 dodge, +20 dodge in Sunward Isles"
The actual effect is +20%/40% dodge multiplier, not a flat +20/40.
something like the popular "curio hints" mod (which sadly only works for the vanilla stuff)
Unsure if anyone else has experienced something like this. I haven't done any bosses besides the Umibozu(?spelling) early on, but done a bunch of dungeons, and no problem other than this so far.