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This mod already contains a twin M2HB turret, and I have no plans to add a quad M2HB variant.
Colonists/pawns (not "Rims") will only replace the barrel once its durability reaches zero. This is normal base game behaviour for vanilla turrets as well.
If you're looking for actual ammo consumption as a gameplay mechanic, that's only found in the Combat Extended mod.
I know that it still large ammount of ammunition till end of use. but I just want to see my rim to refill the turret!
p.s I tried work tab to wait till my rim to refill but nothing happen.
For Combat Extended, the vanilla barrel durability mechanic is replaced with the CE ammo system, with capacity and consumption also based stats calculated using the official CE balancing spreadsheet and real-life manufacturer datasheets.
In any case, the stats and performance for both cases strike an adequate balance between RimWorld mechanics and real-life values. Vanilla base game turrets just happen to be jury-rigged Heath Robinson contraptions with inferior performance.
The same issue persists with the M230LF turrets damaging themselves off-screen.
I have also tested this with no barricades and the issue persists.
Please narrow down your modlist by following the troubleshooting guide [gist.github.com], then submit a bug report in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
No, my modlist is this:
https://i.imgur.com/pyc6zby.png
Here is a link showcasing the glitch.
I'm not sure what could be causing it.
For example: I have 4 of them on one side of my gravship, I get raided by waster and pan my camera and zoom in on them to watch them get blown to smithereens, they are nowhere near my ship. The raid is over, I pan back up to my turrets and one of them has blown itself up and is just components.
This doesn't happen when the camera is on the turrets the entire time.
I think the bullet sometimes isn't travelling when it's off-screen because I've lost some prisoners and animals which are positioned in the rooms next to where the turrets are located.
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
@Akkarin - I assume you're referring to one of the miniguns?
one of them shoots 150 bullets per burst...
In the file Defs\ThingDefs_Buildings\Buildings_Security_Turrets.xml there is definition for "Bullet_DMGT_30x113mmB". After node is closed there is a letter "e".
Rimworld ignore it, but exported XMLs loose indentations and cannot be analyzed.
https://imgur.com/a/SUwtjkj
The refuelable comp in base came turrets actually refers to barrel wear/durability, which is conceptually different from ammo consumption assumed by the patches in Reel's Turret Pipeline.
Even if I did apply Reel's patches and reduced the "fuel" count in my turrets, there's still the matter of translations referring to durability rather than ammo count.
– https://steamcommunity.com/sharedfiles/filedetails/?id=3424132769
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
If you don't have CE, then yes, by default the turrets require a small amount of steel to "refuel" (i.e. replace) their barrels.
Does it work to reload with steel?
I love this mod. It's perfect just the way it is.
It's become my absolute favorite turret mod for this game.
And the gun sounds, MMMPFFF. They're a religious experience.
Gud dakka, lad. Gud dakka indeed.
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.