RimWorld

RimWorld

Startup impact
263 Comments
Squaul Oct 17, 2024 @ 3:26pm 
o7
Yokirot Apr 27, 2024 @ 3:23am 
装了以后报一大排的红字...
LKFAdam Apr 13, 2024 @ 4:29pm 
Please mister mod maker sir, return to us one more time to resurrect this helpful companion of the peoples of the Rim.
Thanks in advance.

A big fan.
Ki_Shadow Apr 11, 2024 @ 10:56pm 
Does someone has a fork or something for 1.5?
Enlonwhite Dec 1, 2023 @ 1:04am 
I noticed in comments alot of people saying the fork is missing (I dont have it since its been over a year since I played.)
but I hope my mod manager is still good, reason is that important mods or mods that I know get changes often or are likely to get removed (forks) I had the mod manager I had download a copy.

No the copy wont get updated, but it also wont get removed if the content on steam is removed.
-Yes, I still saved a copy folder seperate from that manual folder to double make sure. This way if steam or the mod manager both flaked on me I have a extra backup. That has saved a few games of rimworld for me about 7 of them. Redundancy is great, especially for Forked mods
Korvegan Nov 15, 2023 @ 11:26pm 
Is there any updated version available ? maybe i will try it with current mod and see what happens :D
chitoseender Nov 14, 2023 @ 1:12am 
just recompile the code provided by the author on github, and it worked fine.
Blutdrachen Nov 8, 2023 @ 12:49pm 
Why did you remove the fork if this is still broken?
Doomchibi Nov 5, 2023 @ 9:26pm 
Really hoping a 1.4 version comes back up soon, I play on the steam deck sometimes and it has been very helpful when I am trying to use a lot of mods and need to be selective with the ones that make launching take longer... This has helped me find a lot of "little" mods that turned out to be stalling my launch excessively, possums and eye prosthetics, i'm looking at you...
pgames-food Nov 5, 2023 @ 3:54pm 
its also why i started a "missing mods page" years ago too which people helped with from time to time :)
https://steamcommunity.com/workshop/discussions/18446744073709551615/2659870916608451301/?appid=294100
pgames-food Nov 5, 2023 @ 3:54pm 
"CR-Teeny 7 hours ago: seems all of the 1.4 updates got removed, with no word that this one is even being worked on. seems a little suspicious. im afraid to even load up my late game save on account of having a missing mod"


hi if this mod is only making notes about timing, im guessing that you can still play your game even without this mod. (for example in an older version i was using this in i think v1.1 or 1.2, to help me track down some other mod issues, and then once i got things working ok again, i didnt need to use this particular as well. (it did a good job and did its job) :)

one thing you can do is to make a full backup of your game and ludeon folders with saves, and then give it a go to see if anything else happens.

(for me, i actually only enable & use mods that are in my games "mods" subfolder, to avoid the risk of any mod suddenly changing or vanishing from workshop, but it requires a 2nd copy of all mods, and doubles the space used by the game :)
VoltaicFeline Nov 5, 2023 @ 7:47am 
seems all of the 1.4 updates got removed, with no word that this one is even being worked on. seems a little suspicious. im afraid to even load up my late game save on account of having a missing mod
Prometheus Nov 4, 2023 @ 5:21am 
Still waiting for update here as well, especially given that the 1.4 fork was removed
雪语苍茫 Nov 3, 2023 @ 9:51pm 
Upset that the continued fork was removed today but this original one hasn't been updated
JustSomeEggsInAPot Nov 3, 2023 @ 3:20pm 
the 1.4 was a different author The Blind One:bisonsteak:
The Blind One Nov 3, 2023 @ 2:02pm 
Why did you remove startup impact 1.4 but leave the 1.3 version online?
Ivanik Jul 15, 2023 @ 9:10am 
for whatever reason this mod seems to break a bunch of other mods, it was honestly a pain in the ass trying to figure out which mod was fucking my modlist but if you're having the same problems as me then try disablind this mod to see if that solves it
Lenin's Cat Feb 26, 2023 @ 4:53pm 
ho ho ho chi minh
ho ho ho chi minh
ho ho ho chi minh!
Gunseeker Dec 24, 2022 @ 5:08pm 
@Drift_91 thx for letting us know
Drift_91 Dec 24, 2022 @ 5:46am 
Buggle Nov 29, 2022 @ 7:57am 
I'm not asking for an update here, well it would be nice, but this is a warning, this mod somehow manages to brick rimworld, causing no pawns or animals to move
superresistant Nov 28, 2022 @ 1:45am 
ping me when update
Darth Tater Nov 27, 2022 @ 12:27am 
@HIVEMIND Maybe learn to update mods yourself and re-upload instead of spamming this asinine comment everywhere when the author hasn't updated.
AlienIsTired Nov 21, 2022 @ 9:52am 
any word on an update?
HIVEMIND Nov 20, 2022 @ 7:44am 
wake up samurai
MurderfaceMurderfaceMurderface Nov 14, 2022 @ 8:30am 
Any updates on 1.4 support?
Fellgast Nov 8, 2022 @ 10:49am 
The mod broke my current saves and they do not work correctly with a lot of friezes. I hope that it will be fixed and will be able to work correctly on 1.4
VelxraTV Oct 21, 2022 @ 4:56pm 
Please update to 1.4
Joker Aug 5, 2022 @ 10:03pm 
it's taking me 15 minutes to load with mods, this mod claims it takes less than 5. Says the mods are only impacting it by 96 seconds, but with no mods, it loads almost instantly.

Clearly this mod is not working as intended.
Chara Syrilium Jul 14, 2022 @ 3:57am 
Clicking on "Startup Impact" does nothing....
Friend Lee Jul 3, 2022 @ 12:52am 
This was the mod that gave me a blackscreen, finally its all working :))))
DezZzO May 26, 2022 @ 12:56am 
Mod tells me that startup took 136.9s
Actual startup was 392s
Tested with 344 mods
Didn't work like that before, but I guess at this point the mod's broken
✪Kurosendo Mar 27, 2022 @ 2:36pm 
is creator of this mod this unknown % issue?
Kaede Ishimora Mar 19, 2022 @ 2:03pm 
Good Idea, however 80% are unknown?
szer285 Jan 21, 2022 @ 6:41am 
Same thing. After 5min startup Impact shows 38.3s. Only 13s related to mods. Clean vanilla starts in ~5s. Don't know if it used to work at some point in the past but it's useless right now :(
Luke Jan 15, 2022 @ 8:24pm 
So, odd thing.
The game took about 20 minutes to startup, but startup impact is only claiming about 6 minutes with the largest time sink being vanilla expanded framework at 1 minute.
-RedTrainer Jan 3, 2022 @ 10:09pm 
Does this mod offer Genshin impact by any chance?
Akro Dec 29, 2021 @ 10:19am 
Hi, this mod is incompatible with BetterLoading in 1.3, can you fix it?
Rental Mommy Nov 14, 2021 @ 2:52am 
mod not working when i click on it nothing happens
DisKorruptd Oct 12, 2021 @ 1:35am 
Can we get a search bar? so we can look for the load time of a particular mod?
GULÉ🏠 Sep 25, 2021 @ 3:48am 
Is this mod the one that shows a loading bar, while rimworld is booting up?
BladeofSharpness Aug 28, 2021 @ 1:03am 
What is written as 'not related to mods' is mostly related to mods, but not to a particular one! Like for example 'Apply Patche(s)' ... If would take almost no time if there were no mods patching each other.
So the utility is still useful, the mods taking the most time are the culprits of extended loading time. Just don't use the time reported as an absolute measure of the issue.
Apollyeon Aug 24, 2021 @ 7:48pm 
ok.. 857s load time, and essentially 80% of it is not measured. super helpful, 10/10 ign
Herald Rejn Aug 10, 2021 @ 1:11pm 
Not measured like 80/90% of all, very helpfull :D
Archotech Aug 8, 2021 @ 7:28am 
whats rimworld
Ishman Jul 30, 2021 @ 2:59am 
Mods: 37s
Not directly related to mods: 49.7s - alllright, whatever - I guess that's fine...
Not measured: 401.6seconds.

Cool. That's super informative and helps me narrow down what's go - no come on what the fuck does that even mean? This is useless.
Ogam Jul 29, 2021 @ 4:11pm 
A lot of red shit on world gene , two threads Start_Patch1 and End_Patch1
Glub Jul 26, 2021 @ 8:11am 
I'm not sure if you are aware of this but your mod seems to have an incompatability with BetterLoading in 1.3 https://pastebin.com/Z1610s8N