Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hadn't even realised there was a difference until now, but when I set a low opacity for the mods plans, they stack on the vanilla plan rather than replacing it.
You might as well just make it like everyone else, so it uses a custom "pen" to draw a plan with a preview.
Also can you force the beacons to require components be available before being built?
ATM you are able to build the beacon points and destruct them and farm free material.
Hmmm FREE Gold and Silver materialization.
Thus my preference for a planning option to your mod. Thanks - fine work. @FlashPoint55
All we need is additional colours to effectively plan things out without having to rely on memory.
Thanks!
here comes the patch!
now you can choice stuff :)
plz use with 'Replace Stuff mod'. :)