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It would be amazing.
Thanks for the hard work here, it is a beautiful and very "multi-role" island.
Thanks for the update. I've noticed, that the sea does not make any sound in this particular map. I've tested other modded and vanilla maps and they seem to work fine for me. @Temppa, could it be possible to add Sea sound effects on shores and on the sea. In the island map it kind of breaks the illusion of an island if you cannot hear the sea around you while near by the shore.
Thanks in advance
-J
however i do notice there are no ambient wind noises, and minimal forest noises
does Alive enter a default mapsize for example...
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "mapSize");
...you might // that line and manually add this...
_mapSize = ?????; (actual map size in square meters)
...in it's place. I don't know anything about coding but I have found this to work especially on some older terrains, not that this is old but it may have the same properties.
found this one on the island in the top right corner
Just a quicl question for you. I'm trying to create an ALiVE mission in this map but it is not working.
It seems that ALiVE is not able to check the grid size of the map. As soon I run the mission this error shows up and freeze the mission loading:
Error variable not defined in expresion: alive_griddata
...
[ALIVE_fnc_gridImportStaticMapAnalysis], line 1871
Any guess if is an error in your map or lack of any grid information in the file?
Many thanks for your time man.
Btw, that military base with the airfield is great! ^^