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At captain rank, Stormriders can unlock the Riposte ability which allows them to nullify and counterattack any adjacent enemy which made a missing or grazing attacktargeted at them.
By buffing your stormrider with as much dodge as possible (Serpent/Wraith suit, Agility PCS...) they will be able to dodge nearly every attack including the Custodian's pilebunker and riposte with a melee attack if they're next to them, let them tank the Custodian Trio while the rest of the squad does the objective or surrounds the custodians and wittles them down.
They are relatively easy if you have space to keep them at long range and a lot of shredding. But I agree. Once they appeared during the avenger assault, it was the toughest mission I had in 1000 hours of XCOM 2. Gave them few more chances, but decided to uninstall it. Most Claus mods are pretty good, Pathfinders for example are great, but this one is a bit much.
I only got to win ONCE in my hours of XCOM 2, and it was because I had a TEN-SOLDIER SQUAD full of SPARTANS (https://steamcommunity.com/sharedfiles/filedetails/?id=1801311443) at MAX rank.
And still it was out of sheer luck, and two of my Spartans died.
These are OP even amongst the most overpowered soldier mods, and I wish I never installed it in the first place.
I'd rather face 3 sectopods than 3 of these guys on a mission. which I did
Or head to the config folder and nerf them :p
Or
This mod is meant to be used against some of the mods that make Xcom overpowered because that's what this mod is not for vanilla styled campaigns.
Of course you can change the stats in the config folder.
...steamapps\workshop\content\268500\1676001331\Config\XcomGameData_CharacterStats
Just remember to change the setting for the each of the difficulty levels you play. Claus graciously made it possible to alter the units at each difficulty setting. Enjoy
Great mod. Tough enemies. They have a nasty punch. Bring somebody with a ton of health and amor as a tank but even they wont last long when theyre hit by those exalted custodians. Better kill them quickly.
not sure i like the bulky armor tho, (cosmeticly speaking) adding the "abilities" with their "textures" to other heavy armors would be great, shouldder heavy wep to exo for example.
but anyways my bad.
It is your own fault for using what's meant to go against super OP soldiers like Mec Troopers.
This is literally a mod only meant for extreme challenge.
The regular Custodian mod exists for a reason.
Either make them weaker/remove that stupid buff (game is not balanced for such amount), or don't allow them to appear on avenger assault/make them to count as 2 pods, instead of one.
it's not difficult. It's just like give them 1 million hp and throw into combat...
@zypher, yes they have weakness, use the ripjack and let your squad pull em like rag dolls. the ripjack (of the skirmishers) for me have a "stun" effec upgrade so they are "asleep" while i shoot them like forever before they die. how about the serpent suit? unfortunately the serpent suit's "freeze" free action wont freeze them, it only pulls the custodians near your soldier making the freeze ability useless.
Thankfully by then I'll be able to download it straight into my cerebral cortex and play it on the back of my eyelids (now known as your personal interactive streaming layer) =D