RimWorld

RimWorld

Arctic SE Hauling Bot (1.2)
20 Comments
Odyssey Scorpio Apr 2, 2020 @ 4:47pm 
@Mr Santos - I would love to step in and assist with that :) seeing as i have been running my own version of the hauling bot {LINK REMOVED} for a while now :)
I can post it as a new mod if thats ok - if not we can discuss (my channel {LINK REMOVED} )
Daniel_USA  [author] Mar 27, 2020 @ 2:53pm 
probably not anytime soon, it relies on updating C# coding for Base Robots and I have no experience in it.
ReDeR Mar 27, 2020 @ 8:01am 
is this going to be updated?
"The" SeanMacLeod Nov 22, 2019 @ 10:32pm 
@mlgmemes6
Boldface white text under the thumbnail to the right of the big pic.
neo the cracked protogen Nov 22, 2019 @ 11:16am 
dos this work on 1.0
Daniel_USA  [author] Jul 19, 2019 @ 5:08pm 
if it's really an issue then you can change the settings in the xml. it should be noted on what does what.
Other_Olly Jul 19, 2019 @ 4:54pm 
Yes, I thought it might be a difficult thing to implement. What you suggested about activating and recalling them by hand is what I've been doing, but I keep either forgetting to put them to bed or forgetting to wake them up.
Daniel_USA  [author] Jul 19, 2019 @ 10:04am 
i wouldn't know how to do that but you can manually tell them to charge and stay docked then activate them when your pawns wake up.

just click on recharge all.

best thing to do is put your bots into groups. For Example: food hauling bots. Rename them all in the robots tab, set their area to only go from the storage to the farms then use select every robot base and use activate in the morning and recharge at night.
Other_Olly Jul 18, 2019 @ 5:56pm 
Feature idea: It would be useful to be able to schedule when the robot charges. Mine keeps hanging around idling at night while the pawns sleep, then charging during the day when I want it to be hauling products from the workshops.
Daniel_USA  [author] Mar 12, 2019 @ 11:48pm 
it happens to everyone thank you for using my mods :):steamhappy:
cham Mar 12, 2019 @ 11:47pm 
Thanks - i don't know why i glanced over the research part :facepalm:
Daniel_USA  [author] Mar 12, 2019 @ 11:09pm 
Read the base robots expanded mod.
cham Mar 12, 2019 @ 11:00pm 
Oh and thanks for working on the mod!
cham Mar 12, 2019 @ 11:00pm 
@Daniel_USA - ran into the save breaking issue you mentioned -- had to unload the mods and reload then then saw your comment.

Now I don't see the job to create the bots in the machining table - did it move?
Daniel_USA  [author] Mar 12, 2019 @ 7:12pm 
IF YOUR SAVE FILE BROKE YOU NEED TO DOWNLOAD BASE ROBOTS EXPANSION AND LOAD THAT DIRECTLY AFTER BASE ROBOTS
Daniel_USA  [author] Mar 4, 2019 @ 1:07am 
I have no clue. It could be because it adds a new bar at the bottom. I don't play multiplayer and I don't know how to mod beyond changing a couple of things here and there.

Look up online what to avoid when playing RimWorld multiplayer. Then edit your Base Robot file to fix it.
AAA1234 Mar 3, 2019 @ 11:43pm 
it seems like the robots dont work in multi-player mode. it desyncs everytime it's activated, any way to avoid that?
Daniel_USA  [author] Feb 27, 2019 @ 7:28pm 
Update on 2/27/2019 9:25:32 PM.

Annotated XML's

Added code for recharge stations to have unique power consumption values.
Daniel_USA  [author] Feb 27, 2019 @ 3:10pm 
I will try to make more robots since 1.0 seems to be a definitive version. My issue is that for the past 3 days I have been trying to make the current robots more robust than the initial release robots. This will include code for new robots to have custom power consumption code and if possible the ability to increase the health points of individual robot parts.

If anyone volunteers to help then maybe in the future figure out a way to repair or from what I can see do "surgery" to fix them. Although this will be the very last thing I attempt after uploading new robots.

If you got the skills to make them the original Base Robots b18 should have a link to a github that explains how to make your own.
BlueLeafy Feb 27, 2019 @ 2:38pm 
Do you plan on making a cooking bot? Because I really need one of those, but I don't want to get the rest of the robots that comes with Robots ++