Enderal: Forgotten Stories

Enderal: Forgotten Stories

Akropolis By AnNaj (EN)
116 Comments
An'Naj  [author] Dec 21, 2021 @ 7:35pm 
@mitrik: Didn't try it myself on Enderal SE. So i can only guess. If the planters don't work, the meshes for the soil seems to be missing (i took it from Skyrim - hearth and home and included it inside the meshes folder "...\meshes\clutter\moreplaceables\soil01.nif"). That could also slow down the background process, when it tries to find a mesh which can't be found or is damaged. This could explain the menu popping up.
For the menu to pop up i used a loop to check if the player is still using the workstation. Seems as if it gets triggered before the player started to use it at all, which can only happen when the process between activating and player beeing at the workbench, takes too long.

Maybe it could help to download the mod again, make a clean save and reinstall it. Please take a look at the FAQ how to make a clean save.

It could be an error which only occurs on your installation, so if someone else have the same issue, please say so.
mitrik Dec 4, 2021 @ 7:01pm 
Hey, first of all: great work with this mod, I am enjoying it immensely so far! However there are two things that don't seem to work correctly for me... I don't have any plantable soil in the Isle of Rest, and the Phasmalist Table doesn't work... When I open it the craaftloot menu pops up and after selecting the containers, the window asking me to store the items back to their containers pops up right away. All other Phasmalist stations work correctly. I even tried disabling all mods except this one, and the problem persits. I am using the Skyrim SE version from NexusMods if that matters. I would be really grateful if you could help me out or give me a clue as to why it might not work :)
Clear Pine Sep 13, 2021 @ 8:22pm 
@An'Naj: Got a really nice slot on the Nexus! #255! https://www.nexusmods.com/enderalspecialedition/mods/255/
An'Naj  [author] Sep 10, 2021 @ 4:08pm 
@Clear Pine: Sure, if you have done so, please post the link to it, i will put it here into the description.
Clear Pine Sep 10, 2021 @ 3:06pm 
would it be alright if i go through the process you walk us through below to make it work with SE and upload it to the Enderal SE Nexus? i will give you full 100% credit, rest assured!
An'Naj  [author] May 16, 2021 @ 7:07am 
changelog 3.8.0 (final version):
- shrine of namegiving sends renamed items back to player inventory.
- skill menu added for increasing skill levels
-> gives a better overview about the skill than increasing by using skill books out of the inventory
-> you can open the menu by pressing "K" (Keysetting in MCM)
-> by increasing a skill level the needed book will be removed from the player inventory
-> allows to spend money instead of books. (prices are 3times the value of the needed skillbook, a little bit more expensive than buying it from a merchant)
- some more placeable furniture (Akropolisutilities) added
An'Naj  [author] May 15, 2021 @ 9:29am 
@scamazon prime: the problem should be fixed, at least it works when i uninstall and install the mod again with steam workshop tool.
scamazon prime May 14, 2021 @ 8:08pm 
I noticed that your file size should be 6.46 MB but when I click subscribe, it only downloads 2.4 MB, maybe that's the reason? I would really appreciate some help getting this running.
scamazon prime May 14, 2021 @ 7:59pm 
Hi, I'm having some trouble installing this mod with the launcher. When I open the steam workshop tab in Enderal launcher and click on install next to this mod, nothing happens. This is how it looks :

https://imgur.com/Pz7HyK3
An'Naj  [author] May 10, 2021 @ 1:58am 
@najai: thank you for the post, how to use it with SE.
about translating in french or other languages: sure it would be great, best if you contact me here on steam via PM.
najai May 9, 2021 @ 4:21am 
Also @An'Naj, if you need someone to translate your mod in french, I would be glad to help.
najai May 9, 2021 @ 4:20am 
Thank you @An'Naj for this mod, my favorite. Especially it is so satisfactory to have all the books perfectly organized :).
I followed the steps below to use the mod with Enderal SE. It works perfectly. So for those who want to do the same, here is what I did :
*Download the bsa file of the mod AkropolisByAnNaj.bsa
*Extract it with a tool like BSA Unpacker (found on the nexus)
*Use SSE Nif optimizer on the nif files extracted. (not sure if it is really useful)
*Put all the files in a Data directory keeping the structure
*With the tool Archive.exe (from the Creation Kit Editor for Skyrim SE, installed with the Bethesda launcher: the exe will be in "\SteamLibrary\steamapps\common\Skyrim Special Edition\Tools\Archive"), open the Data directory. Check all items that should be displayed, then Save As bsa file "AkropolisByAnNaj.bsa". It will also generate a .bsl file and a .esp file.
*Put your project directory in a zip file: "AkropolisByAnNaj - SE Converted.7z" and install it with MO2.
An'Naj  [author] May 8, 2021 @ 5:09am 
Update to 3.7 uploaded:
Changelog:

Changes/Bugfix:
- replaced wall on Isle of Rest
- light on Isle of Rest/ Isle of Creation
- Displays: Armor, Weapons enchanted/unenchanted, Books, Jewelry (added or moved some display items)
- Isle of Heraldry: changed way to Armor- and unechanted-Weapons-Displays, so you don't have to jump to get there.
- Craftlooting allows to auto-sort directly after crafting (and some other changes to craftlooting script)
- nerved Fortify-Alchemy-Effect in sawdust and coal dust (lower duration)

New Content:
- Shrine of Namegiving: for renaming items
- Akropolis utilities: placable Furniture for your player home for using craftlooting and autosort of Akropolis
- Quest Display for Cuthbert's Legacy

Please check the complete changelog
Harsh From The Marsh Apr 20, 2021 @ 5:52am 
So i know there's no workshop option for Enderal SE or skyrim SE at that but you can however upload the mod to nexusmods as it already has a separate section for enderal SE, and also mod organizer 2 (MO2) now supports Enderal SE as well (don't know about other mod managers as i don't use them).

i'd suggest just focus on this version for now and with the mod conversion steps mentioned below you can just upload the converted mod to Enderal SE section in nexusmods,

i have manually converted this mod to SE and am using it and so far it seems to work fine(nothing game breaking), there may be issues but them being those that would also come up in the LE version as well mainly because of game updates.
An'Naj  [author] Apr 17, 2021 @ 5:48pm 
About SE: in order to use non-SE mods on SE you have to extract the .bsa-file manually into the Enderal SE data folder (and rename the .esp-file). Here is a video tutorial which helped me to figure it out: https://www.youtube.com/watch?v=P96QVzx6CIA&ab_channel=RoadtoLiberty
For extracting, i use this tool: https://www.nexusmods.com/skyrim/mods/4804/?tab=files

Not sure if i should create a seperate mod, where the files are allready extracted. Enderal SE doesn't allow to upload Mods yet, so it has to be installed manually either way.

i am currently working on the german version, after that, i will do an english update. Maybe then i will create the SE mod.
Bomjus Apr 12, 2021 @ 1:26pm 
+1 would love to see this in the SE version as well.
Osama Bin Laggin Apr 9, 2021 @ 4:07pm 
@An'Naj Will you be remaking this for Enderal SE? Would love to use it there as well!
An'Naj  [author] Mar 28, 2021 @ 8:13am 
@smorbie for craftlooting you have to open the container settings first (activate container with drawn weapon), and bind the container to the crafting station you want to use.
Don Quijote Mar 27, 2021 @ 1:29pm 
the craftlooting system (used to take items from containers to use for crafting I'm guessing) doesn't work. put items in different containers and they weren't recognized.
Don Quijote Mar 27, 2021 @ 12:16pm 
does this still work?
Bluebottle Mar 13, 2021 @ 6:24am 
@An'Naj ah i see that's a shame, btw thanks for this mod friend it's great
An'Naj  [author] Mar 13, 2021 @ 6:01am 
@Bluebottle yeah, it is the same problem like it was with the platform, The wall on which the jar stood has been removed from enderal's object library. I know it is not pretty but only visual. I won't change it any time soon.
Bluebottle Mar 13, 2021 @ 5:26am 
so i had a problem with the isle of heraldry missing platforms and stuff too, reinstalling seems to work but i've just noticed there's a floating jar in the isle of rest
Code  [author] Jul 1, 2020 @ 3:12pm 
You should be able to just unload the mod, save your file without the mod loaded, then load the mod again.
Commisar Jon Fuklaw Jun 20, 2020 @ 11:06pm 
Looks like uninstall, unsubscribe, and reinstall fixed it.
Commisar Jon Fuklaw Jun 20, 2020 @ 10:41pm 
Isle of arming is still missing the top of the central platform. Am I to assume that a restart is required?
An'Naj  [author] Jun 20, 2020 @ 2:55pm 
With special thanks to Code the new version is uploaded, it fixes the issue with the missing platform on isle of heraldry and brings some new translations.
Code  [author] Jun 20, 2020 @ 2:50pm 
Updated!
Code  [author] Jun 20, 2020 @ 4:24am 
@An'naj I am very familiar with the English version and could help you recover the English version.I know a little German and memorized it well enough that it shouldn't be an issue.
An'Naj  [author] Jun 1, 2020 @ 9:56am 
Sorry, my computer crashed and i lost all the translation files. In the german version the issue with the isle of heraldry is fixed, but i didn't had the time to tranlsate it to english again. if someone wants to do it, you can contact me.
it is just extracting the english translation and overwrite the german version with it.
LuHowls May 31, 2020 @ 1:43pm 
Hey i was just wondering if a fix is still being worked on? or if there is something i can do on my end?
ryanyekao Apr 13, 2020 @ 8:24am 
This was hands-down the best Enderal mod until the Isle of Heraldry broke. I hope you're able to fix it. Thanks for sharing!
genderneutralnoun Mar 1, 2020 @ 2:44pm 
Hoping this gets fixed soon. I always assumed it was a Steam workshop error, but lo and behold, it is not. Would prefer to download this via the Nexus, but whatever floats your boat.
Wyrdo Kward Feb 23, 2020 @ 12:36pm 
Hi, really nice mod indeed. As someone already stated, the isle of Heraldry is totally messed up atm (no bridges, manequin in the air...). Any news about a potential fix by chance ?
Anyway, thanks very much for the time already put in the mod :)
Xingkitsu (Xemgoa) Dec 3, 2019 @ 12:30pm 
Hope to see this updated soon. I have it installed, but I don't know why the Akropolis hasn't updated.
fangedfollower Oct 20, 2019 @ 1:22pm 
Thank you for this wonderful mod, looking forward to displaying my sets!
An'Naj  [author] Oct 12, 2019 @ 1:46pm 
@Skyknight1987: i am working on it. SureAI removed the static object, i was using, from the main game (It was only used in Skyrim not in Enderal). That's why it disappeared in my mod.

There is an option to gather everything you have stored in the Akropolis. Activate the book on the main island (Isle of Remembrance) to find the option.
Skyknight19 Oct 12, 2019 @ 9:32am 
Having problems with the Isle of Heraldry. Some of the bridge stones have simply disappeared which makes it impossible to get to the armor sets without using no collision cheat. Also is there a single chest where I can access all the materials on the Island without visiting each and every single display?
Jsaac4000 Sep 5, 2019 @ 6:34pm 
i have been using this mod succesfully now, it seems to work just fine if you don't try to use the reset shrine.
HolyFarglesnot Aug 20, 2019 @ 11:23pm 
A shame. I am grateful for the work you did for this game, even if I got here too late to use it. This mod looks so great, and your hard work is evident from the beginning, it is sad to see this mod go by the wayside.
An'Naj  [author] Jun 27, 2019 @ 5:58pm 
@LawfulNeut: I am not working on this mod anymore. There was a patch of Enderal (1.5.6.0) between my last update of this mod and now. That may cause issues.
I am sorry for crashes, but please keep in mind, that i made this mod for free, and currently i have no time to work on it.
I hope you can find a possibility around the crashes and am sorry that i couldn't help.

If someone else has the same issues, please post it here, or in the discussion section.
Lafayette Jun 27, 2019 @ 4:36pm 
Instrantly crashes the game If I load save after reseting memories. Сhecked it four times with my mods active, with my mods off and this one active, with your mod active after reseting, with your mod non-active after reseting. Saves before and after. In all cases after-save causes instant crush to desktop on load.
An'Naj  [author] May 10, 2019 @ 10:03pm 
Just the shrine or spell, sorry. Didn't found the right event yet, to check if the player has finished crafting. But Shrines aren't very far.
Buffa۞ May 10, 2019 @ 9:55pm 
Oh Now I got it! Was instructions being a bit fuzzy, Is there way to make auto-sort after finished or is it just to use spell/shrine? :)
An'Naj  [author] May 10, 2019 @ 9:40pm 
you have to set it on the containersettings first. to open them you need to activate the container with the materials, you want to loot, with drawn weapons . there you will find the option for craftlooting of different types.

for example: if you want to use craftlooting for the Alchemist lab, you need to activate the container with your ingredients, with drawn weapons. go to craftlooting. set Alchemy to 1.
Buffa۞ May 10, 2019 @ 9:25pm 
Hey, Cant seem to get Craftlooting to work,Just tells me "No containers with materials found"?
Been trying to fiddle around with the settings but no luck yet..
An'Naj  [author] Apr 18, 2019 @ 9:43am 
Changelog 3.5.4:
2 new work stations
- you will find both on isle of creation
- Soul Gem Forge is used to transform Soul Gems, and make new Soul Gems. Some recipes requires a higher skill in Enchantment, with skilllevel 50 every recipe will be listed.
-Distillery is used to make better potions from weaker ones. There are also recipes for making some alchemy ingredients. Some recipes requires a higher skill in Alchemy, with skilllevel 50 every recipe will be listed.

Bugfix
- "Talent: Clear Mind, Sure Hand" was not clickable on the classtree of the crafter, so you couldn't learn the perks of it. This Bug is fixed.
An'Naj  [author] Apr 6, 2019 @ 10:45am 
New Version (3.5) uploaded, read the complete changelog in discussion-section.

New Content:
- Female Mannequins
- Questdisplays
- Bugfixes and Changes

Edit 3.5.1:
Bugfix added: Autosorting sorted setitems only to male mannequins and MCM showed only setitems on male mannequins, works now for female too.

Edit 3.5.2:
Some Bugfixes, 3 More Questdisplays. read Changelog in discussion section.
An'Naj  [author] Mar 26, 2019 @ 2:26pm 
Changelog 3.4.2:
MCM-Menu added
- contains Lists of displayable items.
new displayable Items added
- New Items in the Displays for: Books, Weapons (enchanted/unenchanted), Armor, Jewelry
Bugfix:
- Bookcase makes no noises anymore,
- translations fixed (previous version still had German Messages)
- Shrine of Forgetting fixed (Memory reset works again)
- If you get no Memory Points back, you will get back your Iceclaws.
An'Naj  [author] Mar 24, 2019 @ 7:36pm 
Uninstall both mods and then install only the english version. That is what causes this issues.
Maybe you have to start with a clean save again, because some strings for notifications are saved ingame. But the Dialogs will be English.
The Shrine of forgetting (Schrein des Vergessens in German) is unrelated to the Werewolf, it is for resetting your stats.
Gameplay overhaul doesn't make a change, thats right.