Cities: Skylines

Cities: Skylines

Spiral underground parking (small road version)
45 Comments
Sandwich756 Jun 23, 2023 @ 4:33am 
Can you fix it plz because it says that "pedestrians access it via the central lift" in the description of the asset but in-game they just walk on the sidewalk of the spiral ramp. There's the same problem for the large road version.
blown_engine Feb 20, 2023 @ 4:01am 
If parking lots are of a park type they attract tourists. People are coming to the city to visit your parking lots. This is not normal behavior. Parking should be of a building type.
MajorMigraine Feb 15, 2023 @ 1:01pm 
This mod works but my GOD is it annoying to place down. Terrain can be flat as paper all around and youll hook it to a road and itll stay raised up and stick up and out
CRUSTLE CRAB Jan 3, 2023 @ 1:33pm 
FYI - a prior comment on this thread mentions that there are apparently around 80 parking spots...
Phoenix Nov 19, 2022 @ 12:52pm 
how many parking spaces?
Parasus Nov 17, 2022 @ 2:06pm 
are the barrier inactiv?
Lord Oct 16, 2022 @ 11:29am 
The only problem with this I see (which can't be helped) is it's tough to see if this is full, so you don't know if you need more parking or not!
Morphinium Aug 17, 2022 @ 5:32am 
My bad. This asset seems to add two objects. One is the parking lot itself and the other one is a prop (SprIP). If the prop asset is deactivated (which happend in my case somehow) the described issue occours. Something that could be overseen especially as the naming of the prop differs form the asset.
Morphinium Aug 16, 2022 @ 10:15am 
I can confirm that even without any mod this asset just creates a big hole and many of the surface props doesn't show up. Asset has been removed and reassinged. No changes in behaviour. Is it possible that one DLC is missing?
Morphinium Aug 16, 2022 @ 7:27am 
I have issues with this parking lot. Terrain is flat as it could be but each time I place the lot the terrain will be lowered to the lowest road. I have similar mods but nothing unusal. Does anybody has similar experiences or has a tip how to solve it? BTW: same happens to the other asset with large roads.
Ozaaaai Jul 21, 2022 @ 6:59am 
Just me or does this and the other bigger version not download?
Radical Ed May 28, 2022 @ 2:31pm 
Same request as cwburns
WWII Pepsi69 Apr 25, 2022 @ 3:10pm 
Please make a smaller 4x4 or even 2x4 version!
baronjutter Mar 17, 2022 @ 1:14pm 
Same request as cwburns. With realistic parking turned on there's no shortage of people who want to park their cars here, no need to make it a popular attraction.
cwburns Feb 8, 2022 @ 7:56pm 
Is there by any chance a non-visitor version? Aka 0 visitor capacity? These are beautiful and I'd rather use them just as parking as opposed to an attraction/park as these currently attract visitors.
justing Jul 25, 2021 @ 12:54am 
Hi, I placed this building down in my city, but for some reason, it sinks the road it is connected to. I have levelled the area using terrain tools, but it still seems to happen. However, this problem doesn't happen when I re-orient it so that the ground is flatter (even though the original area was already flat-maybe 0.5m difference at most?). It seems this asset may be extremely sensitive to terrain changes.
Shineclaw Jun 19, 2021 @ 4:25am 
Hi! Will this help with the parking need when TM:PE Realistic Parking is turned on?
jacvb Jan 16, 2021 @ 2:43pm 
It has 80 parking lots
LemonsterOG Nov 28, 2020 @ 10:39am 
@Brotally Swagical -- Have you tried raising or lowering it a tiny bit with Move It?
Brotally Swagical Nov 27, 2020 @ 9:37pm 
Is there a way to get around the asset deforming terrain? See image for example; the ground is flat but it still sinks in unevenly around the edge: https://i.gyazo.com/5a976f6ed46758a607805cb749b962db.jpg
Steve2..3 Aug 23, 2020 @ 8:11am 
Great work, I wonder how many cars can park there?
暁 - Akatsuki Aug 3, 2020 @ 11:22am 
hi, how many plarking places do this parking has?
YeomanHorse Jul 25, 2020 @ 3:17am 
Love your stuff mate. Really helps my city builds.
CoolantCorrie Jul 8, 2020 @ 5:52am 
Can't see vehicles entering or leaving which is disappointing, but when I click on the building it gives figures for the number of visitors so it is in use. I watched this for ages and nothing, so I wonder if there's something more I need to do to be able to see vehicles entering/leaving?
mjm92150 Jun 4, 2020 @ 2:13pm 
Hello,
Is it possible to get income like in reality (in game like "Toll booth") from your car park ?
Kago™². Jun 4, 2020 @ 3:43am 
LOD mesh contains 714 triangles. Or that is what LSM says.
mr.v May 16, 2020 @ 4:25am 
This is working, no props dependency need. Loading screen mod said so. The screenshot of this asset has no difference with large road version, any update (screenshot) would be good.
vilgard92  [author] Apr 17, 2020 @ 7:53am 
@Horemvore : All the props used are included in the official vanilla game and its free dlc so you don't need anymore prop for this asset !!!
The wall and the floor are not prop they are part of the building i've created. Try to unsubscribe and suscribe again.
Horemvore Apr 17, 2020 @ 6:11am 
Missing untold amount of props, non of which are listed under requirements, appears and a hole in the ground with no walls and floating props. Broken as fk.
balcmusic Sep 22, 2019 @ 6:25pm 
https://steamuserimages-a.akamaihd.net/ugc/773980053944063266/84D60E297AC91A6919DD2495809C13CFAD4E6E04/ In case you ever wanted to see what it looked like inside. I was taking a first person view using a mod that was recommended and came across the parking lot. It looks so cool inside.
RHAPSODYO Jul 6, 2019 @ 6:31am 
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnice!
balcmusic Jun 27, 2019 @ 4:00pm 
this worked great in my small city, cars coming and going. thanks!
Dam Apr 6, 2019 @ 7:57am 
I love this asset ! Great work, thanks a lot ;) Sadly the texture of ground do not accommodates with others textures like pavement, so the render is not very well unfortunately. It would be nice if you can remove the texture of the ground and maybe some props who are useless please ? Maybe the file size reduce in same time ^^
vilgard92  [author] Mar 2, 2019 @ 1:50am 
@FAILZORD : about 80 parking lots
king | dekoning Feb 28, 2019 @ 11:50pm 
Because it's going to generate queues when you have to pay sitting in your car... You pay your ticket in a ticket machine inside garage, at least thats how it works here in NL :-D
FAILZORD Feb 26, 2019 @ 1:15pm 
Just realised now you have the entering ticket box, but no exit ticket/pay box.

Nonetheless, great job on this vilgard92.
Justin Credible Feb 26, 2019 @ 10:57am 
Thanks for your answer, but please make a second version with open gates. Yes irl as a rule they only open when a vehicle passes but also irl vehicles dont drive through closed gates (except in action movies:) ).
And irl it also happens that they dont work because of a malfunction and the owner leaves them open until they are repaired, So an open gate version would be more irl than the closed gate version.
Another way would be the suggestion from aubergine18: a version without gates so one can put a small toll both on the entrance.
Please, it hurts to see vehicles driving through closed gates.
Heraclito83 Feb 26, 2019 @ 10:31am 
Good Job man, finally you did it. XD
vilgard92  [author] Feb 26, 2019 @ 4:44am 
@Mike : impossible to make gates that work. Gates are closed because irl the gates are closed and only open when a vehicle passes.
@aubergine18 : no left-hand version planned
FAILZORD Feb 25, 2019 @ 3:50pm 
*slaps Spiral underground parking roof* So how many bad bois can this hold?
Justin Credible Feb 25, 2019 @ 3:21pm 
This is a really nice asset, I like it very much! But 100% functional with gates (barriers) always closed?
If it is not possible to make the gates functional (and I dont think it is), than please make the gates always open so the cars dont drive through closed gates, which is not very realistic.
If the gates are always open, you can say that there is a malfunction and the owner leaves them open until they are repaired :)
nicocn383 Feb 25, 2019 @ 3:05pm 
Awesome, we need more parking garages
leftbehind Feb 25, 2019 @ 2:27pm 
And could we get a left-hand traffic version (signs swapped on tunnel entrance)?
leftbehind Feb 25, 2019 @ 2:22pm 
Do the barriers work? If not, is there way to remove them so I can put a small toll both on entrance road?
nathan67003 Feb 25, 2019 @ 12:05pm 
Needs some neons, like a certain SimCity 4 spiral underground parking... >:P