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Thanks!
Actually, in the main menu of the mod, there's a small button at the top center labeled "U/P." Clicking that button switches the list on the left from showing only players to displaying all the units in the mission (though it might not be perfect). This way, you can see a count in the tree view under the "All" section (which includes both players and bots). Clicking the button again switches it back to showing only players.
Hope this helps! Feel free to reach out if you have any ideas or suggestions for features I could add to the mod.
-
Parameters:
[< Selected unit/player (OBJECT) >,< other custom parameters (ARRAY)>]
Example (select and AI unit and execute the code):
_this#0 setdamage 0.8
diag_log name _unit;
but choosing an AI, for example one named "Shawn Kirby"?
I tired this below - but I think it wont work because its really for other players:
MULTIPLAYER SELF-HOSTED GAME:
1. I press F1, and press U/P to show list of other AI units
2. I press F3 to show console. In the bottom list menu, I choose unit "Shawn Kirby" (AI)
3. I put into the console box:
_unit = cursorObject;
diag_log name _unit;
it doesnt work. So I try to remoteExec it with:
_unit = cursorObject;
[name _unit] remoteExec ["diag_log", 2];
alezm
When I go looking for the description.ext I can not find it.
Works great in single player testing tho. I am also set as host and admin for the server using #login password. Any help would be greatly appreciated
Thank you in advance
i have AZM_ADMINS_LIST[] = {UID}; at the bottom of my description.ext
i am set as an admin in my config.cfg aswell
can anybody help me out
otherwise
if you want to use it on multiplayer simply add:
AZM_ADMINS_LIST[] = {"UID1","UID2","UID3"};
in your description.ext and change UID1 with the uid of your admins.
i have not collected or saved any personal information of any user, and the stats i collected in the db in the first year were deleted last year.