Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To fix the Hermit option 0-0-0-0-0-1. Max Population having a value of 1 and all others having a 0.
That will minimize colonist joiner events. They will still be possible but as infrequent as the base game with a colony of 20+ colonists.
I don't know if this mod isn't modifiying population intent correctly, or if vanilla doesn't care enough about population intent to start with.
Is that a normal thing ? Since it say I should not get recruit event/quest. Maybe It doesnt count as one ?
thanks
Normal there is a soft cap of 13, and critical of 18, i can change that and use any Vanilla mod storyteller ?
Enable HugsLib and you should be OK!
I am getting those two errors:
ReflectionTypeLoadException getting types in assembly DynamicPopulation: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Mod Dynamic Population did not load any content. Following load folders were used:
- E:\Steam\steamapps\workshop\content\294100\1658712035\1.4
Any help how to fix those?
Right now, I just go to this mod's settings every time I boot up my save. Annoying, but it's fine until the issue is addressed, and I don't know any alternatives.