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Only gripe i have is that the Locke Pattern Launcher´s Shield-plate seems to clip right into the player POV when one is crouching and moving.
The only way I've found around this is to use the headless human 'head' but that leaves a blood-red stump around the neck area that sits over the top of the armour. Not an ideal solution but with the addon mod I can make the armour red and mitigate how bad it looks.
I know that I can just pop a helmet on and ignore the issue but I like having the option to not wear a helmet. Thank you for the great mod.
I’m working on a faction mod and wondered if you’d allow me to make some retextures/custom liveries for it? It’s not monetised if that’s a concern, just a mini project to go on the workshop :)
Your heat counter goes up to a specific amount then your at a greater risk of exploding at a certain value. If your mag dumping and not using coolant then yeah your gonna explode.
Coolant and heat check is part of the ACE Compat.
but im not a law doctor.
You need to give yourself the fuel through Arsenal in the Misc section. After that and having the Jump pack/Gravchute equipped, you should see the refuel option in the interaction menu on the left side.
@The Beaver 37 Moving backpacks will cause clipping for their intended armor sets.
Glad you like the mod.
1. Unknown issue, cannot reproduce. We dont formally support ALIVE so I dont know how it works.
2. We just give the tools for you to use, not sure what we could do to change this.
3. Unlikely, we took the existing assets and added them to the chassis to allow more gameplay variety.
4. Engine limitation im fairly certain. During the configging process, the game didnt like artillery and multibarrel support.
1. The Bloodpact Valkyrie seems to have a texture bug. Changing the paint decal option (at least in ALIVE's Orbat creator) turns the entire cockpit section back to default green.
2. The ability to use AP rounds in a bolter seems to render autocannons heavily redundant when attacking APC-class vehicles.
3. I'm all for some tech-heresy, but your leman russ variants are pretty nonstandard. Are there any plans on getting the regular patterns? Moreover, if it's possible, being able to switch out the hull and sponson mounts for their traditional variants would be huge.
4. Another minor thing: The Wyvern only seems to ever fire from one barrel. No idea what's going on with that, but you have the quad barrels on the Hydra working properly if that's any help.
it does this with the player and AI.
but poking around with the config viewer i think i spotted why.
theres nothing set on "respawnWeapons[]" and "respawnmagazines[]".
No other mods needed.
The Thrusters and Airbrake are not keybinded, they are set via addactions.
However we can look into changing this in the future.
@General Squad Leader (lukemac) Unable to repro, what issues are you having?
To ensure you understand, the scattershot is basically a shotgun round for the Arty.
It fires short range anti infantry rounds.
Final checks and balances are being done
AA missiles will not be a thing in this mod.