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You could also add +1 production to bison, since bison ranches do exist, but if you do you might need to drop the +15% mounted unit production bonus to balance it out.
These changes would solve the awkward flavor/fluff conflicts like having ancient era banana ranches.
@mobrown
Done for gameplay because I didn't want to remove from Granary's list, only expand it. Also done because ranches do, as the description says, sometimes raise plants to feed the animals.
Documents\My Games\Sid Meier's Civilization 5\cache
In that folder is a file named "Civ5ModsDatabase.db" Delete that file and ONLY that file and then start the game back up and enter the mods menu. I've had to do this at least twice before for mods that refused to download for me. It's annoying, but at least you'll know how to fix it in the future.
That was done for balance because nobody's supposed to have three uniques. If you want to keep it though, it's as simple as deleting the code that removes the unit. Open up AmericaTheBeautiful.xml in Notepad and just delete the section that removes the B17. I comment most of my mods (this one I know I did) to make it easier for anyone else who wants to edit them, so there won't be any trouble knowing which section to delete.
Your mods folder will likely be "Documents\My Games\Sid Meier's Civilization 5\MODS"
Also, this looks kind of powerful as a replacement for the Granary.