Source Filmmaker

Source Filmmaker

Splatoon 2 Octo Expansion - Agent 8 Gear + 8-Ball
57 Comments
KillerOfOld Jun 14, 2024 @ 5:56pm 
I cannot believe I didn't realize that. Thank you so much
Dr.M Jun 14, 2024 @ 7:21am 
Hello! {Octoling #5674} KillerOfOld! I have the solution to this problem:

Right click on the octoling, scroll down to 'set body groups' and scroll down to the feet. You can turn off their visibility, so they don't appear to glitch out of the boots.
KillerOfOld May 26, 2024 @ 4:38am 
I cannot for the life of me get the shoes to go on the feet without the feet clipping through? Does anyone know how to do it?
TheConductor... Apr 15, 2024 @ 3:46pm 
Is there a way to just get the 3d model? I wanna 3d print it for myself :]
evil squid Nov 9, 2023 @ 10:16am 
I not really you can rescale the clothes a bit and you have a splatoon 3 model of agent 8
v
Randomgibberish Nov 3, 2023 @ 12:59pm 
@JackAttack its because you need to use the splatoon 2 model
JackAttack Aug 30, 2023 @ 8:18pm 
its good, dont get me wrong, but i literally have no idea how to use it.. they come without clothes and manually putting them on is tricky, along with trying to move them with the models even when i did put them on but its really accurate!
RL_Plague Dec 9, 2022 @ 5:15am 
Fun fact: you can animate the ink bag by 1. activating the inflated ink bag in body groups (BodyOut), 2. Adding scale control to bp_BombRootScale, and animating with the slider. You're welcome.
SplatterMaster Sep 5, 2022 @ 6:21pm 
are there models for the cq80?
Splat2Glitcher Apr 27, 2021 @ 6:28am 
when the model itself is more real than the game
jasonljohnson07 Apr 23, 2021 @ 6:25pm 
vemmo
DevonSFM Jan 28, 2021 @ 11:30pm 
say veemo right now
Mfgolt Dec 26, 2020 @ 2:12pm 
I can't get the shoes to work. It's showing the feet when I merge the shoes into the Octoling. Can you help me with that?
Zero898 Sep 22, 2020 @ 2:39pm 
this is great
Cheese_Fries34 Aug 27, 2020 @ 4:15pm 
Why isn't there an IK rig for the inktanks
Optimus97  [author] Jul 7, 2020 @ 12:28pm 
If you mean the toes sticking out, rightclick your octoling, go to "Set Bodygroups" and change legs to "M_Legs_Short" or some sort. Inklings don't have this solution unfortunately
lucassmalley2002 Jul 7, 2020 @ 9:56am 
hey there! i was wondering something. when i loaded in the models and tried applying them to the octolings, they seemed to be small, or just would not fit right. is there anything you recommend doing to sort this issue out?
Optimus97  [author] May 14, 2020 @ 9:35am 
Jack Octoling
Are you using enhanced inkling models by FissionMetroid? If so... well, you can only use $alpha in Element Viewer to remove shorts. I don't know why they didn't make an adequate bodygroup for clothes removal.
Optimus97  [author] May 14, 2020 @ 9:33am 
Corrupted Winter
you can adjust $detailblendfactor parameter just like with ink meter ($inkfill):
1) right-click the model, add override materials, right-click it again and open in Element Viewer as a model
2) look for M_Body (or M_Body_env, depends on which skin you use), right-click, add attribute - float. Call it $detailblendfactor.
You can enter any value from 0 to 1 to change the glow intensity.

You know... maybe I should update these models once again, with some of them getting vertex normal fixed, and making the ink meter actually bodygroupable. I don't know what I was thinking.
Jack Octoling May 14, 2020 @ 6:32am 
how to remove male shorts?
Corrupted Winters May 13, 2020 @ 4:19pm 
So, I'm probs being very dumb, but how do I change the intensity for the red light bulb with $detailblendfactor?
Optimus97  [author] May 1, 2020 @ 3:49pm 
szebulon, I didn't. Some of the renders were partially based on enhanced inklings, with photoshopped octoling teeth.
[REDACTED] Apr 30, 2020 @ 4:52pm 
how did you manage to fix the octoling eyelids ?
mr. sltrskid Mar 1, 2020 @ 2:22pm 
What Octoling model do I use?
Optimus97  [author] Jul 30, 2019 @ 11:40am 
ニッキ Maybe you're using it on an IK octoling. I'll add the IK versions soon, should have done that long ago
brik Jul 30, 2019 @ 11:09am 
when you zero the outfit onto the agent 8 model it shrivels up.
Master of the Jack Bros Jun 17, 2019 @ 2:25pm 
Just found it. I don’t know if it just updated or if I’m an idiot
Optimus97  [author] Jun 17, 2019 @ 12:58pm 
Gaming Inkling
Oh snap. Did I forget to add it there after updating?
Master of the Jack Bros Jun 17, 2019 @ 12:02pm 
I did. It wasn’t there
Optimus97  [author] Jun 17, 2019 @ 9:55am 
Gaming Inkling
The QC stuff was not addressed to you. You said you couldn't find the model, I said: type "legwear" in model search. The skirt is called "octoagent_legwear_female_pbr".
Fitne Por Jun 16, 2019 @ 10:15am 
After reading up some more on PBR materials (RIP Facepunch), it seems to me that the CustomHero shader is the crux of SFM faux-PBR (albedotinted envmaps), above all else.
Master of the Jack Bros Jun 16, 2019 @ 8:52am 
Is there a video that can teach me how to use QC stuff?
Master of the Jack Bros Jun 16, 2019 @ 8:14am 
I'm not understanding... I've never done QC file stuff. I'm still a rookie. ^^;
Optimus97  [author] Jun 16, 2019 @ 3:35am 
Fitne Por: in the QC compile file, it goes after the dielectric model and therefore renders after it.

Gaming Inkling: the skirt is called "legwear" (octoagent_legwear_female_pbr). There's a list of files in the description
Master of the Jack Bros Jun 14, 2019 @ 8:04pm 
I can’t find the skirt
Fitne Por Jun 12, 2019 @ 2:51pm 
Just wondering, how does the metal layer stack over the dielectric (the zippers)?
IAmBackfisch May 11, 2019 @ 3:12pm 
Ah ok, now I got it, thank you again!^^
Optimus97  [author] May 11, 2019 @ 1:54pm 
IAmBackfisch no, I meant to say:
first you just type in this name and apply it. Then, next to this new $inkfill attribute in Element Viewer, there will be a field where you can put a value
IAmBackfisch May 11, 2019 @ 12:23pm 
Do I have to put a space between the $inkfill and the number?
IAmBackfisch May 10, 2019 @ 9:58am 
Ah ok, thank you very much!
Optimus97  [author] May 10, 2019 @ 9:24am 
IAmBackfisch
Right click the model - Add Override Materials
Right click it again - show in element viewer - model
Open "materials" line, find "M_Ink_Drain" or "OctoInkTank_Ink_Drain", right click it - add attribute - "float", name it $inkfill
Type in whatever value you want from 0 to 1 (more value = more ink, 1 is full)
IAmBackfisch May 9, 2019 @ 11:25am 
How can I make the ink in the inktank to be visible?
Dr. N Forcement Mar 12, 2019 @ 3:59am 
What is used in the 5th picture to make that scenebuild?
Optimus97  [author] Feb 16, 2019 @ 11:30pm 
EDIT:
godzilla.biollante not on SFM Workshop, only enhanced models with a little bit different body proportions. The model shown on the pictures I have ripped from Garry's Mod workshop .gma file https://steamcommunity.com/sharedfiles/filedetails/?id=1544841933
To extract models and textures from a .gma file, I used a tool called GMAd.
『Tomokush』 Feb 16, 2019 @ 5:29pm 
oof owie link machine broke
ErrorInkling Feb 16, 2019 @ 2:11pm 
Is there a specific model of Agent 8 or not?
Tredecin The Reaper Feb 16, 2019 @ 3:41am 
These are SO GOOD! :steamhappy:
Take as much time as you need on the male versions
YOU CAN'T RUSH PERFECTION!
No Bloodpoints? Feb 15, 2019 @ 6:30am 
YES
THANKS FOR MAKING THIS EXIST
V-KI Feb 14, 2019 @ 3:07pm 
THANK YOU FOR MAKING THIS ADDON EXIST!
Someone else made the gear as well but they linked to a video that I had trouble replicating the results with
This one works WAY better and I thank you for that
Dr. N Forcement Feb 14, 2019 @ 1:01pm 
You let an 8-Ball fall





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