Kenshi
Advanced Character Creation - Basic
149 Comments
Schism May 7 @ 8:44pm 
Loving these mod sets, but I believe it swaps Beep's current eye color to purple. Is there any way Beep's original eye color can be restored?
FinalBoss Dec 16, 2024 @ 4:18am 
your ACC- Basic Race additation mod has some strange problem with the MEGA All-In-One Compatibility Pack mod when I use both together the ACC- Basic Race additation textures of the races you added do not appear (sorry for any mistakes in English, I'm Brazilian and I use Google Translate)
Izuela Aug 23, 2023 @ 9:12am 
Thanks!
Seelenschwarz  [author] Aug 23, 2023 @ 4:34am 
Slave camps (UC) are good source for new recruits.
Izuela Aug 23, 2023 @ 4:31am 
I got the mod. I'm wondering WHERE I can find pale landers in the game, so I can recruit one. I managed to find the new shek. But I'm having no luck with pale landers, so far.
Seelenschwarz  [author] Aug 21, 2023 @ 11:09pm 
---------------------------------
Gameplay Mods

Adds all ACC-Basic Sub-Races into the game world:
https://steamcommunity.com/sharedfiles/filedetails/?id=1651462114

Adds only Palelanders, Reddish Shek and Southern Hives into the game world:
https://steamcommunity.com/sharedfiles/filedetails/?id=2417264483



You need to do a import to spawn them.
Izuela Aug 21, 2023 @ 10:06pm 
Where can I find Pale Landers in the game? As in what factions/areas include them?
Seelenschwarz  [author] Jun 27, 2023 @ 12:34am 
dont know if there a compatibility mod between Genesis and UWE, but GenMod is not compatible to Genesis. For GenMod and UWE there is a compatibility mod, made by the creator of UWE.

Advanced Character Creation - Races adds my creation of dark hive, there is a newer mod it take the same name "Dark Hive" for his his subspecies.

submods need to put after in in load order.
SableSunday Jun 25, 2023 @ 10:12pm 
Kenshi's mod loader says CCO is missing when it's in the list. Several sub-mods rely on it, and it's causing crashing, as well as failing to unlock praetorians for all hives except dark hive. I am aware this isn't directly related to the sub mods, but I figure it best to mention here. Only solution i've seen to having praetorians appear is to erroneously start a new game with reactive, uwe, genmod, and Genesis enabled. Genesis seems to be the overhaul that fixes whatever breaks with these mods and submods.
Morcalvin May 21, 2023 @ 5:09pm 
Is there a way tomake this work with modded races that use vanilla textures? i use the darklanders mod and it just uses the Greenlander textures with Scorchlander eyes. how could I patch this to work with it?
iriemk Jan 10, 2023 @ 1:43pm 
Noob question: Do the changes (like colored skins) apply to characters already in my party? Been playing with a mod that adds more skele subraces, now I found this and I am thinking about changing, since this one does everything the other one does and more. But I don't want my Loghead Tank squad to turn into a bunch of Rainbow warriors.
OnionLord777 Dec 31, 2022 @ 2:45am 
is there a way you could patch this with the mod that cleans up clipping? it seems that the added variants of the skeletons are still having the whole booba clipping going on. if you have one posted in the description, i probably read over it and in that case, i apologize. :)
Fi Nov 17, 2022 @ 6:51am 
Thanks. :heart:
Seelenschwarz  [author] Nov 16, 2022 @ 10:52pm 
should work, but new races not affect by the mods.

Radiant Better Faces and Eyes are textures, and you can choose them, like normal.
Fi Nov 16, 2022 @ 12:54pm 
Would this conflict with 'More Character Making Sliders', 'Radiant Better Faces and Eyes', and 'Vanilla Hair Fix' since it seems to add and replace textures—if I'm reading it correctly?
Seelenschwarz  [author] Nov 5, 2022 @ 9:06pm 
Sure, you can do that.
Canadianeurysm Nov 5, 2022 @ 8:40pm 
Hello, I'm developing an overhaul for Kenshi, could I internally load this mod into my overhaul with credit to you? I won't be loading it as a Steam Dependency, I'll be loading it inside of my mod similar to how Genesis handles things.
Asur Oct 11, 2022 @ 7:19am 
Seelenschwarz, thanks!
Seelenschwarz  [author] Oct 11, 2022 @ 6:17am 
you could do this if you want
Asur Oct 11, 2022 @ 5:45am 
Hi! I am the developer of the Second Life of Kenshi mod pack, can I take your mod? I'll put you in the credits.
rbalsek Oct 11, 2022 @ 3:51am 
sorry i found
Seelenschwarz  [author] Oct 11, 2022 @ 3:49am 
is still here
rbalsek Oct 4, 2022 @ 11:23am 
Is this mode gone? I can't find it even if I search for it.
Jerry The Terrorist Nov 28, 2020 @ 6:58pm 
Wool hats and baseball caps, maybe that's part of Omo's? Not sure, but those specifically I can't use on a palelander.
Seelenschwarz  [author] Nov 28, 2020 @ 6:50pm 
There were never any problems with wearing hats, but it is quite possible that there are new modded hats that have race restrictions.
Jerry The Terrorist Nov 28, 2020 @ 2:18pm 
Palelander can't wear hats, I think it's due to the custom race
Kafkatrap Aug 22, 2020 @ 7:57am 
Ah i missed that it was tagged as a total overhaul. I have already added the other mod you linked and it's great!
It's just that there aren't really any face mods that has a more neutral vanilla feeling, a lot of these great face textures are combined with bright and colorful eyes.


I know it might be a silly thing to comment on, but when downloading mods i try to keep the feeling of the game as vanilla as possible. That is depressing, grey and bleak. :P
Seelenschwarz  [author] Aug 21, 2020 @ 9:13pm 
"too much", but this mod is tagged as a total overhaul.

There are mods that also adds new textures:

https://steamcommunity.com/sharedfiles/filedetails/?id=1278800656
Kafkatrap Aug 21, 2020 @ 2:17pm 
Too bad this mod adds "too much", it unlocks races and cannibals and stuff like that.

There isn't really a mod that just builds upon the default races and just adds more faces with normal eyes (no purple, orange and red eyes and such)
rogerbotting Aug 17, 2020 @ 3:23am 
only seems to work on new recruits and then once only for each of them
Seelenschwarz  [author] Aug 10, 2020 @ 5:22pm 
colored variants are races, you can not change race at plastic surgeon.
A Trained Monkey[IND] Aug 10, 2020 @ 1:47pm 
Seems like if I go to a plastic surgeon it works for other races but not for Skeleton? Am i doing something wrong?
RebyRedBean Jul 18, 2020 @ 2:46am 
the skeleton, I don't know what the name, ( below hiver princess from your first image ) that have round globe head, is that skeleton have animation issue ? I tried use AOM Compability but it seem is not working, it just stood there when crafting/laboring something
MasBossGaleForce Mar 30, 2020 @ 9:15pm 
That's what I figured. Oh well no big deal, I just use it as a mild world immersion, cause I don't believe bandits would leave you with clothes on, and the bandage underwear clips with some of the clothing mods. Thank you for the reply.
Seelenschwarz  [author] Mar 30, 2020 @ 9:09pm 
With the vanilla races it should work to change the entries, with the Palelanders or others with own textures you would have to create them.

But I personally don't use such things, they don't make any rational sense to me.
MasBossGaleForce Mar 30, 2020 @ 9:05pm 
Question, is it possible to get the added races to use the 18+ body diffuse? or if i copy and paste over yours will it default them to the normal race texture colors? ( no idea how to edit the dds, so best i can come up with is copy pasta)
Thank you in advance.
Quint ¤ ς ¤ Mar 27, 2020 @ 8:12am 
is there a version or sub mod of this that doesnt include the coloured skeletons bit? the only thing i dont like in this mod
The_Numbers Feb 27, 2020 @ 8:07pm 
thank you so much I appreciate it!
Seelenschwarz  [author] Feb 25, 2020 @ 7:44pm 
The bug with the Hachigane / Side Angle Hachigane has been fixed.
The_Numbers Feb 24, 2020 @ 6:55pm 
It's a Hachigane that's unwearable
Seelenschwarz  [author] Feb 22, 2020 @ 8:41pm 
At my playthrough, they can wear everything, is that unwearable headgear added by mods ?
The_Numbers Feb 22, 2020 @ 8:19pm 
Is it intended that the Palelander can't wear certain headgear?
Seelenschwarz  [author] Feb 2, 2020 @ 7:59pm 
There is no problem if you use other mods which add races.

I have some of them myself:
https://steamcommunity.com/sharedfiles/filedetails/?id=1664134440
https://steamcommunity.com/sharedfiles/filedetails/?id=1228652477
MechsonPlays Feb 2, 2020 @ 3:15pm 
Can you use this with race mods like Limb Based Skeletons and Dark Hive?
thewanderingoutsider Jan 15, 2020 @ 8:35pm 
Is it possible to have the cut off shek horns as part of the customization? Mean, I know...but I find it annoying if I start off as a shek slave and sometimes the horns are still not cut off...
Seelenschwarz  [author] Nov 13, 2019 @ 6:28pm 
Only at start, There are also Start-Scenario SubMods. Main mods first submods after.
Grabbles Nov 13, 2019 @ 6:23pm 
Is your hive queen only a start or does yours replace the south hive queen too, which mod would take precedence, whichever loads first?
Seelenschwarz  [author] Nov 13, 2019 @ 6:21pm 
Ye you can run both mods.
Dead Hive Queen will be not add as an NPC, only a char for character creation. If you use mods that also adds Dead Hive Queen you have two of them, because you have two different entrys, there is not compatibility issue.

Same with Southern Hive Queen, but it seems ACC - Basic adds a lot more eyecolors. All eyecolors are only added to the ACC - Basic Version of the Queen.
Grabbles Nov 13, 2019 @ 6:11pm 
I have a few questions about this mod, Can you run faces plus with ACC Basic? Does this add the fog queen in as an npc and is it compatible with Camelspyders mod that does the same thing because I'm already subbed to that.
Seelenschwarz  [author] Nov 13, 2019 @ 5:47pm 
Faces Plus is no longer being developed.
Textures also need to be added in FCS, only making textures as new .dds-File does nothing.