Sid Meier's Civilization V

Sid Meier's Civilization V

Hormigas Enhanced Map Pack (43 Civs)
341 Comments
chrissharpe007 Jan 30 @ 2:22pm 
Mod is not subscribing
Royal Sep 12, 2024 @ 7:12am 
If anyone is experiencing crashes on startup, I fixed it by manually selecting all the civs in the setup screen. No random civs.
This is a dead mod my dude.
alabaster albatross Jun 20, 2024 @ 4:35pm 
Are the complete number of city states, especially for Europe, ever going to be fixed?
elvathelion Jun 17, 2024 @ 5:15pm 
Mod works fine - just ensure you know what other mods you are trying to use it with - some civ are not compatible.:steamhappy:
﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽ Apr 17, 2024 @ 12:26pm 
South-east Asia is not accurate.
gus_denver Sep 6, 2023 @ 5:49pm 
It would be nice if there was a version without true start locations though.
The head from Radiohead Jul 6, 2023 @ 3:50am 
I can only play with 22 civs
Loooooooooooam Jun 17, 2023 @ 7:53pm 
I'm not sure why, but when I play the map, Barbs and Encampments don't seem to spawn.
LV-04 "Leelee" Jun 17, 2023 @ 6:39am 
Would editing a map myself break anything in the file?
saphir Mar 9, 2023 @ 9:27am 
and one more addendum: I use it together with Ingame Editor (v 39) to set the start positions and other tweaks, works fine.
saphir Mar 9, 2023 @ 9:25am 
Addendum: same with start positions. maybe check file date on comp and change it so that it is newer than the installation (or an update) of the game
saphir Mar 9, 2023 @ 9:22am 
Important!
I need to edit config.ini and change the default (=0) to =1
; Set to 1 to have loose files override PAK files if the loose file is newer
LooseFilesOverridePAK = 1
Otherwise the xml of the mod gets not loaded, engine reads from pak on my Win10 (minimum partially)
saphir Mar 9, 2023 @ 9:17am 
1) I get working only 38 civs + 19-20 minors, more than 38 in setup = CTD and set more than 20 minors is ignored, get randomly 19-20. maybe as I set minimum distance = 3 (not tested with minimum distance = 2)
2) the description is confusing: "minimum 4GB Ram ?!
both CivilizationV.exe and CivilizationV_DX11.exe are 32 bit word engines, they cannot address more than 3GB Ram and the CivilizationV_DX11.exe can address 3GB Vram, not more.
(currently maximum usage is both ~ 2,1 GB says Performance Monitor, but I'm not at end game.)
T.N.Tobin Mar 26, 2022 @ 1:39pm 
First off it doesnt let you havemore civs then 22. it limits your city states to 33 and on top of that it negates every other mod you have and only lets you choose between three map types... this mod sucks
conclusius Feb 25, 2022 @ 12:58pm 
Hello,
I was able to solve the city state issue.

The problem of the vary of the number of the city states was not due to randomization. It was because in some cases the mod is not fully loaded, especially the CS xml-file is ignored. (So the additional CS are not loaded and the deleted CS slots are not replaced). This occours when one of the initial CS has no related TSL . Although Civ5 generously ignores such minor issues, it totally inhibit the complete file (without an error message).
The second reason was due to some unrelated residual entries (same result).
I fixed it and also added some new euro-asia-america balanced city states, so that now it consider the original game play (The civpedia entries currently only in german, cause I was’t able to implement more than one language)
conclusius Feb 25, 2022 @ 12:58pm 
@TylerKVeinot:
There is a general number restriction to city states depending on the base value of civs slots. Because civ5 allows only 64 civs in general, 22 slots reserved for civs (independent of the actual number) and 1 for babarians, there are only 41 left for city states.
If you increase the possible number of civs to 43 (with the extra dll mod) then same, regardless to the actual number of civs, 43 slots are reserved for civs, and therefore only max 20 for city states left. (The program than ignores higher slider values)

(And this in combination with the original issue it causes the low varying number problem)
So if you are interested, I would share my files (if it is desired and allowed ;-))
KS_SK Feb 6, 2022 @ 10:23am 
There’s a weird thing where City States instantly appear on the map after turn 1. It’s not game breaking or anything though it does break a bit of the magic of starting from the ancient era with how isolated you are.
low IQ haver Jan 25, 2022 @ 5:45pm 
I can't get true start locations. It's always random. I have the YNAEMP dll mod activated, I'm starting the game from the Custom Game menu, and I shouldn't have any mods that interfere with it (YNAEMP has never had trouble with TSL).
TylerKVeinot Jan 14, 2022 @ 1:07pm 
This has been my goto map for years, great work! Anyway to resolve the randomization issue so that there can be more City States? I modified the XML files to remove ones that commonly clash with my civ selections and adjust some of the start locations (for example, I don't play with Rome so I relocated the Vatican and other nearby cities so that they could fill that area without conflict). I have been using your mod without the YnAEMP fixes with 22 Civs and City States sometimes I get a good number (more than 30) but other times I get less than 20. I just started using the YnAEMP fixes along with more luxuries, and more city states, IGE, and Colonies. Since enabling the dll mods new games with 24 civs have like 8 to 14 City States.
asar_sema Nov 8, 2021 @ 3:54am 
great mod, one of the best maps, however is it possible to have a random start rather than civs only being able to spawn at their fixed locations?
Little Yuan Jul 26, 2020 @ 11:19pm 
can i have a radom birth place?
Duke_Rottingham Mar 26, 2020 @ 9:06pm 
awesome
SmuGMuggeR Mar 22, 2020 @ 6:45am 
Nah still got the error... dont know if epic pace has anything to do with it?
SmuGMuggeR Mar 22, 2020 @ 6:15am 
I used to have the runtime issue a lot and gave up on this mod, but i got it again recently on a normal save and found that if i go through mods and load them first, THEN load my save, i bypassed the error. Excited to try the mod again, its really disappointing to get so far just to not be able to load a save but im gonna give it another shot, ill let ya know
Kuniyuki Lim Jan 15, 2020 @ 8:04am 
I got runtime error too
Captain-Erwin Nov 6, 2019 @ 4:43pm 
anytime I am trying to load a savegame, I get a runtime error and game crashes. I´ve seen that other players have the same issue, so any help to fix that would be much appreciated!
ruler_ruler_hi4_seeker_4_seeker Nov 5, 2019 @ 12:54am 
Ladies, gentlemen, and others, the 43 civs dll is not compatible with other dll mods! If you have other dll mods installed and activated, you must first de-activate them for 43 civs dll to work.

That aside, I was wondering, how would one go about increasing the number of playable civs on the Atlantic Discovery map? I know that it only allows 22 civs, currently, but is there a way to change that?
orca152 Oct 23, 2019 @ 3:26pm 
i cant get it to work iv tried different fixes and other computer and it has never worked i would love for it to but it does not
ser barristan Oct 4, 2019 @ 9:12pm 
nothing I do allows me to go to 43 civs
DongguanOLOP Sep 17, 2019 @ 12:52pm 
okay thanks
Comrade✘  [author] Sep 8, 2019 @ 12:42pm 
@DutchWaffle
YNAEMP uses different maps and the play style is different. In HEMP there are fix resources on all maps which allows for a distinct gameplay experience. Also, the giant earth map (although based on YNAEMP's) here looks and feels different.

In Civ VI, YNAMP (the new version of YNAEMP) contains maps that were previously included in HEMP.

A bit onfusing, I know. :P
DongguanOLOP Sep 2, 2019 @ 3:31pm 
what is the difference between this and yneamp?
quelin Mar 12, 2019 @ 2:47am 
wont spawn england in england. wont spawn USA in USA. worthless.
Binbinaquenabenik Feb 11, 2019 @ 11:31am 
super sympa à jouer
像在冷眼旁观自我 Jan 31, 2019 @ 3:33am 
will i get error when i play it with 32-bit windows?
Shabutaro Dec 10, 2018 @ 4:50pm 
I can't seem to get TSL to work. I use this mod together with Vox Populi and their modified 43 civ dll. Is this causing trouble? My modlist is: Full Vox Populi with fixed 43 civ dll, Unlimited Barbarians Exp, City Limits, Faster Aircraft Animation, Faster Plot Expansion, IGE, Longer Eras - Historic, Quick Turns, Really Advanced Setup, Strange Religions, YnAEMP, YnAEMP DLL Leader fix
Abbath Nov 7, 2018 @ 3:28am 
Is there a mod pack (fake dlc) containing this map to play this in multiplayer or get achievements in single player?
The Kraken Jul 23, 2018 @ 2:43am 
@hubdogg57 You need this mod as well: https://steamcommunity.com/sharedfiles/filedetails/?id=159305629

That should fix it
Argonisi Jul 8, 2018 @ 10:55am 
I subscribed but it only gave me 22 civs, instead of 43...
Martin_Wenzel Jun 28, 2018 @ 12:58am 
No idea how to get this working. The instructions on activating then going to custom game don't match up with how the menus work in my Civ 5.
Zut0s Jun 27, 2018 @ 1:42am 
ok I know this mod is old and Civ 6 and everything, but how do I get mod civs in?
matteo.bergsagel May 27, 2018 @ 11:28am 
@KellerDweller9 Does anyone know how I could edit the earth map? When I go on world builder and load the earth map from this mod in the MOD file it loads a different earth map that does not have every civilization and has already placed city states. I would like to turn off happiness and place the city states myself for the version of the map that is encountered in the game.
Breadbeard Apr 25, 2018 @ 2:28am 
@My man boobs are better you can build a city of them to get te resources
Brigs Feb 19, 2018 @ 9:44pm 
Any possibilities of this map but with randomized starts and resources?
Will this ever be compatible with Tomatekh's Cradles of Civilization mod?
2minNoodle Feb 9, 2018 @ 1:59am 
I can only add 22 civs even though im pressing add AI. i`ve tried everything. Help please
harris Jan 3, 2018 @ 6:33am 
Problem ist.. das man immer in Europa starten.. Egal welches Land man ist... die Voreinstellung ist Deutschland und genau da starten man egal welche Nation man ist....
My man boobs are better Oct 28, 2017 @ 4:16pm 
Hey could someone explain why there are so many 1 tile islands with resources on them? to my knowleges there is nothing that would would allow me to claim them the closest thing is the mod fortress borders but thats to build around tiles (i.e. at least 2 tiles and you build next to the resource). Are these tiles just to tease us or is there some game mechanic or mod to go with this that I am not aware of?
Yoda Nobunaga Aug 16, 2017 @ 1:14pm 
Make it bigger. Make it at least twice as big so Europe feels like Europe and not some lame peninsula off of Asia. (even larger would be preferred)