Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1.5x Unit Size (Vanilla/Patch20)
26 Comments
10086 Mar 19, 2022 @ 2:11pm 
1.5x unit size (Vanilla / patch20), historical campaigns and Preludes are invalid. Can you update them?
Rai300 Apr 9, 2021 @ 9:07am 
could you fix the problem witjh al the auxiliary units? with the cavalry doesnt appear the horses
callow98 Aug 27, 2020 @ 8:28am 
dosen't seem to be working for me, even running completely on its own. Game wont load up past first screen. Any tips for me folks?
h.barisuz Apr 22, 2020 @ 9:56am 
I've been playing with your mod about two weeks, the situation is one year one turn. If we can use these two modes together somehow, it would be great for all the players in the workshop. Thanks for very quick response.
Kaizar Luso (REX)  [author] Apr 22, 2020 @ 9:49am 
@h.barisuz, if im not mistaken i have putted 4tpy on the mod itself
h.barisuz Apr 22, 2020 @ 9:45am 
Dude, how can I use this mod with Dresden's 4TPY ? Thank you for this awesome mod by the way.
Kaizar Luso (REX)  [author] Sep 18, 2019 @ 2:35pm 
depends... what file?

The 4tpy? or the number size of units?
Son_Of_Peleus Sep 18, 2019 @ 2:05pm 
whats the name of the file when you look for it in the data folder?
_Knoxious_ Sep 1, 2019 @ 1:15am 
Ah dope, thanks for the reply man
Kaizar Luso (REX)  [author] Aug 31, 2019 @ 11:52am 
Aready putted 4tpy in the mod bcz of that same reason
_Knoxious_ Aug 29, 2019 @ 8:57am 
Not compatible with dresden's 4tpy mod, any way you could make it work? Love this mod
Kaizar Luso (REX)  [author] Jul 23, 2019 @ 5:08pm 
If you land a naval unit, one that has long range weapons, will no longer shoot, they will leave the map,

also if it is because of the navy, i didnt change the naval units, only land units numbers on ships
FengDLFyi Jul 23, 2019 @ 4:53pm 
not change the naval unit, just change the land unit,After I used your mod, the naval unit will not shoot automatically after landing.
Kaizar Luso (REX)  [author] Jul 23, 2019 @ 12:58pm 
@FengDLFyi

The land units are changed.
FengDLFyi Jul 23, 2019 @ 1:16am 
can you just change the land unit?
sc5879 Apr 3, 2019 @ 4:08am 
Works great thank you.
Kaizar Luso (REX)  [author] Mar 13, 2019 @ 6:15pm 
Chariot bug fixed.... no more Horses horsing around in the battlefield :steammocking:
Typhoon Mar 13, 2019 @ 1:53am 
if u check carefully , the transport ship is also bugged out , it just shown the number of men not per ship , and it will cause the mans left spawn inside the ground
Kaizar Luso (REX)  [author] Mar 9, 2019 @ 7:06pm 
@Typhoon yeah i saw that... Either Tomorrow or the day after im gonna see that and whats causing it
Typhoon Mar 9, 2019 @ 6:42pm 
i see some bugs , the chariots , have some bugs in the way they operate , chariot will have normal amount of chariot as default , but the increase instead of the number of carriage , it increase the number of horses without a people ride in it , i hope u can fix it
Kaizar Luso (REX)  [author] Mar 9, 2019 @ 5:02pm 
@Priyon.. i know.... i hate that almost 20% of units are glitched in naval assaults...=__=

Shogun 2 ships could put the amount x2 inside... and the only solution is to have more ships per unit... and the AI becomes stupid and doesnt know how to disembark

still checking if theres a some sile so that i can edit the ships to hold more units....
E Mar 8, 2019 @ 7:38pm 
This is perfect. I like bigger units but the ship issue was forcing me to stick with vanilla. This is a good middle ground.
Kaizar Luso (REX)  [author] Feb 9, 2019 @ 10:22am 
Tho if you want to mod yourself you will need the PFM 3.0.3 to change the files
Kaizar Luso (REX)  [author] Feb 9, 2019 @ 10:19am 
@CarboGLJr, took me some 6 hours to make this (mostly bcz i didnt know how to mod or which files i needed to change).

But yeah it is simple, you need to change the DB files and the Startpos.esf files, and simply change the max. number of men per unit and the multiplier.
CarboGLJr Feb 8, 2019 @ 7:29pm 
How would you go about modding this yourself? Is it as simple as army size adjust by XYZ? Could it be possible to adjust slightly down to x1.25 to avoid the boat issue?
Kaizar Luso (REX)  [author] Feb 7, 2019 @ 4:27am 
may afterwards do a 2x Unit Size mod or 3x Unit Size.

Tho the issue of the Boats not having the total units, and having the other units floating lkike Jebus, may persist....

Gonna check how to put them all squeezed in 1 boat.... like sardines in a can xD