Stellaris

Stellaris

Ascendancy Ringworlds
222 Comments
Archael Oct 8, 2024 @ 11:53pm 
Yeah, mod is totally outdated :(
Neith Oct 8, 2024 @ 11:16am 
3.13
When starting a new game with this mod, industrial districts are completely absent from the game
iPreferAndroid Dec 8, 2023 @ 3:05pm 
on 3.10 just as @cactuspete13 pointed out, I am unable to increase building slot numbers by building city districts. I know time constraints and everything so not asking for an update, just wanted to let you know. Thank you!
War_Affair Jun 7, 2023 @ 8:23am 
This is a big request I know, BUT...

Do you think you might be persuaded to make a 3.8.x version of this that consolidates this with your own up-to-date version of (Masters of the Planet - Main By Lasid / Life-Seeded) since they havent updated it since 2021? and then just make your AscRing Master of the Planet Addon part of the new mod? Pretty Pretty Please?
Archael Feb 4, 2022 @ 11:32am 
Is this wirking with 3.2? Will this be updated to 3.3 when its published?
Blazingdevil Nov 20, 2021 @ 12:33pm 
please update
cactuspete13 May 17, 2021 @ 12:27pm 
Also, with this enabled, City Districts on normal planets will not add a building slot to the planet
tathen Apr 29, 2021 @ 8:05am 
this needs an update with 3.0 patch while it works it does't have the Industrial Districts that machine worlds now have
Utsubyo_ Nov 9, 2020 @ 3:56am 
is there a 2.8 version of this mod ?
Shad0wlife Oct 23, 2020 @ 6:36am 
@Author: Do you mind if I use some of your assets (probably not actually that many, but still) to recreate the PD Ringworlds and MoP Ringworlds for Gigastructures?
emperorsnake Jun 27, 2020 @ 6:16pm 
needs an update
The Infinite Conscious May 20, 2020 @ 11:47am 
@maladictus It's included I think.
Taelim May 14, 2020 @ 11:03am 
Is this mod compatible with Gigastructural Engineering?
Aldonis Draconis Apr 24, 2020 @ 7:36pm 
Hi there. For some reason this mod doesn't generate a "UGC" file in the local stellaris folder. I had to manually create a copy of the mods discriptor from the included zip. Might be something to check out.
「Brainiac」 Apr 16, 2020 @ 12:59am 
Crashing when try to colonize, the only mod active.
Kali Apr 10, 2020 @ 10:35am 
Can you update gestalt urban districts to reflect 2.6 updates please?
nadesammich Apr 5, 2020 @ 1:35pm 
Same issue, no texture for the citys, just black land with clouds
Allein Apr 3, 2020 @ 7:23am 
the Ecumenopolis ringworld has a broken texture, as in no texture at all.

https://imgur.com/Pu09731
WJSabey Apr 1, 2020 @ 10:26am 
It was crashing on launch for me too, even when it was the only mod active. Unsubscribe, manually deleting the mod folder and .mod file, and re-subscribing should fix it.
Cephalon Sithalo  [author] Mar 31, 2020 @ 3:14pm 
Updated number and tweaked razed jobs
Cephalon Sithalo  [author] Mar 30, 2020 @ 10:21am 
Mine doesnt do that. There could be a conflict somewhere but that shouldnt nessiarily cause a crash and 99% of the files in here are unique anyway.
core_nxt Mar 30, 2020 @ 8:52am 
so my stellaris crashes whenever i try to add this to the game, when i remove the mod, it starts up just fine
Cephalon Sithalo  [author] Mar 30, 2020 @ 8:33am 
You could deactivate like 5 mods at a time from top to bottom until it doesnt crash. Then reactivate all the mods but the last 5 deactivated and you can go from there.

Its how I find out whats crashing my minecraft modpacks
fireball900 Mar 30, 2020 @ 7:57am 
It just plain crashes to desktop with a basic report box, nothing pops up in game. Otherwise I might be able to narrow it down. on 7/1 it works, 7/2 it crashes - even when I reload an autosave a year in advance, still the same day.
Cephalon Sithalo  [author] Mar 30, 2020 @ 12:04am 
@fireball900 Not really. Can you show a screenshot of the issue.

@core_nxt Because the launcher is programmed to show that in case you are using a mod that was made for a version that changed up something the mod did. And because I havnt updated the number because it's irrelevant and the mod still works.

But I'm going to update a few things in the mod and the number along with it sometime tomorrow hopefully :LotusFlower:
core_nxt Mar 29, 2020 @ 10:56pm 
why does the mod say it's 2.3.x compatible? is it compatible with the current version?
fireball900 Mar 29, 2020 @ 10:52pm 
Do you happen to know how I could narrow down the location of
[00:26:01][bitmapfont.cpp:2827]: Could not find coloring for character 'V'
clearly someone has not chosen a color for their V (supported by the exception txt) , but no idea how to find which mod.
Cephalon Sithalo  [author] Mar 29, 2020 @ 9:36pm 
Thanks alot for pointing that out. I remember seeing this before but nothing I can do really fixes it. But I do see some other stuff I can work out while I'm here in the code thx :LotusFlower:
fireball900 Mar 29, 2020 @ 9:10pm 
have a game crashing on a specific day currently. This mod isn't causing it, but while I was looking at the error log I found this:
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 759
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 770
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 1107
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 406
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 611

Thought you might want to check those lines.
LNSS Mar 26, 2020 @ 7:13pm 
thanks
Cephalon Sithalo  [author] Mar 25, 2020 @ 10:42am 
It should do. I dont think the update did anything to break this.
LNSS Mar 24, 2020 @ 4:02pm 
does this work currently
Cephalon Sithalo  [author] Mar 17, 2020 @ 11:27pm 
Eventually. Depends on weather it needs just a qol version change so the launcher stops warning you or if it needs more substaintial changes :LotusFlower:
Sjru 🐲 Mar 17, 2020 @ 8:29pm 
Will this be updated?
Cephalon Sithalo  [author] Nov 28, 2019 @ 8:39am 
It doesnt need version 2.3.* of the game and works up to 2.5.1
Least it should as afaik they havnt changed anything that would cause any problems.
Hellios Nov 28, 2019 @ 6:45am 
When I try to play with this mod, it says it needs version 2.3.* of the game. They are up to 2.5.1.

They really should have ringworld options for machine, ecu and hive though...
Cephalon Sithalo  [author] Nov 18, 2019 @ 8:10am 
Doesnt need an update for 2.5
Dreadnaughty Nov 17, 2019 @ 12:17am 
Hello, can You update for 2.5?
Cephalon Sithalo  [author] Oct 25, 2019 @ 11:34am 
Thats why. Thats also why I have blockers to prevent them from being buildable on the worlds. Mostly anyway. Doesnt work for city type districts sadly.

But that would be lovely if youd like to :LotusFlower:
Mr. Miyagi Oct 25, 2019 @ 5:12am 
I noticed you haven't flagged your ringworlds as habitable structures. Was that for concerns of compatibility? I actually have a mod that patches the habitable structures scripted trigger to include various other mods. If you want, I could include yours in it. This would keep the masters of nature decision, as well as the vanilla districts from showing up on your planets.
Cephalon Sithalo  [author] Oct 1, 2019 @ 9:34pm 
Ok so finally looked into it (been at work) it was broken since before the last update apperently. Reverted back to the last update and the expansion planner still didnt work proper. No idea how long its been like this really.

And worst of all I dont know how the planner works sorry :LotusFlower:
PhoenixTerminus Oct 1, 2019 @ 10:22am 
All planets. And I tried playing with only this mod, and I'm still getting this error.
Cephalon Sithalo  [author] Oct 1, 2019 @ 7:37am 
For all planets or just Ascension Rings?
Do you also use Gigastructures?
PhoenixTerminus Oct 1, 2019 @ 12:32am 
Something in the recent update for this mod glitched out the Expansion Planner, now it doesn't show the potential Mineral/Food districts for planets.
Cephalon Sithalo  [author] Sep 26, 2019 @ 7:18am 
Fixed Eco Arcology Thanks Birb :summer2019city::summer2019trees2::summer2019trees::summer2019city::summer2019mushroom::summer2019trees2::summer2019trees::summer2019city:
Cephalon Sithalo  [author] Sep 22, 2019 @ 4:58pm 
Added the link proper. Thanks alot Birb and Jenko :LotusFlower:
Cephalon Sithalo  [author] Sep 22, 2019 @ 12:07pm 
Woops didn't add the add-on into the add-on category my bad
JenkoRun Sep 21, 2019 @ 1:52pm 
That addon was made by this guy as well.
Yellow Sep 21, 2019 @ 1:38pm 
There have not been any major updates since july has there?

anyways there is a addon for this mod I've found, didnt test yet but it probs works
https://steamcommunity.com/sharedfiles/filedetails/?id=1780830717
JenkoRun Sep 8, 2019 @ 2:55am 
That mod hasn't been updated in a while, and the author seems to have vanished from it *shrug* Shame too.