Stellaris

Stellaris

Extra Buildings - All in One
190 Comments
Azure 17 hours ago 
Thanks for your kind reply and really appreciate the joy that your great mod had brought me!
Thane-Stus  [author] Jul 6 @ 10:34am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3481894042&searchtext=Extra+Buildings+-+All+in+One
Go use this guys update
im not updating this til i get the time and motivation to redo the whole mod the way i want to.
Azure Jul 6 @ 2:18am 
Could we have a 4.0 update?
TheAshenHat May 21 @ 2:25pm 
any word on a 4.0 update?
Thane-Stus  [author] Aug 14, 2024 @ 6:40am 
@phillip_benoit I actually had plans to do those and a few other buildings but never got around to it since i quit modding.
phillip_benoit Aug 14, 2024 @ 1:45am 
I'm in the middle of making a mod to add a building for alloys and consumer goods. That's the only thing I've found that this mod is missing.
https://steamcommunity.com/sharedfiles/filedetails/?id=3308786581
Thane-Stus  [author] Dec 31, 2023 @ 5:43am 
@half god Like i told the last guy, I consider all my mods to be free use so do whatever you want with it.
half god Dec 30, 2023 @ 12:09pm 
Hi. I'm writing, because I gladly would implement part of your work into my mod. If you don't mind of course. You will be in credits for sure. Thanks
Wyv3rn Dec 26, 2023 @ 8:50am 
cool Thanks :3 i just ask , in reason the most creators doesnt update her Description and a time ago i used a "free to use" one and got the msg he forgot to change it ^^"
Thane-Stus  [author] Dec 26, 2023 @ 8:36am 
@Wyv3rn I consider all my mods free use, so you can do whatever you want with the it.
Wyv3rn Dec 26, 2023 @ 8:04am 
Heyho i am a Little Mod Creator and wanted to Ask: i create actually a Merged Mod what will be created with Own custom Stuff and Parts of Other mods, can i merge your Upgrade Mod into my Mod ? i will Write an Credits file with Link to the orginal mod and Put the List on the Workshop page later. if its okay pls tell me :3
Yeye Dec 24, 2023 @ 2:14pm 
is it still safe to use in 3.10?
if not if you dont mind please try to update it
Beast-Storm Oct 21, 2023 @ 11:52pm 
If you decide to update this mod can you leave this one as legacy version (unchanged and left as it is)???
Thane-Stus  [author] Jul 6, 2023 @ 6:02am 
That bug is also present in all languages that use the english localisation lol
Thane-Stus  [author] Jul 6, 2023 @ 6:01am 
@Sindusk wow i cant believe i never noticed that
If im right that bug has been there since November 2021 lol
Ill add it to the list of stuff to fix if I ever pick up my mods again.
Sindusk Jul 6, 2023 @ 12:48am 
Minor localisation issue. The mining building is named "Mining Facilties" in English when it should be "Mining Facilities" - It's missing an "i" after the "l"
Theis Jun 21, 2023 @ 10:22pm 
tested with 3.8, works without issue!
Thane-Stus  [author] Apr 22, 2023 @ 8:29pm 
@Kaiser Youve probably got a mod conflict this works fine as is for me.
Post your mod list and I can tell you whats causing it.
Kaiser Apr 22, 2023 @ 8:23pm 
I also can not build hydroponics or food processing.
Thane-Stus  [author] Apr 9, 2023 @ 1:45am 
@Deglorath I havnt personally had any.
Deglorath Apr 8, 2023 @ 6:52pm 
I'm surprised by the lack of comments given the new patch, but I'm going to assume that means the mod is functioning fine with 3.7? Or has anyone seen any issues there?
Thane-Stus  [author] Jan 27, 2023 @ 12:07pm 
@Astrobiology Youve got a mod conflict then.
If you post your mod list I can tell you whats causing your issue.
Astrobiology Jan 27, 2023 @ 9:48am 
@Thane-Stus I can't buuld the hydroponics farm in the first place is the issue. I honestly don't know what I'm doing with Irony beyond the absolute basics, so I guess I'll just go without the hydroponics farm this playthrough. Thanks for clarifying.
Thane-Stus  [author] Jan 27, 2023 @ 6:27am 
@Astrobiology Not sure what conflict youre talking about.
This mod edits the vanilla Hydroponics Farm building in order to be able to add the upgrades to it, any other mod that touches the Hydroponics Farm building can cause those upgrades not to show.
You can patch any conflict with Irony as long as you know what youre doing.
Astrobiology Jan 27, 2023 @ 12:37am 
Is the conflict relating to the hydroponics farm something I could fix through Irony or no?
Bluegills Dec 11, 2022 @ 9:51pm 
Can confirm, doesn't crash with 3.6
alongside several unupdated mods, people just see "not up to date" and go "oh yeah this causes the crash :)"
HUTIN PUILO Dec 11, 2022 @ 2:19am 
Play on 3.6, still working for me.
Ozulus Dec 8, 2022 @ 7:17am 
All working fine for me, it's true I don't use all buildings (the housing ones), so aside from that issue that @greensniperhat said, that is a minimal thing that basically we can just ignore and not upgrade (over itself).
Quin_D Dec 5, 2022 @ 2:51pm 
ive never gotten any crashes from this mod
Thane-Stus  [author] Dec 5, 2022 @ 2:43pm 
@Ozulus I have no idea, the people claiming it causes crashes didnt provide any actually useful info but thats workshop comments for ya lol.
I havnt had time to test this at all on 3.6 so I dont know what does and doesnt work atm. If my week goes well ill have an update up at some point.
Ozulus Dec 5, 2022 @ 10:25am 
I'm not getting any crashes, what part is crashing?
Exocomp Dec 2, 2022 @ 3:53pm 
Can confirm, crash with 3.6
Asherah Dec 2, 2022 @ 5:18am 
Currently causes ctd on 3.6
Thane-Stus  [author] Nov 24, 2022 @ 3:03pm 
@greensniperhat Noted, ill fix it next time i get around to updating mods.
greensniperhat Nov 24, 2022 @ 6:59am 
bug: eb_hydrofarm3 has an upgrade to itself, might want to look into that
arieviloj Oct 24, 2022 @ 6:06am 
got it tnx!
Thane-Stus  [author] Oct 24, 2022 @ 3:31am 
@Arievilo This mod will conflict with the changes to Hydroponics Farms from EUTAB, other than that they should work fine together.
arieviloj Oct 23, 2022 @ 6:42pm 
Can i use this gem whit the EUTAB updated version from FirePrincee? Tnx
Thane-Stus  [author] Oct 5, 2022 @ 3:19pm 
@Ozulus Thanks for pointing out the problem and finding the fix.
Im pushing an update that should fix all the unbuildable buildings.

I dont have time to properly test everything so if anyone else finds another issue please let me know.
Ozulus Oct 5, 2022 @ 5:23am 
Checked the base buildings and they removed buildings_simple_allow, not sure if they did anything else, but removed it from eb_buildings.txt (on eb_mineral and eb_energy) and on ebu_buildings.txt (from building_hydroponics_farm, eb_energy2 and eb_energy3) and they started working apparently properly. Not sure if Paradox did more changes on the base ones but didn't find anything else.

Just putting it here if others want to do it themselves locally until Thane-Stus has time to take a look at it and patch it.
Ozulus Oct 2, 2022 @ 3:12am 
seems buildings_simple_allow was removed, 00_scripted_triggers_buildings_ai.txt from base was removed (where that was)
Thane-Stus  [author] Sep 30, 2022 @ 1:30am 
@Quin_D Known issue ill update soon
Quin_D Sep 29, 2022 @ 5:54pm 
completely unable to build any of the basic resource buildings. hydroponics, power plants, and mines are all grayed out like my planets capital isnt upgraded enough, but not listing any missing requirements for building
Shy Guy Sep 28, 2022 @ 5:37pm 
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The Francesco Sep 28, 2022 @ 9:07am 
Thank you:Blessing:
Thane-Stus  [author] Sep 26, 2022 @ 6:47pm 
@The Francesco Soon
The Francesco Sep 26, 2022 @ 6:35pm 
update?:KOh:
Thane-Stus  [author] May 20, 2022 @ 2:15am 
@Scream Vaffanculo I already have. it used to be nearly double what it is now.
I have no plans to decrease it further.
Scream Vaffanculo May 19, 2022 @ 9:41pm 
did you decrease the housing on dark matter housing buildings?
Thane-Stus  [author] May 14, 2022 @ 10:04am 
@Touch Me Might eventually, depends on if I actually play it much or not.