RimWorld

RimWorld

[1.0] Tiberium Rim: Factions - Standalone Version
182 Comments
Fachmann Apr 30 @ 7:56pm 
PLEASE UPDATE
KinoXD1994 Apr 12 @ 11:47am 
update?
Fachmann Apr 2 @ 7:59pm 
Please wake up
ESoundlp Feb 8 @ 2:30am 
1.5 please
Amberclad Dec 21, 2024 @ 1:23pm 
GDI is supreme.
Fachmann Dec 17, 2024 @ 9:41am 
1.5?
MEB Jun 2, 2024 @ 5:56am 
1.5!?....
ER Aug 9, 2023 @ 1:05pm 
1.4?
UshioNoa Aug 13, 2021 @ 10:15pm 
1.3!!!!!!!!
Maxim  [author] Jan 24, 2021 @ 9:46am 
KiiNG_CK Jan 24, 2021 @ 8:29am 
any news for 1.2? would love that because is mod is very well done
Tigerust Aug 27, 2020 @ 9:50am 
@maxim. finally i found damn cool ever saw that tank. There work on 1.2 version?
Balthazad Jul 2, 2020 @ 8:10am 
geeeez... as i read this, The Rach was right to speak up and i appreciate seeing some civil courage in this mad world.
so far, i just wanna let you, Maxim, know that a friend and i are waiting patiently for the update and we're glad to just read that you're on it. looks too good to not wanna play it! =)
Maxim  [author] May 21, 2020 @ 4:16pm 
While I'm flattered by the passionate defense, I think there is no reason for any of that here.
I work on my mod at my pace and dont really let anyone bother me, patreons are free to join or leave, its always appreciated though to get support.

I think GHOST however made a very assumptive statement, no patreon pays for me to work for them. Its never part of a unmentioned deal here.
I also dont feel like repeating myself and posting discord links when its literally in the description - it seems like often people simply post a comment, expect a reply, even though the answer is right there.
And I do read all steam comments, but wont answer every time, especially on repeated issues.
Emperor May 21, 2020 @ 4:09pm 
I appreciate that. Hopefully Ghost man does too.
The Rach May 21, 2020 @ 4:04pm 
@Emperor Look sorry I blew up I just hate seeing content creators getting shit, I see it alot and so many mods get discontinued because of it. If you follow the Xcom 2 workshop theres the platoon situation which really shows how people can be. It happens on stellaris mods as well. Last night was a less than ideal night :P Again sorry for the rant there lol.
Emperor May 21, 2020 @ 2:56pm 
Mate, calm down on me. I never said nothin' about his Patreon. I just pick on people all the time. I've been picking on this comment thread since a long while ago. I don't mean no ill-felt heartache towards Maxim. I like Maxim's mods, and I am on his Discord, there's little to no reason to holler like that. Ghost man over 'ere looks like he kept 'is cool as well, so I don't know where you're feelin' heat from.
The Rach May 20, 2020 @ 10:32pm 
@GHOST @Emperor Really? Giving him shit for defending his work? I feel the heat radiating off of both of you as a matter of fact. Making mods isn't easy and Maxim doesn't get paid shit for it so fuck off and show some respect, he owes you literal jack shit. "but patreon!?" so what? If you were on his patreon or discord you'd see the updates and what work he was putting in, no no instead you give him shit for a relatively tame response to an asshat comment
UNHOLY GH0ST Apr 26, 2020 @ 10:41pm 
Not everyone will know that and it helps to put some feedback in the comments section or at least let them know where to go once in awhile. Thanks Emperor, i think he has been refined into reusable fuel now.
Emperor Apr 26, 2020 @ 8:30pm 
Calm down there Maxim, I can feel the heat radiating off of you.... wait... that's just your saliva, get that tongue in your mouth my bro.
Maxim  [author] Apr 26, 2020 @ 8:16pm 
If you would bother to check out my discord you would know I answer every question directly and quickly and also keep everyone updated on progress.
Steam comments take a little less priority.

Besides, this mod is only a little side step of the main major project, which is TiberiumRim as a whole, not just Factions.
UNHOLY GH0ST Apr 26, 2020 @ 6:23pm 
I feel bad for the patrons if they payed to not have this updated and questions not answered since September of last year?
HsT=>Cedric Apr 5, 2020 @ 1:32pm 
News about 1.1?
lorddragoblade Apr 3, 2020 @ 6:11pm 
1.1 plz had so much fun whit mamoettamks en the mod what the hack
Dr. Quackers M.D. Mar 30, 2020 @ 2:19am 
I miss this so much been waiting since B19 came out my heart cant take it.
HsT=>Cedric Feb 29, 2020 @ 4:20am 
1.1 pls? :)
The Left Twix Jan 8, 2020 @ 4:16pm 
please make turret accuracy better.
BionicCinamun Dec 12, 2019 @ 9:19am 
What exactly does the Storyteller from here do?
it seems to be making every single raid consist of only a single enemy, even though I have 9 people.

Is this intentional? Will it eventually scale up? Because right now it's too easy, and I was fighting with clubs and bows!
Evald Oct 26, 2019 @ 5:37pm 
Hey, I build the research station, but I still can't research the command and conquer tech
Asylum Escapee Sep 29, 2019 @ 2:34pm 
I found out! And survived! Whoop!
Asylum Escapee Sep 29, 2019 @ 2:10pm 
Err. Hehe ^_^' Um. I suddenly got a red letter, with something in chinese... Then Faction: A Scrin Hive. Time left: 11 hours. Whats happening? xD
j_s_macklin Sep 16, 2019 @ 9:16am 
hey my brother will you make the skrin able to be omitted, able to switch on and off in the version? cheers about to load up all the mods and make an epic c&c playthrough
Maxim  [author] Sep 9, 2019 @ 1:14pm 
Another extra type, doesnt replace basic mechanoids.
Wreth Sep 9, 2019 @ 12:10pm 
The vehicles and robots can be spawned by psychic ship events. I am fine with this but do they replace mechanoids completely or are they just another type of enemy that can spawn alongside them?
warmainiac Sep 6, 2019 @ 6:24pm 
i see
Maxim  [author] Sep 6, 2019 @ 6:24pm 
This mod on it's own, doesnt have any issues. Some other mod loaded before this one is overwriting something that causes those errors - the only way to fix it is to move this mod up further in the load order.
warmainiac Sep 6, 2019 @ 6:20pm 
i use the mod manager mod by fluffy, and the errors come in right when rimworld starts back up
Maxim  [author] Sep 6, 2019 @ 6:16pm 
Move this mod up the load order.
warmainiac Sep 6, 2019 @ 5:07pm 
so i kept getting all my mods reset because of mod errors, most of them HIGHLY involved things such as "GDI engineer" plz help me fix it
Emperor Aug 27, 2019 @ 7:23pm 
Should I play the piano with my left hand or right hand?...


Maxim [author]
Yes.
Maxim  [author] Aug 27, 2019 @ 5:47pm 
Yes.
warmainiac Aug 27, 2019 @ 5:44pm 
am i able to use this with the tiberiumrim mod's development branch as of currently?
Silver Wolf 00 Aug 8, 2019 @ 8:02am 
I've encountered a bug (Or maybe its just not balanced) with the shockweaver. Its useless. GDI mortar does a good amount of damage using the bomb damage type, all good and dandy, upgraded to shockweaver and does only 10 damage to whatever.. It does go through walls when it impacts on them, which is nice, but still.. 10 damage with the long cooldown makes this weapon unusable. Checked the defs to see what made this weapon "Good for siege" and found that the damagetype TRSiege is almost the same as the shock one, in that they are both using blunt damage, so I have no clue what's special about this. As for the weapon def, the damage is quite low, only at 10 and the bullet mine thrown, while being able to fly over walls, combined with the ability to shoot without LOS, makes this usable for raiding, the damage is still trash.
Maxim  [author] Jul 18, 2019 @ 2:27pm 
Thats from some other mod... So not really something for me to fix.
shilum_nehum Jul 18, 2019 @ 2:20pm 
i keep getting "weapon is too dangerous user will throw stones instead" but the weapon is at 100 durability....
Sirreal Jul 16, 2019 @ 9:11pm 
Enjoy the content from this mod a lot. Just not sure if you know, GDI and Nod spawn really often with their weapons and armor at 60% and below deterioration. If you're using any quality scaling mods this usually results in them being really underpowered. Not sure if this is intentional or not.
Enyken Jul 12, 2019 @ 1:27pm 
Thanks for the help. It worked
Maxim  [author] Jul 12, 2019 @ 12:12pm 
Load this mod as close to core as possible, this bug usually happens because another mod overrides xml bases that this mod also uses.
Winter Jul 12, 2019 @ 8:38am 
That seems to match the problem QuarianRex was having in the Disappearing Armory thread. Moving this mod higher in the load order seems to have helped in that case.
Enyken Jul 12, 2019 @ 4:21am 
@Winter I got "Root level exception in On GUI(): System ArgumentNullException: Argument Cannot be Null. Parameter Name: type