RimWorld

RimWorld

Large Prison Camp
41 Comments
「鐵血工造」衔尾蛇 Nov 6, 2021 @ 12:17am 
1.3 plz!!
Sunlight88 Sep 30, 2021 @ 4:37am 
Hi newcolonist, can you please update your mod to 1.3? :-}
benzxr Nov 22, 2020 @ 4:13am 
1.2 ?
test Aug 9, 2020 @ 3:02am 
hi i have a suggestion of a type when it suggests to update this mod to 1.1
PotatoIsUs™ Apr 26, 2020 @ 11:53pm 
Hi @newcolonist, are you thinking of doing an update for this? It would be greatly appreciated?
Sasha Fox #SaveTF2 Mar 24, 2020 @ 3:36pm 
2nd that please
kzs583 Mar 23, 2020 @ 1:32am 
1.1 please
submeg Mar 23, 2020 @ 12:28am 
Hi @newcolonist, are you thinking of doing an update for this? It would be greatly appreciated?
newcolonist  [author] Mar 13, 2020 @ 12:42am 
Yes, there is a similar lay out for faction bases, but they are much more heavily guarded, and have no prisoners.
Blue North Star Mar 12, 2020 @ 10:10pm 
I got a raider base looking exactly like this yesterday... WITHOUT this mod.
Valikdu Mar 9, 2020 @ 5:03am 
Why oh why did I install Glittertech...
Puppydoll Mar 6, 2020 @ 2:38pm 
update would be appreciated
FrostFirn Mar 1, 2020 @ 4:02pm 
1.1 Update?
newcolonist  [author] Feb 20, 2020 @ 10:56pm 
An actual cruise missile? Like modded? Defensive turrets of hostile bases inclue modded turrets, so it's a double edge sword.
Urist McMurgen Feb 20, 2020 @ 7:15pm 
How do i not get hit by a cruise missle turret immediately upon entering the map?
newcolonist  [author] Feb 16, 2020 @ 2:05am 
I'll look into it. It will be the next update, with balance.
DrBossWatson Feb 14, 2020 @ 7:46am 
I'm having great difficulty getting my attack party to stay on the map... I had to use the path avoid mod to get make them hate the outer two cells just so I didn't need to micromanage moving. There are really only four tiles that you can use to move and setup an attack which isn't much.
newcolonist  [author] Jan 9, 2020 @ 1:25am 
OK, I'll look into it but it's not meant to be as hard as large faction bases. Maybe I'll delay the mean aggro time.
Azerbaijan_Technology Jan 8, 2020 @ 2:26pm 
My experience with the forts are unfortunately not good, the fort is so ridiculously big there is no room to move and only 5 per cent of it is fought over. As soon as u make contact everyone on the map comes rushing out one door on the outer wall to be gunned down one by one., before you know it everyone is fleeing. There isn't any good fight, it's just praying that the mortar doesn't hit you. Consider making the ai like the one in Rimcities, where enemies hang around in cluster but attacking one doesn't aggro everyone on the map at the same time.
pepermunt genderbread Dec 15, 2019 @ 8:03am 
this sounds great. i was always a little under whelmed by the size of enemyies base when going for an attack
ambi Oct 17, 2019 @ 5:14am 
I think the difficulty is actually good. The game gets pretty easy after awhile and the forts are a good challenge.
newcolonist  [author] Oct 17, 2019 @ 3:27am 
Yes, tribal forts are fine but pirates forts are tough. I'll see how i could rescale them. But these are mid-end game quests, when recruitment is hard, with potentially 5 instant recruits.
ambi Oct 17, 2019 @ 2:37am 
These forts are REALLY tough! You need a small elite team. A large team will get blown up by mortars.
Modraneth Sep 8, 2019 @ 9:30am 
i know that mod, but that wasent my idea...
i was thinking more along the lines of egypt pyramids ;/
newcolonist  [author] Sep 7, 2019 @ 12:47am 
This looks more like 'real ruins', where it spawns colonies made by players, and even modded items. It's fun but known for breaking game balance.
Modraneth Sep 5, 2019 @ 1:27am 
pyramids full of gold, with mummies
the loot could be with high value of beauty or wealth and the mummies will be strong
should have special sarcophagus and stuff like that...
just my idea.. the content should be new so that gonna take loots of work i think
newcolonist  [author] Sep 5, 2019 @ 1:10am 
i have ideas for one or two more world events, but any idea is welcome.
Modraneth Sep 4, 2019 @ 1:39pm 
i would like to ask if you going to make more world events
if yes, then i have an idea i would like to share with you
newcolonist  [author] Aug 31, 2019 @ 9:41am 
These camps have the same pattern, they're basically larger vanilla outposts + walls. But you should get 5 prisoners in each slaver fort.
koston32 Aug 31, 2019 @ 6:18am 
nice but needs more base designs. i encountered 2 concentration camps and the 2nd was copy of the first. also had only 1 prisoner inside who joined me immediately when i entered map
newcolonist  [author] Aug 21, 2019 @ 10:09am 
It tells you. And the icon is different, for a large prison camp you've multiple handcuffs.
Greken Aug 21, 2019 @ 7:49am 
Does the game tell you if it's a large prison camp or a standard prison camp, or do you have to find it out the hard way?
PistFissed Jun 7, 2019 @ 8:47pm 
The Gems mod is having a fun little interaction with these camps--the ENTIRE OUTSIDE WALL has been lapis lazuli one time, then amethyst the next. That came out to over 6,000 pieces of amethyst worth around $50 each.

I need a mod that lets me bury treasure on the map now...
Astrobia Mar 22, 2019 @ 12:59pm 
Anyone got a tried and true strategy for tackling these yet?
Deyon Feb 2, 2019 @ 5:03pm 
i have attacked a prison fort, there were mortars and turrets all over, and like 5 unit thick walls with spaces in between, inside are alot of small buildings and like 5 prison cells
newcolonist  [author] Feb 2, 2019 @ 9:49am 
For pirates, an outpost on steroids++, and prison cells.
Bjem Feb 2, 2019 @ 9:29am 
So is this pretty much an enemy outpost that looks like its an actual outpost instead of the vanilla shed with crops around it?
redxlaser15 Jan 30, 2019 @ 4:26pm 
This sounds nice! I can hardly wait to try it out! Sadly, my 100+ mods make Rinmworld load super slow :(
Deyon Jan 26, 2019 @ 7:44am 
looks good, gives me the great escape flashbacks but good mod
Billy Jan 26, 2019 @ 7:40am 
Holy balls.