Arma 3
UAV keybinds
56 Comments
Ace Dec 28, 2024 @ 12:50pm 
Splendid. Thank you very much, this little change helps a lot. My unit makes use of many UAVs that are not from our own side.

We're mercenaries and love to steal things. This will also no doubt be appreciated by Antistasi players.
icdb / cineafx  [author] Dec 28, 2024 @ 11:40am 
I have released a new version V1.2.2.

The fix was even easier. The createVehicleCrew command has an optional parameter for the side. Now the AI will be replaced with the side of the player connected to the UAV.
icdb / cineafx  [author] Dec 28, 2024 @ 10:42am 
Oh yeah good point. I've never thought about the UAVHacker trait.
Ace Dec 28, 2024 @ 7:22am 
An issue I have encountered is that if I attempt to replace the AI of a craft to fix issues, if that craft was hacked, or if its original side isn't what the player's side is, the player will lose access to the drone.

This is because when the AI is replaced, it is replaced with an original version of the AI, unaltered, based on whatever vehicle it is.

This is a problem if I have an OPFOR drone under my control while playing BLUFOR. The drone reverts to OPFOR from BLUFOR.

A solution to this would be code that does a check of the user's current side when replacing AI, and after the replacement takes place, if the side of the replaced AI is not the same, set the side of the AI to match the user.
icdb / cineafx  [author] Jun 25, 2024 @ 3:57pm 
Yeah that is currently an issue with the UI scaling video setting. I simply haven't come around fixing it yet.
Sheliz Jun 24, 2024 @ 12:09pm 
I have a problem in the uav terminal. The altitude options are stacked and breaks the UI
icdb / cineafx  [author] Jun 22, 2024 @ 2:44am 
Hmmm they worked fine for me last time I tested. But I'll check again if something broke recently.
Silverion Jun 21, 2024 @ 12:12pm 
I've got a big issue with this mod lately: Plane drones (Yabhon,UCAV ecc. ecc.) do not respond to AGL heights, only the Helicopter one (AR-2, Falcon ecc. ecc.) variants work. Can you fix this?
icdb / cineafx  [author] Apr 29, 2024 @ 9:30am 
Issue has been fixed. When upgrading to the modern HEMTT build system I had accidentally added ACE as a mod dependency. Sorry!
icdb / cineafx  [author] Apr 29, 2024 @ 9:20am 
oh damn I forgot about that. Should be fixed in a bit.
Saud Lee Apr 28, 2024 @ 2:54pm 
I don't know what you updated, but the mod broke the game. It gives an error related to "script.macros". But, if you turn on ACE, everything works.
icdb / cineafx  [author] Apr 27, 2024 @ 1:51pm 
I have updated the mod. The list of available heights is now configurable in the CBA Addon menu.
icdb / cineafx  [author] Apr 26, 2024 @ 2:16pm 
I'll take a look. Adding / changing the altitudes should be easily doable. For custom heights I'll have to see how much effort it is.
AtomAoim Apr 24, 2024 @ 7:15am 
Hiya, any chance higher altitudes could be added? I usually run a drone at least 5-7km up or even just a box so that I can throw in a custom height? Thanks for the consideration.
icdb / cineafx  [author] Jan 5, 2024 @ 9:22am 
You can even combine the two: E.g.: At least 300m AGL but also at least 500m ASL. This way the drone will simply "ignore" any hill less than 200m and not climb higher over it.
icdb / cineafx  [author] Jan 5, 2024 @ 9:21am 
The original idea for the mod was that if you have a lot of hills in the area the drone will constantly climb and decent to stay at a specific ground level height. That can get annoying. With the sea level altitude setting the camera usually is a lot more stable.
Espnandro Jan 5, 2024 @ 5:51am 
If I set a ground level altitude, let's say 300m for example, the AI will climb and fall as the terrain altitude increases and lowers correct? If so, then what's the use case for sea level altitude? Wouldn't that just be redundant, since the ground level altitude should adjust on its own?
余晖-RGBee Aug 21, 2023 @ 9:04am 
I just tested it it's a UI scaling problem, at small and very small sizes they're fine but at normal Big and very Big they're squished together
icdb / cineafx  [author] Aug 21, 2023 @ 8:50am 
I've originally made this mod while I was using a 1920x1080 monitor.
Maybe something with UI scale? Once I can find some time I'll take a look at making it monitor and scaling independent.
余晖-RGBee Aug 21, 2023 @ 8:46am 
So 21:9 is normal? Or 16:9 normal? I'm using a 16:9 full screen window
icdb / cineafx  [author] Aug 21, 2023 @ 8:05am 
Because I originally programmed this mod with only 16:9 displays in mind and never bothered to fix it. On my 21:9 display they are stretched out for example.
余晖-RGBee Aug 21, 2023 @ 3:58am 
May I ask why my buttons are squished together?
https://steamcommunity.com/id/Ponezun/screenshot/2029487745573315141/
icdb / cineafx  [author] Aug 15, 2023 @ 8:35am 
It just deletes the old crew from the drone and fills all slots it with a set of brand new crew again. No custom AI or anything. I originally wrote that to fix drones that weren't properly following commands anymore.

{vehicle _x deleteVehicleCrew _x} forEach crew _target;
createVehicleCrew _target;
P4RK3R Aug 15, 2023 @ 6:47am 
This really helped with the mochila raven. Without being able to set a ASL height limitation it would descend too fast when trying to keep to it's set height and it would end up going too fast to be able to pull up.I have a question though, Where it says "replace ai in the uav with brand new ai", is that an ai that is coded differently or just the objects in the drones "seats".
icdb / cineafx  [author] Aug 14, 2023 @ 1:47pm 
There should be no other steps required. You only have to have the CBA dependency installed and look in the controls --> configure addons --> addon dropdown section. This should list 4 keybinds which are changeable by normal CBA means.
cjsolo2k3 Aug 12, 2023 @ 2:07pm 
Found this mod & love the idea but can't get any keybinds in set in the controls section to work. Am I missing a step to get this mod working?

Controls-->Configure Addons-->UAV Keybinds
icdb / cineafx  [author] May 19, 2023 @ 6:28am 
I have not tested it, but I don't see why not. It changes nothing about the actual UAVs.
Lord Mallin May 19, 2023 @ 2:42am 
Does this work with Anastasi?
Dirk Verite May 11, 2023 @ 5:43pm 
Does anybody know if this helps with Exile and getting the UAVs to communicate with the UAV controller?
icdb / cineafx  [author] Aug 11, 2022 @ 10:13am 
Yes that is normal. In order to join a server with mods, the server needs to enable / allow it.
Nikblitz14 Aug 11, 2022 @ 8:18am 
So I don't know if this my fault/ misunderstanding or just a bug, I can't join public servers with the mod aktive.
Lt. William L. Calley Jan 12, 2021 @ 11:52am 
thats fine as long as its known
icdb / cineafx  [author] Jan 12, 2021 @ 12:17am 
Yeah it's sadly a known issue. I didn't have time to fix it so far. Sorry.
Lt. William L. Calley Jan 11, 2021 @ 2:34pm 
problem with mod, all the extra options on the map get bunched up if you are on ant user interface size other then small.
icdb / cineafx  [author] Nov 2, 2020 @ 12:17pm 
Don't worry. I added that comment after you asked the question.
Oyu_ Nov 2, 2020 @ 11:41am 
oh, sorry I should have checked the comments. but clientside, damn this is a nice mod.
icdb / cineafx  [author] Nov 1, 2020 @ 10:36pm 
This mod works 100% clientside. There is no advantage to installing it on the server.
Pablo Diablo Nov 1, 2020 @ 2:51pm 
Oyu - I asked the same question just a few lines below yours. Answer is there, too.
Oyu_ Nov 1, 2020 @ 2:44pm 
Can this work client side or needs to be on the server aswell?
icdb / cineafx  [author] May 29, 2020 @ 1:59pm 
Yeah that is an issue if one is not playing at a 1080p resolution. I will look into fixing it.
Nipple Salesman May 28, 2020 @ 1:58am 
I'm having trouble, the UI in the terminal is crowded and is over the menu to the left
overwerk May 23, 2020 @ 11:01am 
yeah, pretty much the same for me. being able to finally use UAVs somewhat reliably without them going to narnia and having to bother the zeus for a swap every few dozen minutes
Zulu Three Zero Feb 7, 2020 @ 12:33pm 
Dude, this may be exactly what I was looking for to solve a whole slew of UAV issues, not least the altitude AMSL and the UCAV / Greyhawk buggering off in a straight line after they've landed, rearmed and taken off again. Fingers crossed!
Pablo Diablo Oct 25, 2019 @ 3:00pm 
Awesome. Thank you! (Surprised, as I would assume AI management was server-side only, but I know nothing about how that actually works...)
icdb / cineafx  [author] Oct 25, 2019 @ 1:48pm 
Sorry for the late response. Yes this mod is run client side only. Adding it to a server does nothing.
Pablo Diablo Oct 24, 2019 @ 11:04am 
Can this run client side, or is it necessary to run on the server?
(Guessing the latter, but ... hope springs eternal)
icdb / cineafx  [author] Jul 22, 2019 @ 12:11am 
Replace AI removes the AI and then runs the createVehicleCrew command, effectively replacing the old crew.
The fix AI resets their behaviour to careless, their combatmode to "never fire" and disables 3 of their AI modes: autocombat, suppression and aimingerror.
This "fix uav" usually helps against the drone randomly spinning and not following orders.
mfrisch100 Jul 21, 2019 @ 10:04am 
Nice Mod. What does Replace AI exactly do? And what's the purpose of Fix AI?
icdb / cineafx  [author] Jun 11, 2019 @ 10:57am 
1. Select Configure -> Controls from the Main Menu.
2. Click the Configure Addons button in the lower right of the dialog.
3. Select the name of the addon you'd like to configure from the drop-down menu.
4. Double click any action to change the key assigned to it.
icdb / cineafx  [author] Jun 11, 2019 @ 10:56am 
CBA keybinds menu