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We're mercenaries and love to steal things. This will also no doubt be appreciated by Antistasi players.
The fix was even easier. The createVehicleCrew command has an optional parameter for the side. Now the AI will be replaced with the side of the player connected to the UAV.
This is because when the AI is replaced, it is replaced with an original version of the AI, unaltered, based on whatever vehicle it is.
This is a problem if I have an OPFOR drone under my control while playing BLUFOR. The drone reverts to OPFOR from BLUFOR.
A solution to this would be code that does a check of the user's current side when replacing AI, and after the replacement takes place, if the side of the replaced AI is not the same, set the side of the AI to match the user.
Maybe something with UI scale? Once I can find some time I'll take a look at making it monitor and scaling independent.
https://steamcommunity.com/id/Ponezun/screenshot/2029487745573315141/
{vehicle _x deleteVehicleCrew _x} forEach crew _target;
createVehicleCrew _target;
Controls-->Configure Addons-->UAV Keybinds
(Guessing the latter, but ... hope springs eternal)
The fix AI resets their behaviour to careless, their combatmode to "never fire" and disables 3 of their AI modes: autocombat, suppression and aimingerror.
This "fix uav" usually helps against the drone randomly spinning and not following orders.
2. Click the Configure Addons button in the lower right of the dialog.
3. Select the name of the addon you'd like to configure from the drop-down menu.
4. Double click any action to change the key assigned to it.