RimWorld

RimWorld

Shields Stand Alone now with Research and Benches
35 Comments
Bungo Aug 20, 2021 @ 2:01am 
Anyone alive?
DrAgOoN Aug 16, 2021 @ 7:39pm 
Hey,
This mod is probably dead but it (and Skully's mod that came before) was always my favorite implementation of shields. Is there a continuation of this and just this (no other stuff?) If not, is there anything similar?
Xynthinel Mar 13, 2020 @ 12:10pm 
oh i see, ill check that out. Thx for the info buktaki!
BukTaki  [author] Mar 13, 2020 @ 7:53am 
Xynthinel you bet but a better system is with porridge mod i posted the shields there do not require this frame work. there are problems with the frame work.

Problem one if i change the layer to a unique layer. and the a pawn generator is called like in it throws an error. the work around was making the shield use the outer layer. the other uses jecs tools if i remeber and it is so much simplier to use you only need to copy and paste data for the wodden shields and change the values
Xynthinel Mar 13, 2020 @ 5:55am 
Hi man, could i use this framework to add some of my own shields to a mod i'm making? big thx in advance
BukTaki  [author] Jan 27, 2020 @ 6:24pm 
I will look into it, i may need to change the layer
Sossololpipi Jan 27, 2020 @ 3:56pm 
shields unequip the outer armor of a pawn. any way you could stop that from happening? @BukTaki
Revan Aug 31, 2019 @ 3:02pm 
its a great mod but the shields unequip the coats the pawns wear
Zokolar Jun 30, 2019 @ 7:49pm 
Is this mod still being worked on? A few research options have had ---NOT YET IMPLEMENTED--- beside them for a long time now.
Blacklist07 Apr 21, 2019 @ 10:34am 
Hello, been using ur mod for a while now and I enjoyed it. However, using it with dual wield mod the shield is not considered an off-hand but an armor...? Its not a bug by any means but a brawler with riot shield and 2 plasteel knife is kinda something else. Can you maybe consider placing the shield into the off-hand tab? Also maybe the riot shield 700 hp is a little too much. Yes it cost 50 plasteel to make but considering you want to have another level of the shield... yeah..
BukTaki  [author] Mar 3, 2019 @ 3:23pm 
@yagiou thank you. It'll take a while to find out a work around. the problem is the harmony patch i'm using is called anytime the pawns apparel generator tries to add a shield or item when the pawn has not been instanced in the map. maybe? its why i had the original problem with starting the games with tribes. when you selected the tribe the pawn generator would try add shield cause it was flagged a neolithic. I would get null reference and rimworld would not continue. second i dropped the neolithic tag it worked. It'll take me while to find out exactly whats going on behind the scenes with the pawn generator.

Posting a second mod of random stuff i made for rimworld. It does not use assemblies so there should be no errors. also there it two shields that use jecs shields
Oniwabanshu Mar 3, 2019 @ 3:03pm 
It throws the error and continues... the thing is that i don't know how it messes the event queue, so far i don't have any problems.
I uninstalled it, just to be in the safe side for now.
Thank you for taking a look at it.
BukTaki  [author] Mar 3, 2019 @ 8:06am 
@jagiou ya your right i'll see what i can do. Does it crash? or just through the error then continue? Right now I am working on another mod that uses Jecs tools shields instead of a unique assembly.
Oniwabanshu Mar 3, 2019 @ 12:54am 
And then it messed with hospitality:
https://pastebin.com/SYknfzDY
Oniwabanshu Mar 3, 2019 @ 12:51am 
I think (TM) that some pawns in a group of visitors are trying to spawn with your shields and fail:
https://pastebin.com/SYqmK5rU
BukTaki  [author] Feb 24, 2019 @ 9:32am 
@Sergio sorry i accidentally double clicked the trash can on my post and it deleted your post. It requires Smithy to do the Medieval Style shields, then electricity for modern shields and microelectronics for future tech.


@everyone I'll update it today changing its layer to WareableShield
Pinenuts Feb 13, 2019 @ 1:44pm 
If you see the pictures in "RPG Style Inventory" mod, you will see that accessories such as glasses and boots have their own slots. Could you make shields have their own slots too so that pawns don't have to 'wear' shields as apparel?
BukTaki  [author] Jan 31, 2019 @ 5:41pm 
known that i know of it does not override anything or use anyother mod.
Natalo77 Jan 31, 2019 @ 3:32pm 
Are there any hard incompatabilites?
Snurch Priestess Jan 29, 2019 @ 11:05am 
are there riot police shields? if not would you add them? i think they would fit in with modern weapons
BukTaki  [author] Jan 29, 2019 @ 9:13am 
@hugh yes the shield is a type of apparell i might be doing another one when i am finished the defs that takes advantage of jecs frame work which will have them as a thingwithcomps like a weapon.
PudgyPotato Jan 29, 2019 @ 2:41am 
for this mod my pawns are using the shield like a piece of apparel. they 'wear' it rather than pick it up
BukTaki  [author] Jan 21, 2019 @ 12:24pm 
@reginald yes it works melee weapons, pila, hand guns, sub machine guns. Not sure about shield belts i usually only reasearch to medieval.
الموجهه كبيره Jan 21, 2019 @ 12:16pm 
Does this work with shield belt, and can i use melee weapon with the shield
BukTaki  [author] Jan 21, 2019 @ 11:56am 
@dok I've been looking into Jec's tools. The shield system it impliments alows the shield to be a weapon like the ones in lord of the rim mod. If i end up going that way then there will be no need for the assemblies either. Also it fix the problem i have now with the weapo being under the shield I have tried a number of altitude layers and i can't fiure out why the shield is over the weapon.
germnbarb Jan 21, 2019 @ 10:25am 
dont question the omnissiah's will fellow tech priest.
Popo Bigles Jan 21, 2019 @ 10:19am 
And why in the world is it 28Megabytes?
Popo Bigles Jan 21, 2019 @ 10:18am 
Could you be able to use the shield as a weapon, drop it, then deploy it? You can equip wood logs as a weapon and those are construction items, so that might be something to look into.
And as I say weapon, are you going to implement actual hediffs like "Skull Cracked: Shield bash" or something like that. I haven't even installed the mod yet, but I just wanted to give some suggestions while they're on my mind.
germnbarb Jan 21, 2019 @ 7:17am 
we'll see, i'm mainly hoping for a shield to provide cover when raiding pirates that can be moved to a different place to avoid as much attrition as possible.
BukTaki  [author] Jan 20, 2019 @ 8:07pm 
Might be possible, I was thinking mor like instllable and uninstallable like a bed. maybe the advanced ones can be in inventory. We'll see.
germnbarb Jan 20, 2019 @ 7:59pm 
i was thinking the same thing, you know such as deploying from the inventory.
BukTaki  [author] Jan 20, 2019 @ 6:48pm 
@germnbarb like sand bags just deployable and provides cover is what im thinking
germnbarb Jan 20, 2019 @ 5:23pm 
how exactly would the deployable shields work?
BukTaki  [author] Jan 20, 2019 @ 2:35pm 
@liamse You dont have to use the benches they can be built at Crafting Spot, Hand Tailoring Station, machining Table
liamse Jan 20, 2019 @ 1:43pm 
any a chance we'll get a version without the work benches?