Sid Meier's Civilization V

Sid Meier's Civilization V

Kiang's Serenes
15 Comments
Kiang  [author] Aug 26, 2020 @ 9:49pm 
@SaintSucre: Thanks for your feedback. I've also heard from a number of others that the amount is culture it gives is far too much. I'll patch the numbers down.
Einalast Aug 26, 2020 @ 6:09am 
intresting gameplay but Royal Heron are way too powerfull with the Goldr of Rebirth. I mean Start of the game build a worker then build a shrine and with your first Royal Heron use it on the shrine to gain way too much Culture. The game is already over. Even in divinity AI can not match against this
Kiang  [author] May 3, 2019 @ 7:21pm 
@aph6760: Yes and yes!
L3xandr3 May 1, 2019 @ 11:50am 
You do know that the Royal Heron cannot produce Great Works of Music, right? I also assume that this is for balancing reasons?
Kiang  [author] Mar 18, 2019 @ 2:23pm 
@Theburper: Thanks again for your bug report. Unfortunately, problems like this are near-impossible to diagnose without game logs and a full mod list. If you visit our Discord, I'd probably be able to do more!

For a temporary fix, I recommend downloading IGE (In-Game Editor) to fix your culture levels.
IridumSky Mar 17, 2019 @ 10:36pm 
@kiang I just stumbled across another major bug. I can’t be certain what caused it, but when I used my first royal heron of the game I got maximum culture from it.(11625)

I can’t easily document my whole mod list, but I can list out the mods I added since my last game when it worked fine.

Artificial in intelligence lite
Terrain-poor tiles tweak
As well as roughly 5 new civs. But I doubt those caused it.
Kiang  [author] Mar 12, 2019 @ 3:42pm 
@Theburper: Thanks again for your testing. Unfortunately, I am unable to replicate the error; when I run this mod with Fire Emblem Religions and nothing else, the bug does not appear. If you'd like to drop a list of the mods you're using in our Discord, I might be able to pursue this further. Otherwise, I'm afraid I can't tell what the problem might be on your end. Again, thanks for your interest in my work!
IridumSky Mar 5, 2019 @ 9:21pm 
@Kiang
I'm not sure why, but I can only conclude that the worker bug is when combined with religions and something else in that case- I can easily run a game without it when religions is off, having made no other changes to my list.
Kiang  [author] Mar 4, 2019 @ 7:09am 
@Theburper: Thanks for the bug report. Ran a few tests just now, and I can confirm that the Fire Emblem religions mod does NOT cause the worker menu to "bug out." If the worker menu is bugging out, it will be because you're using a mod that somehow changes the UI. EUI, Community Patch, and Vox Populi are the most common culprits.

However, when running this mod with Fire Emblem Religions, I found that the Shrine is indeed buildable from turn one. Not sure why this is, but I'll be patching it out shortly. Thanks for the heads-up.
IridumSky Mar 1, 2019 @ 10:50pm 
I'm also running into the worker's menu issue. However, I actually think the worker's issue is something related to the fire emblem religions mod. Because that mod also seemed to fuck with workers, namely allowing them to construct Shrines at the start of the game rather than with construction. I haven't checked for certain though, but I did a number of games before trying out the religions mod and I ran into no issues with the workers.
Kiang  [author] Feb 7, 2019 @ 6:10pm 
@Soron: Are you using EUI? If so, then make sure you delete the correct EUI files, listed above in the mod support section.
Sorencer Feb 7, 2019 @ 6:21am 
I have the same problem as @Chocolad

Did you guys found out what the issue was?
Kiang  [author] Jan 26, 2019 @ 11:53am 
@Chocolad: It's definitely a mod conflict, but since I don't know what mods you're using, I don't know what the conflict might be. If you come to the Discord, you can post logs and then we'll definitely know what the issue is. If you're in the middle of a save, the only workaround I can think of is using hotkeys to move and build. As always, thanks for your support and for the bug report!
Chocolad Jan 26, 2019 @ 10:26am 
Dont know if this is happens for others but this mod seems to bug out the worker's menu. The menu on the bottom left side of the screen when a worker is selected is like below the screen so that it is literally impossible to build anything. This only happens when your worker is in friendly territory from the looks of it.

I can confirm that its almost certainly this mod as the problem is gone when disabled and I think it might have something to do with the unique improvement since this is the only mod I have that really adds an improvement besides SMAN's Modern terrain improvements.

For refrence, I am playing on the DX 10/11 version.
PhendranasEdge Jan 25, 2019 @ 11:50pm 
Kiang, I really just want to say I am a huge fan of your work. Fire Emblem games have always been a fun pastime for me, so seeing you bring some of my favorite nations from the series (specifically from Path of Radience/Radiant Dawn games) to life in Civilization has been an amazing experience. Thank you for all the work you do, can't wait to see what you make next!