Total War: SHOGUN 2

Total War: SHOGUN 2

Iutland's: Land of the Rising Sun Mod (RSM) version 1.1
100 Comments
BababoWeMan Apr 21, 2023 @ 6:48am 
why katana samurai got bows.. is there a sub mod that removes it or somthing?
ethan0835 Jan 31, 2022 @ 10:11am 
biased to the shogun
Eldrewise Dec 5, 2021 @ 12:22pm 
Great mod, my compliments to the author! I would like to suggest a couple of changes, which are just cosmetic preferences: 1. Make a picture of the unit of foreign arquebusiers / cavalry, taking picchee from Weierstrass (I think he will not mind); 2. Make samurai swordsmen the same, because the relevance of ordinary samurai archers is declining.
Thanks for your work))
Fly_Squirrell Jul 9, 2021 @ 9:02am 
Swail I think that's an end-game thing, after you reach maximum renown if you are playing as an imperial clan you have the choice to either form your own republic or become the army of the Japanese Empire. I haven't played the mod but I think that is what this is from.
BomRangYee May 2, 2020 @ 12:10pm 
욱일기를 쓰는거 보니 엄마가 뒤지셨나보죠?^^
IIMATIRiX Jan 27, 2018 @ 1:55pm 
i thought you could be the japan empire, that was the whole point of this mod? i dont see separate faction in campaign menu
John Red Oct 18, 2017 @ 8:30pm 
ik i was kidding with you good mod tho are samurai retainers really accurate or is everyone else really innacurate?
alchristensen1972  [author] Oct 18, 2017 @ 7:24am 
Use the 1.2.1 version of RSM, which have instructions to fix it :-)
John Red Oct 15, 2017 @ 10:33am 
BOWS GO BAM
Wendersnaven May 11, 2017 @ 12:40pm 
Wolfgang, there is a mod in the TWC <link just above> called Simphonia Semplice. After doing anything with mods, you run the program and it fixes the sound for you.
ThermoMix Apr 19, 2017 @ 8:06am 
I'm having an issue in which all my bow units from Shogun make the sounds of rifles when they loose their arrows.
CJS Jul 31, 2016 @ 7:03am 
제가심한것같지만보기싫네요차라리일본기를달지
CJS Jul 31, 2016 @ 7:02am 
섬네일에전범기는보기거북하네요
Lithium Jul 8, 2016 @ 12:53pm 
the only major bad thing about this mod is the lack of borders shown on the map, bring them back!
Human72 May 19, 2016 @ 4:58pm 
I did and it works just fine but the numbers on there is less then the darth mod scaled up units.
alchristensen1972  [author] May 19, 2016 @ 10:43am 
Maybe, personally I haven't tested it with other mods. Sorry, I couldn't be more specific.
Human72 May 4, 2016 @ 11:46am 
question does this work with other mods combined with it?
Œ - NocturnaGuardian Apr 17, 2016 @ 6:08am 
There is 1 thing i dont like, samurai retainer with bow, i only want they wield sword with no bow/.
ANKH Apr 13, 2015 @ 8:20am 
Great fots mod for custom battles if you want to see what ww1 was like but the european units are way overpowered for a regulsar campaign. They have like 4xthe range and all three lines fire at once. Artillery all look the same, see- The_Yogi's Workshop for new models.
Dr. Oz The Great And Powerful Apr 10, 2015 @ 4:19pm 
Can you add a small anti cavalry bonus to no-dachi's? Their long swords did give them an advantage over the reglar katana, but not nearly as good as any poll arm.
WWII44 Dec 6, 2014 @ 11:46pm 
can I play with just FotS or do I need the other games in the series?
VenerDaveler Jul 20, 2014 @ 3:12pm 
This Is for shogun 2 and not the dlc's right? :D
greej_in_pig Feb 13, 2014 @ 9:24pm 
Well the Ikko IkkI will have the monk head dressing, that is a unit of
loan sword ashigaru, yari ashigaru, and mathclock ashigau. P.S. this is not an aslutment
this is a know to you. Thanks for the mod.
Kfc7890 Feb 13, 2014 @ 4:02pm 
is this compatible with darthmod?
Strez Jan 26, 2014 @ 4:38pm 
I have a problem where Archer units have musket sounds in cmpaign map only. Bow Ashigaru
Bone Zone Jones Jan 20, 2014 @ 10:37am 
@alchristensen1972 Doesn't your rising sun mod add all factions?
I think I had it before but the no attrition made me delete it so is it possible for you to make another mod that adds all factions
Mining.com Enjoyer Jan 15, 2014 @ 6:30pm 
does this work with any other mods?
alchristensen1972  [author] Jan 13, 2014 @ 10:56pm 
Yes
PrivatePutin Jan 12, 2014 @ 3:04pm 
does it work with the blood pack?
nsheon Dec 9, 2013 @ 5:31pm 
Naginata Ashigaru... I <3 Naginata Ashigaru. Awesome mod.
Tervo Sep 26, 2013 @ 4:15pm 
For historical accuracy, does Katana change to Tachi in RotS?
alchristensen1972  [author] Sep 25, 2013 @ 12:28pm 
Thanks!. It may only support the english version, I haven't tried a different language myself.
major_paynee Sep 23, 2013 @ 5:12am 
great mod!!! i'm playing the game in german and the new untis that you added to not have any descriton. due i needthe english version of the game?
Wendersnaven Sep 2, 2013 @ 12:34am 
It would appear that TheMaster's mod is compatible. The only noticable difference was one or two points in ship moral, and the chances of instant explosion due to random damage or boiler usage was lowered.

The mod also is compatible with Frodo's better maps series. There is a funny sound glitch where your FoTS units will start shouting random Yumi Ashigaru dialogue depending on the map. It works though, and those maps are great with this mod.

I used a lot of TheYogi's stuff before trying this and I really liked how he incorporated the defenses of Empire and Napoleon into the FoTS units. Defense cand deploy bamboo fencing or light infantry stakes vs. cavalry. Perhaps you two could collaberate because you seem to follow the same path when it comes to game balance, history, and realism.

Thanks for including bayonets, saya, and all the other uniform thingys I had individual mods for. I like it all, even if my Tosa general no longer looks like Ronald MacDonald.
Wendersnaven Sep 1, 2013 @ 11:43pm 
This mod is comprehensive and awesome. I like it a lot. I'm throwing this all here so it doesn't clog your 1.2 thread.

My last suggestion/observation is on naval battle. There's a great mod on steam <FOTS Naval Battles> that 'fixes' naval battles so units don't panic and run away after the first bow shot. It regulates factors like fires and taking on water so well, that naval battles take a lot longer but are much more fun. I'd love to see you integrate whatever TheMaster has inplemented so that exploding ships are a treat you have to work for. I'm going to see if the mods are compatible right now. Thanks again!
Wendersnaven Sep 1, 2013 @ 11:33pm 
The economy seems almost too easy. I turtle and create troops mostly in locations with blacksmiths for armor and accuracy buffs- so the rest of the settlements are economy. I have had no economic problems other than how to get rid of all the extra money so clans don't demand 50K from me for a peace treaty after I roasted their oats. (On normal.)

Recruitment rate seems a turn too high for elite infantry. I understand they're elite and in an RP respect it would take some time to get a group of Marines to the island from their home country; but at the same time, they are limited in numbers, so waiting five or six turns killed the fast pace the game has taken on with the economy and research adjustments. I'm literally clicking through turn cycles because my buildings are built and I'm waiting for my army to assemble.
Wendersnaven Sep 1, 2013 @ 11:26pm 
Thanks. Got version 1.2 after I looked at your creator library. I really like everything so far. You have most things that I was trying to do with other mods covered.

I noticed after capturing a British trade port <chose American myself> that I was unable to recruit the Warrior frigate or Lobsters, but the added units of rangers and cavalry were recruitable even though I didn't choose the British. Idk if you wanted them all on or off but it's mixed right now.

Big units, little generals. I almost feel like the modern general should have about thirty in his guard. Are there any historical accounts suggesting that he'd loose more than half of his Hatamoto?
alchristensen1972  [author] Aug 31, 2013 @ 9:44am 
It is an extension of 10-20 years for each campaign
It is the ability to fan out when skirmishing
Ironclads are more tough (armoured) and with realistic armament compared to vanilla
Extended bombardment radious of naval gunfire
Yes, all other changes will conflict with most other mods. You might want to try version 1.2 that is also available in the Steam workshop?
Wendersnaven Aug 31, 2013 @ 12:40am 
Allright. I'm going to give this a shot, which means making a clean install- not that big a deal to me anymore since I've done it five times in the past year as mods mess things up. I do have a few questions because your mod appears to have many of the features that I've peiced together from several other mods.

Extended campaign end dates- just how long are we talking, twenty extra years? I'm slow.
Light Infantry behavior- As in skirmish, but do they deploy stakes and such like in NTW?
Ironclads are realistic now- as in more wimpy or tough?
Naval bombardment edited- extended range or defense? Based on location?
I take it that uniform mods, AI adjustments, building cost, unit changes ect. will all be in conflict and perhaps unneeded given the recomprehension of your mod?
Panzermensch Aug 19, 2013 @ 6:33pm 
This is a really good mod :)
romeincorporated Aug 17, 2013 @ 8:01pm 
Love the mod! The sniper units kick major ass. One question, though: why do the American Marines have 60 less range than the French or British Marines?
Panzermensch Aug 14, 2013 @ 4:52pm 
☻/ Bob
/▌
/ \
Dimes Aug 12, 2013 @ 10:46am 
Hi, I don't know ifi it is a bug but my game stopped working on turn 46 when I try to open the clan Management. Everything else work fine, except that.
alchristensen1972  [author] Aug 10, 2013 @ 6:56am 
10. @Undead clowns, it becomes available when your clan is Imperial Vanguard
11. General black swords will be fixed
12. @greej, the vanilla uniform textures do not include scarfs as a single item
13. Units are less accurate close up also and simulates the confusion of battle where soldiers do not fire aimed shots while being charged. Elite units aims better though. The stats may need to be tweaked during the next update.
14. Prussia didn't have a military mission in Japan during the Boshin war and it is probably why CA didn't include one. The Cannons are added because they are manned by Japanese crews.
15. @Shadowboss99, I cannot add the submods since they are not mod manager enabled ;-)
alchristensen1972  [author] Aug 10, 2013 @ 6:55am 
Initial feedback:
1. I will try to fix the sound bug in version 1.2. Thank you for your post DrDeve!! :-)
2. It is not compatible with Radious or Darths mods, this mod is a major modification including Battle AI and Campaign AI
3. @Icasaurus/@Kutsal, because Samurais didn't use the Katana as primary weapon in battle (at least according to the information presented to me). This topic was discussed in the mods TWC thread
4. Good point regarding Shinsengumi
5. Floating General will be looked at and fixed
6. @minerunknown, could you detail your question reagarding TO??
7. @NavieJA007, I don't it is possible to add constructable buildings to the campaign map. M2TW was many times more moddable than Shogun2 ;-)
8. @djlee02, I didn't reduce campaign map speed with this mod, I increased it.
9. @DANN, try to delete the submod and see if there is any difference. this mod does not alter particle effects etc. as stored in the preference script.
alchristensen1972  [author] Aug 10, 2013 @ 6:15am 
Back from a long and good holiday :-)

Thank you all for the valuable feedback and comments, which I will use for the update to version 1.2 that should be ready no later than September.

I will not comment every post but answer your questions or address your problems as good as I can.

Thanks
iutland
Eisenfresser Aug 8, 2013 @ 7:40am 
where are the prussian cannons?
Kino187 Aug 7, 2013 @ 3:32pm 
First of all, I am really enjoying this mod. I am having more of a blast playing FOTS now. Thanks for taking the time to make this. I think it was a great Idea making unit times longer. I am now more reluctant to throw my units away in a battle and fight more conservantly. Also I was wondering if you could extend the unit production caps on the foreign units to maybe 10 or 12? if not could you introduce maybe a mercanary foreign unit that has no unit cap and maybe has a little better stats than a line unit but more expensive since they are of course mercenaries. well thanks overall for the mod and am excited to see whats next.
cupcake13candi Aug 4, 2013 @ 9:06am 
Hmmmm, can you get Prussian Jagers from a Prussian trading district in this?
cupcake13candi Aug 4, 2013 @ 9:04am 
Prussian Cannons...... German Steel, German know how, the best Naturally