Sid Meier's Civilization V

Sid Meier's Civilization V

TopHat's Ket
14 Comments
Onlsaught Aug 5, 2024 @ 11:32pm 
and the fish oil bowman is very cool as it poison enemy units almost killing instantly if it the effects are on useful in early game against barbarian units and lol the barbarians were fleeing then
Onlsaught Aug 5, 2024 @ 11:06pm 
i played as the Ket before on a tsl giant earth map and i added the Evenk and Nenets mod from the other creators and i was constantly in war with them as they along with Mongolia failed to attack my cities as i was able to fend off them easily with my units. However this hindered me from developing the titles with improvements or farms so I moved away into empty northwestern china in late game by the ingame year of 1800. Overall i had fun and it this is a good mod on the fascinating Ket people of Siberia. Good Job!
TopHatPaladin  [author] Feb 7, 2022 @ 6:08pm 
Thank you for bringing this to my attention! I've just updated the mod to incorporate that fix, as well as to correct the set of promotions granted to the Sening.
Gwyrddu Jan 26, 2022 @ 2:59am 
Alright, I don't understand Lua but I think I may have fixed the bug (at least it didn't show up in a half dozen fights against barbs). In function UnitTakesPoisonDamage I changed the fourth line to the following:

if pUnit and pUnit:IsHasPromotion(promoSickened) and pUnit:GetDamage() < 99 then

I basically added the last condition with the reasoning in that maybe it was sending negative numbers to the function and didn't know how to handle them, but here the number should always be positive.
Gwyrddu Jan 26, 2022 @ 2:19am 
Dumping ProductionPopup didn't fix the problem either, although oddly this time it didn't crash until I killed my second barb with archers.
Gwyrddu Jan 25, 2022 @ 10:56pm 
Dang, I have the same issue with poisoned ground force crashing the game. I wonder if there is any way to fix the bug...
sw Nov 10, 2020 @ 8:41am 
If I kill a poisoned ground force Civ crashes. The rest is fine - good ideas.
dninemfive Jan 22, 2019 @ 12:54am 
Interesting. That's not as OP as I first thought - I misread their ability as dealing 50HP rather than halving current HP - but it still sounds a bit too powerful IMO. I guess I'll have to try it out.
TopHatPaladin  [author] Jan 22, 2019 @ 12:29am 
If you avoid moving, you don't stop being poisoned, but you *will* avoid the damage as long as you stay still. This can actually make it riskier to try and heal in place— since the poison damage is based on the unit's current HP, not maximum, the unit will take more damage if they're closer to full HP. (Ranged units will be less troubled by poison, though, since they can continue to attack without moving.)
dninemfive Jan 21, 2019 @ 3:17pm 
Can you counter the UU? That is, if the targeted unit doesn't move, does it stop being poisoned after a turn?
kkeday Jan 20, 2019 @ 6:26pm 
|Ket>, Start with Quantum Mechanics. All they need is the square root of a -1/2 spin & they are set.
Darthlox Jan 20, 2019 @ 12:29pm 
The UU sounds a bit OP, but the UA is pretty cool
mariposa Jan 19, 2019 @ 10:28pm 
you've heard of stinky het, now here is stinky ket
Ahtuno Jan 18, 2019 @ 11:57am 
haha ketamine