The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Milestone Memiors 1.0
48 Comments
Ruben  [author] Apr 13, 2018 @ 1:02am 
Okay, honesty time - it's been years since I even had the game installed. If there are bugs, I apologize. If you need more options, I also apologize. I just don't have time to edit this further. But if anyone else wants to take this and go further, you have my blessing! Take, edit, share, modify! Just give me credit for the first part and it's all yours!
dalton hoyle Apr 11, 2018 @ 6:15pm 
i am thane in every hold, but cant smith the book . is there any way to get it
Kad Gaming Apr 1, 2018 @ 1:13am 
btw, you really should add something for players who do the civil war from the imperial side. as it stands, if you chose to side with the imperials, you get cut out of the bonus.
Loreknight Mar 1, 2016 @ 3:46pm 
kden i'll see if my friend sp0ckrates could do it after he finishes all the 2016 versions of amazing race tweaks, in fact, he just finished the nord 2016 amazing race tweak, you should check it out (shamelessly advertising someone else's content c:::)
baroesja Mar 1, 2016 @ 3:07pm 
I did not want more than 60 mods in my load order, but i made an exception for this mod. It works perfectly. Well done
Ruben  [author] Feb 29, 2016 @ 6:10pm 
Okay, MCM options are /way/ beyond my skill level. If some other modder would like to take my work and do that, you are welcome to my files.
Loreknight Feb 26, 2016 @ 6:57pm 
ruuuuuben c: make it so u can change the perks you get from the four different variants via mcm or a ower/spell that opens up a menu to choose
c:::::::::
Kouga Jan 21, 2016 @ 1:43pm 
I'm sorry Ruben, for trying to help you improve your work by understanding the community you're making the mods for.
kurtrhinehart Jan 20, 2016 @ 12:04pm 
Very sorry to hear that, personally I think this is an excellent mod and you did a very good job did it. Don't let compalints put you off, if peope don't like then that's their problem - all they have to do is unsubscribe. I the fact that this modhas reached 4 stars speaks for itself.

Kurt Rhinehart.
Ruben  [author] Jan 19, 2016 @ 5:18pm 
If people are unhappy with a free mod I made for fun in my precious spare time, they can make their own version. But at this point I think all of the complaints have just killed my desire to ever mod again.
Ruben  [author] Jan 17, 2016 @ 11:16pm 
Kouga - I'm no expert at game balance, either. Which is why I figured i'd leave the choice up to the player.
kurtrhinehart Jan 17, 2016 @ 6:54am 
Thanks, I'll give it a go. Finger crossed.
Kouga - I usually do the same, but I it pretty much made my character invincible and that took away part of the fun. If you prefer rewards that give you only a bit of an edge then the lower rewards are best, I suppose it really depends on how you like to play.
Love the mod by the way, excellent idea as it suggets to me that the charcter learns from their experiences and grows stronger.

Kurt Rhinehart.
Kouga Jan 17, 2016 @ 2:34am 
I don't really like mods that make me choose the strength of my reward, because it feels silly to pick anything less than the best. I feel like it should just have one single balanced reward. I cannot judge what is balanced because I didn't conduct any research on the topic, I'm just playing the game...
Ruben  [author] Jan 16, 2016 @ 6:08pm 
Try using the 'help "blade" 4' command. That should bring up the IDs for that spell. The you can use player.addspell ID to add the requisite spell benefit.
kurtrhinehart Jan 15, 2016 @ 4:47pm 
Is there any way to add an abiity via the console? I ask because a follower mod I use had caused a permanent glitch in the game which means I cannot get a follower to join the blades (unsubscribing the mod in question does not work) and I have had to complete Rebuilding the Blades via console commands. However the option to craft the blades perk does not appear. No problems with the others so far however.

Kurt Rhinehart
Ruben  [author] Jul 26, 2013 @ 3:59pm 
@Emat-tan: TO answer your questions directly:
That's a typo. I need to fix it. It should be "doesn't deny."

This mod works even if you've already completed all of the quests in question. So long as you have access to a forge you should be good.

You can select any type of bonus for each and every award. If you want nothing but Major bonuses that's entirely your choice. There's no limit on the number of benefits you can choose.
Kouga Jul 26, 2013 @ 12:29pm 
/sarcasm
Kouga Jul 26, 2013 @ 12:29pm 
"Now that I am a thane in all the holds, I can shout more frequently! Shouters all over the world attempt to partake of the magic bestowed upon you when you become a thane. Every jarl is born with the potential to give it to you."
ematan Jul 26, 2013 @ 8:48am 
"1. Because the abilities aren't added at the time you complete the quest, this mod does deny experience characters their rightful reward. "

"does deny" As in doesn't allow? Is that a typo? Or is it really so that I can't get some memoirs If I play this mod with a savefile where I already have completed some of the quests?

Also, since I didn't spot a direct answer to this question that some others already asked, Ill ask again: Do you have the option to choose between least, lesser, moderate and major for all of the quests? So if I wished, I could choose major for all of them? Or is there a limit, like you could choose only 4 majors, 4 moderates etc. (I'm not talking about choosing multiple buffs for one milestone, rather if you can choose major for all of the milestones.)
Ruben  [author] Jul 26, 2013 @ 6:12am 
@SkeletonHavester - Technically, as it stands right now, you can craft all four books and then read them all to get all four versions of the buff. The intention is that you only craft one, though. My version of what's an appropriate award might not be the same as yours, so I left the choice up to the user.

I'll have to check on that spell family issue - if it exists that might be a fun good workaround to the problem. As it stands what I might do is actually make the recipes a bit more restrictve, preventing you from crafting the book once you have another version in your inventory.
Serious Business Jul 26, 2013 @ 4:59am 
By the way, isn't there something in the creation kit that allows you to set a group of spells as a family so you can only have one? Like blessings of the 9, they override each other when you pick up a different one.

I'm not sure how much work it would be but it should be possible to make it that people can read a lesser book and a better book later, removing the first effect. This would make more sense as reading an addendum to a story is more natural than not being able to read a book you've read before.
Serious Business Jul 26, 2013 @ 4:53am 
I like how you thought your way around the conflict problem and I agree that there should be better rewards for doing things in the world.

Just to clarify, I can pick one buff from EACH effort reward? I'm kind of having a hard time to understand why anyone would want to pick anything other than the Major improvements. Sure it makes you overpowered but that is kind of what I missed in V as opposed to III and IV, that feeling of walking around like a superhuman after putting in a hundred hours.

I mean, you're eating dragon souls left and right which should "absorb their power and knowledge" and a single dragon is strong enough to raze a city. It doesn't make sense that I get wacked by 3 random bandits after killing a dozen dragons.
fossar Jul 26, 2013 @ 3:42am 
please make non dawnguard version.. luv u :)
Yokai Jul 25, 2013 @ 2:37pm 
@Ruben you could always take all the journal entries for each of the quests from the skyrim wiki and copy and paste it in :D
Bearacudda98 Jul 24, 2013 @ 10:11pm 
ok thanks
Ruben  [author] Jul 24, 2013 @ 9:36pm 
@Parrius - that is on the long term list of upgrades (being able to keep the books). The trouble is that it's a /lot/ of writing to get all of the pertinent information into a book.

As far as a non-dlic version, I'll see what I can do. It would require removing some of the benefits but it should be doable. It'll just take a bit of time.
Xogo Jul 24, 2013 @ 9:17pm 
could you make a non dlc one? not everyone has dawnguard.
Xogo Jul 24, 2013 @ 9:15pm 
@Bearacudda98
there are 4 diffirent versions of each book.(least, lesser, moderate and major) reading it gives you those boosts. version gives a different amount of the boosts. you can only read one of the versions.
Bearacudda98 Jul 24, 2013 @ 2:23pm 
I don't understand this least, lesser,moderate and major thing. (i did read the full description but it still didn't make any sense)
Carson69 Jul 24, 2013 @ 1:02pm 
Is there any way you can make a non-DLC version?
Parri Jul 24, 2013 @ 10:32am 
It is a great mod!
Parri Jul 24, 2013 @ 10:31am 
I'm no modder, but I had a suggestion for an addition (no idea if it's possible or not). Let players keep the books afterwards, and be able to read (or even write) of their experiences in the questlines. Again, not a modder myself, and this is just a suggestion.
Ruben  [author] Jul 23, 2013 @ 6:20pm 
@HoundDogBlue - Hero works for either side.
buh Jul 23, 2013 @ 5:02pm 
Hero of Skyrim
Requirement: Complete Battle for Solitude
Least: Health regenerates 3% faster during combat.
Lesser: Health regenerates 5% faster during combat.
Moderate: Health regenerates 10% faster during combat.
Major: Health regenerates 20% faster during combat.


Only battle for Solitude? What if I side with the Imperials? Is it Imperials and Stormcloaks?
Outer Wilds Ventures Jul 23, 2013 @ 3:50am 
Thanks a lot, great mod by the way. Makes the game much more rewarding :)
Ruben  [author] Jul 22, 2013 @ 9:51pm 
@anvil2011 - There's really no way to make it cheat proof. Those who want all four abilities can just use the console to do it anyway. To me it's way too much work for far too little gain.
anvil2011 Jul 22, 2013 @ 7:47pm 
This sounds cool, but maybe you can figure a way to make it work so you don't get the cheat. Good luck!
RexJayden Jul 22, 2013 @ 7:20pm 
Thanks!
Ruben  [author] Jul 22, 2013 @ 6:27pm 
@RexJayden - You can install this mod and use it any time, even if you've already completed some or all of the quests.
Ruben  [author] Jul 22, 2013 @ 6:26pm 
@ Mister Savory - You can remove effects with the console. Here are the item codes for the problematic power (replace XX with your mod load order):

player.removespell xx00D445 ; Hero of Skyrim 1
player.removespell xx00FC00 ; Hero of Skyrim 2
player.removespell xx00FC01 ; Hero of Skyrim 3
player.removespell xx00FC03 ; Hero of Skyrim 4

You can also find out the code by typing: help 4 "name of power" - you'll want the SPEL code. Then just use the player.removespell command.
RexJayden Jul 22, 2013 @ 3:51pm 
Can this be installed and used at any time (at least before these quests are completed)?
RexJayden Jul 22, 2013 @ 3:49pm 
Awesome mod idea! Rated, favorited, and soon to be subscribed for my next playthrough.
Outer Wilds Ventures Jul 22, 2013 @ 2:39pm 
I really like the mod, but I kind of dived in to test it out, forgetting caution saves, and a result, have accidently overpowered my character. Is there a way to remove the effects? I tried unticking it on my mod list, but it didn't work... The overpowering mod is hero of skyrim, I regenerate health to maximum pretty much instantaneously. Thanks
Ruben  [author] Jul 22, 2013 @ 5:31am 
@Flounce - Yeah, you can exploit it. But if people want to exploit a mod like this there's nothing I can do to stop them. If folks want to craft all four tomes and read them all to get four versions I'm not gonna stop them. It's their game.

@str0267 - Yes, this will work for imperial or stormcloak questlines. It doesn't matter which side you choose, only that you finish that quest line.
lorddragoblade Jul 22, 2013 @ 4:59am 
Hero of Skyrim is this the civil war qline if so wil it work if i chose imperial
Kendrick_Yes Jul 22, 2013 @ 2:17am 
It's still exploitable by just dropping the tome and crafting another. But then people have to commit harder to cheat.
Ruben  [author] Jul 22, 2013 @ 2:13am 
Right now the option ot craft these books disappears if you already have one of the powers. Though I could actually also make them disappear once you have the tome in your inventory as well. That's a good idea.
Kendrick_Yes Jul 22, 2013 @ 12:56am 
This is cool. I've actually though about doing somthing similar but using like equipable tokens to give to boosts but never got round to it.

Just as an idea, you could probably set the lower powered abilities to turn of if a higher one is active. Or stop all of them from being crafted if the player has any of them in their inventory.