The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Milestone Memiors 1.0
   
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Category: Dawnguard, Magic, Quests
File Size
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95.458 KB
Jul 21, 2013 @ 8:43pm
1 Change Note ( view )

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Milestone Memiors 1.0

Description
DAWNGUARD REQUIRED!

Reasoning
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After finishing off all of the various faction and organization quests, I was highly disappointed that my achievements held little to no mechanical impact. This mod aims to provide characters with lore friendly and (hopefully) balanced abilities that reflect their status in the world.

The Abilities
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This mod adds 16 new milestone abilities to the game. Each ability is the culmination of the effort and skill it takes to achieve important tasks or lead powerful organizations.

Archmage
Requirements:
Complete The Eye of Magnus.
Least: All spells cost 3% less to cast and magicka regenerates 12% faster.
Lesser: All spells cost 5% less to cast and magicka regenerates 25% faster.
Moderate: All spells cost 10% less to cast and magicka regenerates 50% faster.
Major: All spells cost 20% less to cast and magicka regenerates 100% faster.

Bard
Requirements:
Complete Tending the Flames.
Least: Persuade checks in dialogue will almost always succeed and Speechcraft is 3% better.
Lesser: Persuade checks in dialogue will almost always succeed and Speechcraft is 5% better.
Moderate: Persuade checks in dialogue will almost always succeed and Speechcraft is 10% better.
Major: Persuade checks in dialogue will almost always succeed and Speechcraft is 20% better.

Blade
Requirements:
Complete Rebuilding the Blades.
Least: Increase Fire, Frost, and Shock Resistance by 3%.
Lesser: Increase Fire, Frost, and Shock Resistance by 5%.
Moderate: Increase Fire, Frost, and Shock Resistance by 10%.
Major: Increase Fire, Frost, and Shock Resistance by 20%.

Brawler
Requirements:
Win 5 brawls.
Least: Unarmed strikes do 5 additional damage.
Lesser: Unarmed strikes do 10 additional damage.
Moderate: Unarmed strikes do 20 additional damage.
Major: Unarmed strikes do 40 additional damage.

Dawnguard
Requirements:
Complete Prophet as Dawnguard
Least: Bows do 3% more damage.
Lesser: Bows do 5% more damage.
Moderate: Bows do 10% more damage.
Major: Bows do 20% more damage.

Guildmaster
Requirements:
Complete Under New Management.
Least: Lockpicking, Pickpocket, and Stealth are all 3% easier.
Lesser: Lockpicking, Pickpocket, and Stealth are all 5% easier.
Moderate: Lockpicking, Pickpocket, and Stealth are all 10% easier.
Major: Lockpicking, Pickpocket, and Stealth are all 20% easier.

Harbringer
Requirements:
Complete Glory of the Dead.
Least: Increase Health and Stamina regeneration by 3% and all werewolf perks are 5% stronger.
Lesser: Increase Health and Stamina regeneration by 5% and all werewolf perks are 10% stronger.
Moderate: Increase Health and Stamina regeneration by 10% and all werewolf perks are 20% stronger.
Major: Increase Health and Stamina regeneration by 20% and all werewolf perks are 40% stronger.

Hero of Skyrim
Requirement:
Complete Battle for Solitude
Least: Health regenerates 3% faster during combat.
Lesser: Health regenerates 5% faster during combat.
Moderate: Health regenerates 10% faster during combat.
Major: Health regenerates 20% faster during combat.

Listener
Requirements:
Complete Hail Sithis!
Least: You always move silently and attacks do 3% more damage.
Lesser: You always move silently and attacks do 5% more damage.
Moderate: You always move silently and attacks do 10% more damage.
Major: You always move silently and attacks do 20% more damage.

Oblivion Bound
Requirements:
Complete all Daedric Quests.
Least: Increase Damage Resistance by 3%.
Lesser: Increase Damage Resistance by 5%.
Moderate: Increase Damage Resistance by 10%.
Major: Increase Damage Resistance by 20%.

Penitus Oculatus
Requirements:
Complete Destroy the Dark Brotherhood.
Least: You always move silently and attacks do 3% more damage.
Lesser: You always move silently and attacks do 5% more damage.
Moderate: You always move silently and attacks do 10% more damage.
Major: You always move silently and attacks do 20% more damage.

Ritualist
Requirements:
Complete all Ritual Spell quests.
Least: Alteration and Conjuration spells last 3% longer. Destruction, Illusion, and Restoration spells are 3% stronger.
Lesser: Alteration and Conjuration spells last 5% longer. Destruction, Illusion, and Restoration spells are 5% stronger.
Moderate: Alteration and Conjuration spells last 10% longer. Destruction, Illusion, and Restoration spells are 10% stronger.
Major: Alteration and Conjuration spells last 20% longer. Destruction, Illusion, and Restoration spells are 20% stronger.

Thane of Skyrim
Requirements:
Become Thane of every city.
Least: Speechcraft is 5% better and the time between shouts is reduced 5%.
Lesser: Speechcraft is 10% better and the time between shouts is reduced 10%.
Moderate: Speechcraft is 20% better and the time between shouts is reduced 20%.
Major: Speechcraft is 40% better and the time between shouts is reduced 40%.

Vampire Master
Requirements:
Complete Prophet as Vampire
Least: All vampire perks are 5% stronger.
Lesser: All vampire perks are 10% stronger.
Moderate: All vampire perks are 20% stronger.
Major: All vampire perks are 40% stronger.

Way of the Voice
Requirements:
Complete The Horn of Jurgen Windcaller.
Least: Time between shouts is reduced 3%.
Lesser: Time between shouts is reduced 10%.
Moderate: Time between shouts is reduced 20%.
Major: Time between shouts is reduced 40%.

World Walker
Requirements:
Complete Dragonslayer.
Least: Carrying capacity increased by 25 points. Jumping height and running speed is improved.
Lesser: Carrying capacity increased by 50 points. Jumping height and running speed is improved.
Moderate: Carrying capacity increased by 100 points. Jumping height and running speed is improved.
Major: Carrying capacity increased by 200 points. Jumping height and running speed is improved.


Learning the Abilities
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In order to learn an milestone ability, a character must first craft the appropriate memoir at the forge. Each memoir requires 2 rolls of paper, 1 leather, and the completion of one or more linked quests. There are four versions of each reward - you decide what bonus you should get. Craft, read, and enjoy.

To prevent everyone from gaining all four abilities, I've placed conditions on each recipe. Once you learn one version of the ability you'll no longer be able to craft the tome again. Yes, I realize that you could craft all four versions of the memoir before reading them, but there's really no way to prevent that. By the same token you could also simply use the console to grant yourself all four abilities.

Why Memoirs?
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Just to clear something up, I decided to add the abilities via crafted memoirs for two reasons.
1. Because the abilities aren't added at the time you complete the quest, this mod doesn't deny experienced characters their rightful reward.
2. Because I didn't monkey with any quest scripts, mod compatibility will be much higher. It shouldn't conflict with any other mods (to my knowledge) as all of the spells and abilities have unique names.
48 Comments
Ruben  [author] Apr 13, 2018 @ 1:02am 
Okay, honesty time - it's been years since I even had the game installed. If there are bugs, I apologize. If you need more options, I also apologize. I just don't have time to edit this further. But if anyone else wants to take this and go further, you have my blessing! Take, edit, share, modify! Just give me credit for the first part and it's all yours!
dalton hoyle Apr 11, 2018 @ 6:15pm 
i am thane in every hold, but cant smith the book . is there any way to get it
Kad Gaming Apr 1, 2018 @ 1:13am 
btw, you really should add something for players who do the civil war from the imperial side. as it stands, if you chose to side with the imperials, you get cut out of the bonus.
loreknight Mar 1, 2016 @ 3:46pm 
kden i'll see if my friend sp0ckrates could do it after he finishes all the 2016 versions of amazing race tweaks, in fact, he just finished the nord 2016 amazing race tweak, you should check it out (shamelessly advertising someone else's content c:::)
baroesja Mar 1, 2016 @ 3:07pm 
I did not want more than 60 mods in my load order, but i made an exception for this mod. It works perfectly. Well done
Ruben  [author] Feb 29, 2016 @ 6:10pm 
Okay, MCM options are /way/ beyond my skill level. If some other modder would like to take my work and do that, you are welcome to my files.
loreknight Feb 26, 2016 @ 6:57pm 
ruuuuuben c: make it so u can change the perks you get from the four different variants via mcm or a ower/spell that opens up a menu to choose
c:::::::::
Kouga Jan 21, 2016 @ 1:43pm 
I'm sorry Ruben, for trying to help you improve your work by understanding the community you're making the mods for.
kurtrhinehart Jan 20, 2016 @ 12:04pm 
Very sorry to hear that, personally I think this is an excellent mod and you did a very good job did it. Don't let compalints put you off, if peope don't like then that's their problem - all they have to do is unsubscribe. I the fact that this modhas reached 4 stars speaks for itself.

Kurt Rhinehart.
Ruben  [author] Jan 19, 2016 @ 5:18pm 
If people are unhappy with a free mod I made for fun in my precious spare time, they can make their own version. But at this point I think all of the complaints have just killed my desire to ever mod again.