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Workaround: You can play as Jozai by starting the game without the mod, starting a new game and saving it. Then you can restart with the mod enabled.
For my changes to Cavalry, check the Change Notes.
Just for information on the reload rate: It represents a percentage that is deducted from a base reload rate (in seconds). So twice the reload rate does not equal twice the amount of bullets/minute. This also means that a unit with a low reload rate and a fast base reload (like Tosa Riflemen) can shoot way faster than a unit with a high reload rate but slow base reload (like Line Infantry).
If you use them and consider them vastly underpowered, I could buff them in either way: A) Increase the unit size. This would give the Aizu an advantage in the early game. B) Give them more accuracy. This would make them more useful for my envisioned role.
What would you (or anybody else who plays as Aizu) suggest?
And yes archery needs a lot of training, which is why they were less popular than crossbows/guns. However this means that only recruits with former training (hunters mostly) were qualified to be used in a archer unit.
I will settle for the status quo: All units take 2 turns/months for recruitment. Except for Levies, which are put together faster.
That being said, I might as well upload a variant of the mod ¯\_(ツ)_/¯
You, just like the darthmod guys, realised that the levies are useless, so the only way to make them relatively useful is to have more o' them. Can't you keep the number of units to 200 as it it but to instead increase the levies number to 400? I've checked with my (farily good ) pc and i've seen no performance drop until the average unit is more than 500 units, then having a 500*19 man army can still work without issues, the issues start when you have more than 500 models in a unit. so having the levies being 400 shouldn't be too much of a problem. Also tell those who complain about build times to play no mod since ALL the mods that change stats like yours (radious to an extent, darthmod definetly) increase the number of turns some units
I will think and read about shorter recruiting times. That would mean either back to vanilla or recruitment times based on unit tier. I will also consider lowering the recruitment time for all Infantry units and increasing the importance of experience. Thanks for mentioning it!