Sid Meier's Civilization VI

Sid Meier's Civilization VI

Non Stop Project
40 Comments
USB school gunner Aug 22 @ 5:47am 
you are hero
Ardor May 26 @ 4:53pm 
thank you
ranma_hf Apr 14 @ 6:37am 
gonna see if this still works
FactoRLINA Jan 4 @ 8:47pm 
thank you ! love u
nirvana Apr 2, 2022 @ 8:19pm 
Can it still work now?
Royal Raven Nov 14, 2020 @ 8:21am 
Use Concise UI, that UI mod has the same function.
https://steamcommunity.com/sharedfiles/filedetails/?id=1671978687
Septimius Severus Nov 13, 2020 @ 6:38pm 
update!
haxixiha Jul 7, 2020 @ 7:14pm 
it works, good!
朴尚天 Dec 30, 2019 @ 3:24am 
did anybody knows how it works?
LeeEee Dec 23, 2019 @ 7:15am 
It still works! I really hope this mod will be added to next patch.
Ingolenuru Oct 31, 2019 @ 11:08pm 
Does anyone know if this mod still works with the Sept patch?
Pigeon Sep 11, 2019 @ 1:53pm 
The idea from pauloel7 is fantastic, is this possible? Also is this mod affected by the recent update?
Bones May 1, 2019 @ 1:31pm 
thank you!
pauloel7 Apr 22, 2019 @ 4:15am 
Would be nice to have the non-stop discriminated as a separate project in the game, or perhaps a checkbox.
wsh  [author] Mar 2, 2019 @ 10:43am 
@SabrinaJo90 I'm sorry it didn't work. I just updated it for a full compatibility with Gathering Storm. Please try it out!
SabrinaJo90 Mar 2, 2019 @ 5:40am 
doesn twork....
Rootimus Feb 21, 2019 @ 6:02am 
Anyone know what I'd need to change to stop specific projects from being repeated? I'm specifically thinking of the re-commissioning of nuclear reactors, but there's one or two others I'd consider adding to the list.
KAISER Feb 17, 2019 @ 9:55pm 
The reactor re-approval is not automatic.
Royal Raven Feb 16, 2019 @ 6:27am 
Yeah I just wanted to post that, some modders didn’t know the code. I will test it out when I get into later game.
wsh  [author] Feb 16, 2019 @ 3:38am 
@Raven_2012 Just updated it! Thanks. Hoping it will work.
Royal Raven Feb 15, 2019 @ 8:48pm 
You probably need to add this code under the line AffectSavegames, so the mod doesn't get flagged as incompatible:
<CompatibleVersions>1.2,2.0</CompatibleVersions>

I believe the 1.2 in the code means it is backwards compatible. I notice some mods just have 2.0, but a lot have the 1.2,2.0. I assume to be backwards compatible for players who don't have GS.
:)
wsh  [author] Feb 14, 2019 @ 6:01am 
@Freshmaker There is a chance it will! Please tell me about it if you get to try it
Freshmaker Feb 14, 2019 @ 4:31am 
This will work with gathering storm?
Royal Raven Jan 28, 2019 @ 8:22pm 
@Kenska, no worries. I was just wondering if it is even possible. I almost feel like it may not be.
peter15879 Jan 24, 2019 @ 7:38pm 
need rise and fall?
Royal Raven Jan 24, 2019 @ 10:05am 
Did you get around to looking into repeating Future Tech or Future Civics? I feel like it might not be possible.
tech_splitter Jan 21, 2019 @ 7:48pm 
it works. thanks for the mod!
wsh  [author] Jan 21, 2019 @ 5:08am 
@tech_splitter should be!
tech_splitter Jan 20, 2019 @ 3:57pm 
compatible with cqui?
Archma57er Jan 19, 2019 @ 5:55am 
very nice
Hizkiyahu Jan 19, 2019 @ 3:46am 
This is most welcome. I have been looking for a mod like this to stop the later part of the game being so annoying when you have run out of stuff to build.
kasinicfidel Jan 18, 2019 @ 9:59pm 
It is necessary.
C486 Jan 17, 2019 @ 11:50pm 
Looks like this will shorten my runs, +1.
Kayros Jan 17, 2019 @ 8:04am 
present in civ5, surprised to have not these in civ6, i'm very grateful to you for this mod
Rootimus Jan 13, 2019 @ 9:42am 
Thanks for the reply - will definitely try this out.
wsh  [author] Jan 13, 2019 @ 5:22am 
@Emperor Eden It lets the game handle it. The mod lets the project end properly and starts it again

@Rootimus If the project is added properly to the game, the mod is supposed to automatically handle it
Rootimus Jan 13, 2019 @ 4:47am 
How easy is it to add additional projects from other mods to this?
Eden Elvis Jan 13, 2019 @ 4:19am 
How does this mod handle the rewards from completing the project?
Cobber [1st M.I.] Jan 12, 2019 @ 8:43pm 
Love the idea, very surprised that no one else as far as I have seen so far has implemented the idea in this manner. The only other mod like this I have seen is to repeat project once without having to re-allocate it to the queue. Will definitely use this!
Keniisu Jan 12, 2019 @ 4:27pm 
Not all heroes wear capes...