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Some people don't know how to turn turn it on.
1. Any chance of getting a mod for the 4 x Aberration mushrooms?
2. Ant chance of getting a mod for Scorched Earth silk seeds?
So their character already knew the engram from another map.
But when they plan the seed it disappears but does not spawn a plant.
So yeh does look like there are some issues
It's working fine on my cluster on all servers
Just a word about the Torkkar's idea for the s+ seamless planter : just add a second type of seed which create a model a bit higher than the normal one. Write this differences in the descriptions of the concerned seeds and that all. Don't need to code something that recognizes the planter.
Then, if I use a normal planter, I'll craft the normal seeds, and if I use the seamless planter, I'll craft the alternate seeds.
Torkkar if it really bothers you this much, S+ is open source so you could create your own version of the plots.
https://i.imgur.com/UwMWlLo.jpg
easier to say than do I know but still simple and we tryed using that other mod but the issue is the S+ Seamless has better snaps than anything else we've tryed.
https://imgur.com/a/MMzrDIm
tbh its probably a small thing like a code recognition. As stated I've sent the same post to you & S+ but you responded first so heres the full thing.
I hope this helps your rare growth is a real help with SEL mods tiered Tranq arrows & darts. I'm lookin forward to your findings.
Are you saying the 3d model isn't showing on the planter, but the planter is producing the crop?
Good luck in whatever your next games/adventures are.
As the greenhouse effect buff appears on the plot. In which case suppose the mechanic you want could be done but would need modded plots rather than modded seeds.
[/script/shootergame.shootergamemode]
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_CommonMushroom_C",Multiplier=1.0)
Have you considered adding the Aberration mushrooms to this mod?
I am looking at other mods that fill in the gap but most of them are a little over the top or don't seem as polished.
Some of them look good but need medium plots. Much prefer your mod given its a small plot.
I can't think of a way for the plot to detect it. It also seems like a rather minor thing for a perfectionist than something that is a meaningful addition to the mod. We pretty much always put in greenhouses for the 300% and that works well enough.