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nah, what a good mod bro
las ciudades son campos de batalla sin fin y se bugean mucho los npc
Otherwise though, great mod! Keep up the awesome work and thanks for the quick response.
If you have minute to spare and help me or pinpoint tutorial it'll be glad.
And I hear you on attack slots. There are very valid reasons to keep it vanilla 1v1 for certain balance reasons. I liked 1v2 since 1v3 allows too much stun locking, and I thought 1v2 struck a balance between vanilla concept and allowing for groups of weaker enemies to overrun you if not careful.
After a few months I was going back to kenshi and thought about your mod. I installed it again (to undo my own changes) and started the "Cannibal Hunters" scenario. Running away from the cannibals was easier than getting food. But I really really appreciate your mod now, because for me a playthrough is a story and not every story needs an army of 100 people to crush United Cities or the Holy Nation.
I am playing with only three chars for now and love it so far! The only thing I changed was the attack slot, which I changed to vanilla. I like how your mod forces you to change your playstyle you did already for the hundred times.
Thank you for the mod!
this acts as stamina and prevents running cheesing for athletics..
or maybe increase the prices of books. atleast we can buy books but takes alot of time to grind for money. and decide how to spend money..
both is also good. high prices on book and only 1 book to every shops. that is very hassle cuZ u gotta travel places to places and wait for cooldown.. just for 1 expensive books
only for the economics...
RIP Doctor Chung who got eaten by spiders
If fast chars is making the game too easy do what I do: unbind your key for quicksave, turn off autosave, and try your hardest to not manually save unless pausing or stopping for the day. It turns the game into a rogue-type and will actually get your adrenaline pumping at times when some beak things start chasing you, knowing that hours of work developing your precious char will end if he dies. It gives everything much higher stakes and causes you to play differently and adds some IRL excitement to the game by getting your blood pumping at times. Not too mention making the RPG elements of it so much more fun, just having to go with the flow with rough events... Losing a char, getting taken a slave etc.
As for animals I just recently removed the buffs from bulls and garrus which were making them OP. The small buff I added to goats and bonedogs aligns with my goal of making them more useful in a small player squad while extending the mid-game challenge a bit by making their meat and leather somewhat harder to achieve.
Also a suggestion: decrease the athletic skill gain so you will be slower for a long time ( i think being able to outrun everything after day 10 is one of the most OP mechanics)