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From my understanding,without economy/NPC money related mods, nost NPCs have a limited amount of cats anyway and their buy lists are quite limited,so im hoping re enabling wont be too too exploititive.
I hadn't modified those advanced settings much when playing. Increasing hunger combined with increasing base raids (since basing allows you to grow food to address that hunger) should provide quite a bit more challenge if you desire.
these items seem very similar and should be the same. id say making the pearl sword holder a trade item and giving it a similar value would be balanced. small thing but still.
also in your opinion what advanced game options should i be running with your mod? currently i have a very hardcore set up such as hunger at 0.5