Arma 3
1st SFOD-D (A)
76 Comments
Josethx May 2 @ 5:28pm 
pls AOR1 AOR2
yaminogaijin Oct 6, 2024 @ 1:00pm 
@Eqizet: Same issue i've removed the mod until it gets fixed.
Eqizet Jun 5, 2024 @ 8:00am 
units dont spawn with helmet or vest does anyone know why
Eqizet Jun 4, 2024 @ 10:33pm 
why dont units have gearr ?
deewinn05 Nov 2, 2022 @ 4:52pm 
The units don't spawn with the gear shown in the screenshots. Is there another mod required or is it some type of glitch?
NieR Jun 9, 2022 @ 3:15am 
You should make the SIG LVAW since that's what there starting to use now
Chapter Master Azrael Jan 16, 2022 @ 1:43am 
so again im loving this mod but for some reason now its not working
Total Frat College Guy Drinking Nov 7, 2021 @ 11:42am 
so cag
vince510 Oct 6, 2021 @ 2:10pm 
awesome mod!
AndoArgyll Sep 9, 2021 @ 3:35pm 
The AN/PVS-27 can't be "unrealistic" because it's real. Read a book or some internet please.
Drew Aug 20, 2021 @ 9:17pm 
I love this mod its amazing, But for some reason the sniper operators are equipped with an extra scope on their weapons that is very enlarged and their called the AN/PVS-27 or something like that. They seem very unrealistic and weird looking. Can you remove them from their loadouts?
Boboluga Aug 15, 2021 @ 5:03am 
Any chance you can repack the helmet retextures into a separate mod? The helmet covers look fantastic and perhaps you could do some other camos as well? If you chose not to do so, I would like to ask permission to retexture them myself. Thanks.
Spleef Pimbor, M.D Aug 11, 2021 @ 2:40pm 
I'd just like to ask permission to see if I could possibly retexture your mod? If I do end up releasing it or even going through with it, you will obviously get credit along with everyone else who has had a hand in making these assets.
Sha Jul 25, 2021 @ 4:56pm 
Hey, your units don't spawn with vests or helmets
GALAHAD Apr 21, 2021 @ 2:55am 
Good team mod, but i found they often lack of ammos, maybe next update you can increase mags quantity, thanks!
gamer guy Apr 2, 2021 @ 5:02pm 
USP isnt gonna get an update
Chapter Master Azrael Mar 7, 2021 @ 1:11am 
Yo this mod is FIRE you should do a DEVGRU
Akachi Dec 26, 2020 @ 8:10pm 
I love this mod btw
JustRyan Nov 16, 2020 @ 3:40am 
Can you do a British SAS faction since the L119A3 mod has come out?
Buff.Top Oct 29, 2020 @ 7:10pm 
Is there a way you can upload a version without the NIArms dependencies since you have the Tier 1 weapons pack available for everyone now?
Fingolfin_A3  [author] Oct 26, 2020 @ 2:21am 
Still waiting for the next USP update to work on a major overhaul of this mod, but here is a new weapon pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2268351256 (... and yes, the HK416s can use grips now.)
Private Lazzo Mar 28, 2020 @ 3:31am 
good mod 7/10
Predator14 Feb 29, 2020 @ 9:58am 
pas realiste du tout, nul à chier je dislike.
Deep_Dark_Blue Oct 9, 2019 @ 4:22am 
Is there possible to add a grip on your guns?
IRELAND AMN Oct 8, 2019 @ 5:16am 
Or making another revamp with the same stuff like in this mod with different Patches and stuff.
IRELAND AMN Oct 8, 2019 @ 5:16am 
Ever making a NSWDG mod like this?
Chinchetabill Sep 3, 2019 @ 11:23am 
AMERICAN SKELE PIRATE Aug 23, 2019 @ 5:38am 
Any new updates?
Cap Aug 1, 2019 @ 5:57am 
High quality mod, for sure. Would love to see other units if possible.
Fingolfin_A3  [author] Jul 15, 2019 @ 10:59am 
Because the NIArms Core - RHS Compatibility needs them.
leofallowgai Jul 14, 2019 @ 6:33pm 
why do i need to run this mod with rhs saf and gref??
VastGM Jul 9, 2019 @ 2:21pm 
They were probably donated to him or just a replica of one and they look better too.
Griz May 8, 2019 @ 7:55pm 
those other GPNVGs are ripped from EFT.
MrGalaxy Apr 29, 2019 @ 5:59pm 
for some reason the people carrying the hk doesn't have a reload animation can this be fixed
VastGM Apr 19, 2019 @ 2:31pm 
There's a mod that came out that has new GPNVG-18 goggles. It's on the front page of steam. Has anyone checked that out?
Boone Apr 11, 2019 @ 9:19am 
No problems, my mistake. Thank you for the speedy reply. You've done some awesome work and I'm looking forward to the release of the next update!
Fingolfin_A3  [author] Apr 11, 2019 @ 9:05am 
And nobody contacted me regarding any problems.
Boone Apr 11, 2019 @ 8:48am 
Was this mod removed from the BI forums? I'm having some difficulty finding the thread.
VastGM Apr 7, 2019 @ 10:23pm 
@Fingolfin_A3 Okay... I was thinking that's what they are all using since it said that it was designed for Special Operators to shoot through windows and cars better. That's about all I know about it; improved ballistics on somethings.
Fingolfin_A3  [author] Mar 24, 2019 @ 8:13am 
In the dev branch. Just look for it on steam. :)
MuchoCracker Mar 24, 2019 @ 7:12am 
wait. rhs has scars??!! wheres?!
Fingolfin_A3  [author] Mar 19, 2019 @ 2:10am 
@DVISOR*: The GPNVG18s will stay that way for now (of course you can change the loadout of the units in the arsenal as you like), but once I make the switch over to USP I’ll use their model (which is – for now – Cunico’s model from the Spec4Gear pack).

I won’t change anything regarding the weapons except for the texture, please to direct any wishes/requests towards Toadie2k.
AMERICAN SKELE PIRATE Feb 28, 2019 @ 11:15pm 
The GPNVG18 is just part of the mod from USSOC_LITE_mas and Spec4gear.
Fingolfin_A3  [author] Feb 28, 2019 @ 2:22am 
Which mod are you talking about? Would consider it.
AMERICAN SKELE PIRATE Feb 28, 2019 @ 2:15am 
I saw a better looking nvg from another mod,so will you do anything to replace the current nvg because I do not like the current nvg.:steamhappy:
philzon Feb 14, 2019 @ 11:28am 
Very nice mod could you do flags on the helmets too? that would be awesome!
John Q MERICA Feb 2, 2019 @ 4:06am 
@ Fingolfin_A3: The US Military Mod has a few radio bags that function as TFAR LR radios without having TFAR as a dependency. Here's a link... https://steamcommunity.com/sharedfiles/filedetails/?id=579942493
Fingolfin_A3  [author] Feb 1, 2019 @ 7:38pm 
@VastGameMaster: It’s pretty clear they used the Mk 262 Mod 1 until 2010/11, but after that there’s no good documentation online.

Probably the ammunition used would depend on the mission/the enemy equipment perceived to be encountered. The M855A1 seems to perform better against body armor (often used by ISIL), while the MK 318 Mod 0 would be more effective against soft targets (like most of the Taliban in Afghanistan or militias in Libya).
VastGM Feb 1, 2019 @ 1:00pm 
@Fingolfin_A3 That's fair and true that it's hard to fine out what they actually use. So I'll just leave to players choice then, that's what I love about modding.