XCOM 2
Remember the Ayylmao
4 Comments
DerBK  [author] Feb 22, 2020 @ 12:53am 
Sorry to say, but it's been long enough that i do not remember exact values.

I did tinker with them, though. What i can say is that having that mod around made the game feel better to me than without it due to the higher rotation of the soldier roster.

However, it did have the side effect of making wounds not matter much because the fatigue effect would basically always overshadow it. For a 'proper' overhaul of that mechanic one would probably need to change both fatigue and wound timers and also it would very likely be needed to make them just stack on top of each other.

However, to my knowledge such a mod doesn't exist so More Will Loss is still the best solution to having more meaningful fatigue.
Wolfram Feb 21, 2020 @ 6:31pm 
For the "More Will Loss" mod, what Tired/Shaken percentages did you use, and did you use either of the mods the mod author recommended along with it? I'm thinking about giving that mod a try and would appreciate your thoughts :)
DerBK  [author] Feb 5, 2019 @ 12:13am 
I tried the spawning mod as well for a couple of missions but it felt too random to me. I think the pods are fairly well spaced out the vanilla way, i see little benefit to my gameplay from introducing variance there.
rudolfdfrench Feb 4, 2019 @ 10:13pm 
Posting this message to DerBk's & RedDobe's respective pages:

I'm running DerBk's A Better Everything collection as my base modlist. On Twitch DerBk is currently running "WOTC Yellow Alert Gameplay" but not "WOTC Yellow Alert Spawning". Is this a compatibility issue or just a play preference? I subscribed to the gameplay mod but am interested in the spawning mod as well since it was recommended in the gameplay mod's description. Thanks!