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Atm I have 40 Thanatos and many snipers directly assaulting the northern spawn in hopes to reduce their numbers enough to help performance. Not making much of a dent really.
I tried spreading influence over the channels to get to the northern map but my defences get destroyed before they can be built. Like the infection kills them. Nothing actually hitting them.
Currently day 103, holding with 300 snipers, executors and 20 odd Thanatos.
I always get overrun by those damn harpies. Pretty cool map. I'll keep at it.
would be more difficult if you add spitters after day 40 ...... like how you left small path to reach top area ... thumbs up nice map
Wish there was more Oil though.
people - 11 564
kills - 10 022 627
game points - 2 325 19
https://sun9-63.userapi.com/c857320/v857320389/bf87f/LsnvJOOQz3I.jpg
i am fairly low skilled to play this kind of games and would love some thing like that a bit more suitable to my level of ability
Remove the "1.4" and make it "1-4". It won't load, but at least it will try.
So, Travis4334, please try changing the name of the name of the "....Tower Defense (Endless) 1.4" to "....Tower Defense (Endless) 1-4" - I betcha it will work
:(
I definitely understand the involvement it takes to impliment changes, what takes me 10 minutes to type could take literally days+ to change, but I am glad you listen to 'community' feedback, it will not only allow you to enhance your already great maps, but help you when developing new maps so you can take those ideas/suggestions into account when your doing the initial design, which at that point is much easier to make changes.
I look forward to revisitng this map again sometime soon after updates, and really look forward to your new map - thanks again and keep up the great work, you bring literally 100's of hours of enjoyment to others, myself included!
Instead of having the infected cities angled the way you do, you could have the main one in the north center and the other two to the left and right, this would allow you to expand the paths a bit (increasing difficulty as you mentioned), allow more starting room for building (could disregard previous suggestion), and would in general look a bit cleaner. Just imagine your current map, but
the cities/pathways turned anti-clockwise by a few degrees.
You should be able to add giants to the waves (have seen them on spawned waves on many other custom maps) - this would significantly increase difficulty. You could perhaps have them spawn 1 at a time at a later wave, like 40 or 50 etc., and then every 5 days add another giant to the spawn. If you started at day 50, by day 100 you'd have 10 giants spawning at every point 30 total), as time went on, this would eventually become extremely hard to defend against
Add a note to your map info somewhere that acid spitters don't spawn - it is very valuable to know, there are some maps like this where they do spawn, and can cause all kinds of problems if they hit structures on the 'safe' side, can set off a quick chain reaction resulting in loss, so knowing they can't spawn is helpful to some veterans
(I've beat game on all difficulties, rank in top 20 weekly changes each week and played every top custom map in the top 30 popular released so far);