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Unless you're trying to make ferians stay as ferians when changing into ghouls (which I guess changes species and textures while keeping race/genes), then I guess I understand. But can you at least consider for people who do NOT use or have biotech? I still (false) hope this and the Lapelli mod would get updated, but I don't expect anything at this point
I don't have biotech so I don't think I can use that version.
I may just need to reinstall the mod, as this is a problem unique to my steamdeck. I don't have internet until Friday either, so if that is the case I will update this on that day. just posting this as it's a bit of a silly and mildly annoying issue.
In \1611790118\1.4\Patches\EPOE - Forked\Patches1.xml
If you *also* have MSE2, it
<Operation Class="PatchOperationRemove">
<xpath>
/Defs/RecipeDef
[defName="InstallAdvancedPowerArm" or
defName="InstallAdvancedPowerClaw" or
defName="InstallAdvancedBionicArm" or
defName="InstallAdvancedBionicHand" or
defName="InstallAdvancedBionicFinger" or
defName="InstallAdvancedBionicLeg" or
defName="InstallAdvancedBionicFoot" or
defName="InstallAdvancedBionicToe"]
</xpath>
</Operation>
So, those ones get flagged in the error long as
Could not resolve cross-reference to Verse.RecipeDef named InstallAdvancedBionicFinger (wanter=recipes)
My suggestion is a nomatch for MSE2 to add those eight specific operations, but this is a very niche issue.
Data of existing pawns cannot be modified. And by disabling melanin, Ferians with strange skin colors are no longer created.
I am not a modder for ferian story. Contact the mod.
Well, let's disable melanin. (The previous adjustment was to zero melanin in the faction.)
fix, but already created ferians cannot be changed.
I'll have to dig in deeper to figure out if there is indeed a conflict and where it is.
That error doesn't occur for me. Suspect conflicts with other mods.
If it thinks there is a local mod trying to do the same things, I'll have a task on my hands trying to figure out why and what mod is trying to register the load list a second time. And why it keeps referencing one or more Ferian pawns and PUAH when it does.
Unless... Its a conflict between RimPy and Fluffy's Mod Manager? I'll go disable that one and check again.
Also, I don't use both Ferians. I went with the normal/standard Ferians (this one) for my active mods list as you admitted not being too knowledgeable about what the Biotech DLC changes and I felt the Biotech version of Ferians needed some more time to mature.
local mod. And it is not advisable to use both the biotech version and the HAR version.
Could it be because I'm subbed to both this and the biotech version of Ferians, even though *only* this version is active in my load order?
Also, that workshop mode and desktop mode... I'm a little confused. Do you mean it thinks there is a local mod of the same name or something? Or do you mean something else?
"tried to register the same list of load IDs twice" This error occurs when the same mod is loaded repeatedly. It is also an error that occurs when the workshop mode overlaps with the desktop mode.
After the HAR update, only the tail position of a specific body was not correct.
Also, I've been seeing an error with PUAH (Pick up And Haul) every time a Ferian joins my colony (either temporarily or permanently). I'm just not sure if its this mod or PUAH that's responsible.
The short trace claims the game "tried to register the same list of load IDs twice" with "pathRelToParent=/ThingsHauledToInventory" then following that up with failing to load an ID list because its asking for something that was never added during LoadingVars (once again stating the same pathRelToParent stuff earlier in this paragraph).
Here's the HugsLib log: https://gist.github.com/HugsLibRecordKeeper/b1aa20348b2c8a7cd0e3a7f6aa8941a2
Something with parenting
Had a Ferian join my colony that was just a head with no body. Tried to use character editor to see if I could fix that with a different body type. Game froze up as soon as I hit the option to edit body type. So the choices were disembodied fox head and don't touch character editor, or crash the game. I went with C: remove the mod and load a save from before he joined.
And Ferian Vocie is simply a gene that has the effect of increasing social influence. There is no actual sound addition.
Until the bug in Humanoid Alien Races is fixed, no biotech related genes will be added to this mod.
If update biotech now, it will probably cause a bug with a 100% chance.
biotech Ver
(For the fans of this mod, you should try to learn RimPy, it is extremely good for sorting your mods and keeping them updated. They are working very well on 1.4 on my playthrough, I have all the DLC.)