RimWorld

RimWorld

Plastic Revolution
21 Comments
Chesse5552024 Sep 19, 2024 @ 11:14am 
this so lorre friendly i was looking for somethingl ike this
Lele_X Jan 8, 2020 @ 12:39pm 
Hi can you add compatibilty with Vanilla Furniture Expanded? I can't build many object in plastic. Anyway good job
strubus Sep 4, 2019 @ 8:25am 
I would like to make everything in plastic, well not everything but for example melee and range weapons. Or let us just use reinforced plastic to make knifes ore firearms with it :)
that would be cool.

In short: everything you can make from steel you can now make with the 3 plastic products (like an advanced plastic charge rifle or so)

very awesome mod <3 looking forward for more
jupiterLILY Aug 17, 2019 @ 9:02am 
Given that it fits into the theme of this mod so well, I'd love it if we could get the option of making plasteel in this mod. I understand that some people would find it unbalanced but maybe it could be a configurable option?

The other mods for making plasteel just aren't very good or seem ridiculously cheaty.
DrPepper Aug 15, 2019 @ 8:16pm 
Kinda unbalanced with the steelar
pgames-food Aug 8, 2019 @ 7:52pm 
hi do you know if this mod can work with the Shale to plastic mod too? https://steamcommunity.com/sharedfiles/filedetails/?id=1248055193
Mitz Mar 4, 2019 @ 3:31pm 
i like this mod.
John Midnight  [author] Jan 4, 2019 @ 8:17am 
This mod now uses Mehni patching method, and should not give errors.
John Midnight  [author] Jan 2, 2019 @ 12:30pm 
Ok, thanks Mehni.
Mehni Jan 2, 2019 @ 9:42am 
@John Midnight : look into PatchOperationFindMod. Conditional patching based on the presence of other mods. If it finds a match, it will patch. If not, no patch. This will solve the problem of error reporting.

If you can't find information on it yourself, the modding channel over on https://discord.gg/RimWorld will help.
John Midnight  [author] Jan 2, 2019 @ 9:17am 
If you have Medieval Times installed, it needs to be on top of this mod in the load order.
John Midnight  [author] Jan 2, 2019 @ 9:13am 
Yes, I added the option to build Medieval Times embrasures with my plastics. You don't have Medieval Times installed, so the debug log displays that error, but you can play without problems. I can delete that option if you want.

HHS: I don't know if that's possible. Building resources (world buildings) are totally random, so when you start a new map, there will be plastic walls. Other factions use random weapons and armor depending of their tech level. Tribal factions use bows and tribal apparel... You can try to delete <tags> <li>IndustrialMilitaryBasic</li> </tags> (and others) from my apparel, and, in theory, won't appear in other factions pawns.
Zapara Jan 2, 2019 @ 8:16am 
I got an error when I loaded this mod, I got some help from some clever eggheads. They said this "it's trying to patch things from Medieval Times which you don't have." So I guess I should report this.
Full-face Mask Jan 2, 2019 @ 7:28am 
Hi! How can i modify the stuff of your mod (weapons, clothings, ...) not to respawn in raiders? Thank you in advace.
John Midnight  [author] Jan 2, 2019 @ 6:51am 
ED-Embrasures use C# modding, which is out of my knowledge. In it´s XML part there isn´t any
incompatibility with my mod. Also, I modified vanilla stuff via patch operations, that shouldn't give problems. I have tested the two mods, and I had no problems.
Roboman5e15YT Jan 1, 2019 @ 9:23am 
i ran into an issue were the mod failed to load due to ED-Embrasures
John Midnight  [author] Jan 1, 2019 @ 1:40am 
Plastic walls of 5000hp? That would be another mod, I´m working in this mod now.

It would be pretty easy to modify it. Go to Rimworld/Mods/Core/Defs/ThingDefs_Items/Items_Resource_Stuff.xml, search Plasteel, and change <MaxHitPoints>2.8</MaxHitPoints> to 15, and you will get 5000hp. It will affect weapons and armor too.
Although is better to do this https://rimworldwiki.com/wiki/Modding_Tutorials .
geniusthemaster Dec 31, 2018 @ 6:34pm 
could you make some 5000 hp plasteel walls :) and i need something to use up all the stone blocks that they sell me because i cant sell out stone blocks in 1.0
geniusthemaster Dec 31, 2018 @ 6:33pm 
whats the hitpoints for the walls? im looking for some seriously thick walls.