RimWorld

RimWorld

Ignite Everything
73 Comments
Arganot Apr 17, 2024 @ 4:01pm 
For those looking for a 1.5 mod:

"I can Haz Matches?" - https://steamcommunity.com/sharedfiles/filedetails/?id=2904548283
EvilNecroid Apr 11, 2024 @ 8:03pm 
update plz?
this is a must have
Greystar Feb 19, 2023 @ 7:42am 
where in the load order does this need to be installed. I have the mod installed in my save and I did see the option to burn things, but after a reload the option vanished.
Pazik Feb 6, 2023 @ 10:31pm 
What decides the ignition speed? I'm trying to ignite 5 Cryptosleep caskets at the same time, and I noticed that one of my pawns starts fires at twice the speed of everyone else...
Wolfy Jan 9, 2023 @ 6:17pm 
The best mod ever created, lovely
Super Toaster Nov 19, 2022 @ 7:32pm 
pog
Undone  [author] Nov 19, 2022 @ 8:13am 
Updated for 1.4
Thetaprime Nov 9, 2022 @ 7:52am 
Aww yiss. Evert thread needs simple and vital updates like this VolatileGlitchAviator. Thanks!
VolatileGlitchAviator Nov 8, 2022 @ 11:54am 
you dont need 1.4 marlinn its been included in scattered flames
@ Nov 5, 2022 @ 7:39am 
1.4 Please.
submeg Nov 5, 2022 @ 3:06am 
Hey @Undone, would be grateful for an update for this mod; a must for any game!
CEM Nov 2, 2022 @ 4:27pm 
@Undone I'm afraid I get an exception when attempting to draw icons for commands which prevents my colonists from un-drafting - this is of course against 1.4, not 1.3 where your mod had become almost as important as wall light to me.

The ability to light a fire at will with virtually any pawn when it make sense (purely safety
things like creating firebreaks around your base without destroying all of the forest.)

I'm happy to fix.
Fernando Oct 24, 2022 @ 11:35am 
Is this getting updated for 1.4?
freXampl Sep 25, 2022 @ 2:45pm 
A must have mod.
Cacato Feb 13, 2022 @ 3:20am 
While pawns can light campfire or torches, they can't set whatever else on fire :lunar2019crylaughingpig: I consider this mod to be a must have since it's just logical that pawns would carry at least some matches or a lighter.
SkunkPlaysGames Nov 17, 2021 @ 3:27pm 
Was about to make this mod and was very happy to see you already did the work for me. Exactly how I thought it should be implemented too. Thanks a million!
Bluewolf Sep 28, 2021 @ 10:53pm 
always used this mod, great for when i need to burn a whole lotta bodies
The Blind One Jul 29, 2021 @ 8:49pm 
Ah yes now I can just make a bonfire for all the unwanted tainted apparel in the game without having to resort to molotovs.
Undone  [author] Jul 28, 2021 @ 6:12am 
@Delta1138 I unfortunately can't re-create the issue you're having. I'm not sure how this mod could stop manual targeting, the code doesn't really interact with it that much. I guess there could be some harmony patching conflict going on? Try switching the load order of the mod, to the top and/or bottom.
Delta1138 Jul 27, 2021 @ 5:51pm 
So I'm not sure what this mod is conflicting with exactly but when it's enabled I can no longer tell a pawn to attack a target manually (object or building). The ignite feature works, no issues, but you can't seemingly do both? I'm testing without this to be 100% it is this mod.

I don't get any errors that I can immediately associate with this.
Undone  [author] Jul 21, 2021 @ 6:36am 
Updated to 1.3
shawn-h Apr 25, 2021 @ 9:33pm 
why isn't this just part of the base game?!
Undone  [author] Nov 13, 2020 @ 6:17am 
@Wi-Fi Mero I wouldn't know. I don't use CE.
Undone  [author] Nov 13, 2020 @ 6:17am 
@Kudomundo There's no options. Interesting idea though.
Kudomundo Nov 12, 2020 @ 7:51pm 
Is there an option to set it so that the Ignite action is only available to pyromaniacs?
Wi-Fi Mero Nov 12, 2020 @ 6:34am 
is this CE compatible?
TVdinner Oct 19, 2020 @ 5:38pm 
always wanted to light my prison cells on fire while the prisoners where still in it
AlphaAmpersandOmega Sep 28, 2020 @ 5:55am 
Man I needed a mod like this, thanks a lot!
lucy Sep 14, 2020 @ 3:46pm 
@Undone Thank you so much!!!!
Undone  [author] Sep 14, 2020 @ 10:20am 
Updated to 1.2, now requires the Harmony mod which was previously already included
Ender Free Aug 25, 2020 @ 8:56pm 
@Tenebris Spiritus , drafted pawns automatically fight fire that are close so they don't catch fire.
lucy Aug 25, 2020 @ 8:59am 
Anyone know if this mod works for 1.2?
Simon Heon Aug 19, 2020 @ 7:08am 
Dose it working at 1.2?
Bluewolf Jul 21, 2020 @ 4:58pm 
nice mod. i use it to burn bodies and stuff i dont need
Hairy Howler Apr 18, 2020 @ 6:53pm 
Couldn't you just disable ignite in the home area? Colonists only fight fires in the home area. Your hacky stuff seems unnecessary.
Gwlegion (FR) Apr 13, 2020 @ 3:44am 
don't work ...
Two Finger Joe Mar 29, 2020 @ 3:25am 
Thank you! Now I can construct a crematorium and trash burner by myself. I play in a world without electricity so yeah win win.
Putti I Mar 26, 2020 @ 5:54am 
Wow the rain is the biggest enemy. As soon as i try to clean up with ignite after a big battle. Teh rain arrive. "Damn you!!" ^^
Any thought of Greek Fire??
幺叁拐伍肆先锋量道手 Mar 18, 2020 @ 4:53am 
the building is on fire fire!
BestToasterNA Mar 9, 2020 @ 6:02am 
Thank you! This is just what I was looking for.
EvilNecroid Feb 25, 2020 @ 5:29pm 
YES!!!!!
Pudding Feb 25, 2020 @ 11:49am 
THanks for the update
Undone  [author] Feb 25, 2020 @ 11:37am 
Updated for v1.1
EvilNecroid Feb 25, 2020 @ 6:36am 
need 1.1
pumaann Jan 19, 2020 @ 8:44pm 
I cannot get this nod to work at all. I have cleaned my files, reinstalled the game, got rid ot my config file, etc. did something break in the last couple of days?
lbmaian Oct 4, 2019 @ 9:26pm 
Sorry this is off-topic but...

@Neronix17 Why do the Harmony patch classes have to be public? Couldn't you just use Harmony's AccessTools to access anything regardless of access modifier? Asking, because in my mods, I'm just defaulting to internal/private for Harmony stuff.
Neronix17 Oct 4, 2019 @ 3:42pm 
Awesome, thank you!
Undone  [author] Oct 4, 2019 @ 2:31pm 
@Neronix17 Sorry for the late reply, I have updated the mod to fix your issues and possibly anyone elses in the future. The harmony classes are now public and I also added a raceprops.humanlike check.
Mistletoe The Bard Aug 26, 2019 @ 5:01am 
Good mod.