Total War: WARHAMMER II

Total War: WARHAMMER II

Mixed Lores - Spellcaster Overhauls
404 Comments
mmi.05 Aug 26, 2024 @ 4:31am 
It's a pity, I really liked this mod
sm0kin  [author] Aug 26, 2024 @ 4:00am 
I'm no longer modding. Therefore, no.
mmi.05 Aug 26, 2024 @ 3:08am 
is it worth waiting for this mod for part 3 or not, please tell me
Johnny May 7, 2024 @ 12:55am 
thanks friend i saw his response too i used the character_experience tables to do a work around for now and seems to have work so petition is taken down now. ty for response.
sm0kin  [author] May 7, 2024 @ 12:54am 
WilliamCA

"I'll be talking to code about if there's something we can do here, but if not, and until we conclude something. I recommend you work around the issue by defining more skill tiers in character_experience_skill_tiers, the issue occurs when a node exists outside the valid tier range derived from this list."
Costconnoconcn Jun 1, 2023 @ 8:41pm 
Please make this for WH3
Frederick Mar 5, 2023 @ 4:07pm 
Pls port or teach me how. Must have mod for the game. Thanks Smokin!
TheGrandSirPiggy Feb 18, 2023 @ 12:49am 
Please consider brining this mod over to WH3!

Now that we spell intesity, you could also further differenciate the casters, by implementing more intensity buffs into their skills!
Jester Dec 24, 2022 @ 9:16am 
It would be great if this mod allowed other lords/heroes to change their lores (sorry for my bad english). Like Damsel, Vampires, Skink Priest...
mmi.05 Oct 19, 2022 @ 11:48pm 
when will this mod be for 3 parts?
Vsrin Oct 4, 2022 @ 6:03am 
Really hope this mod get port to WH3. :steamsad:
UltraRanger Sep 21, 2022 @ 9:40pm 
Hi this is such an enjoyable and awesome mod. Any plan to port it to WH3?
Frederick Aug 30, 2022 @ 12:10pm 
Hey Smokin, I know you are very busy as you took on other people's mods, but do you think this mod will be ported over to WH3 at any point? Just curious if it's in the works.

Love this mod.
Jonsson Dec 4, 2021 @ 4:17pm 
Hi, I cant see the little icon to "open" the mod on any lord. Yes I got the UI mod but the mod does not seem to be working
E.N.D Nov 27, 2021 @ 10:08pm 
It's working for the empire ?
Molcarat Nov 1, 2021 @ 3:06am 
The latest update to Mixu's Legendary Lords 2 has broken Lord Huinitenuchli's skill tree.
AsmodeusUltima Oct 5, 2021 @ 2:40am 
So, um. I consolidated the Fay, she is rank 15. Respecced because the AI had no idea how to level her, picked as many spell slots as I could and maxxed out Life and Fire. Only... in the UI I can only choose Lore of Death, every other lore is grayed out and unclickable. Any ideas?
Toastydata Sep 19, 2021 @ 2:08am 
I don't know why, but my game always crashes as soon as i open the spell selection ui. even with only this mod and the ui modding framework active. confirmed on multiple lords. any suggestions? I've tried using mixu's stuff like someone else here mentioned, same result.
Khuma Sep 2, 2021 @ 1:19pm 
Have the same issue as Metal Marty, also generic Slann don't get the spellbook at all so I'm stuck with w/e lore they come with. So much fun on Mazdamundi though.
Frederick Aug 29, 2021 @ 6:23am 
Hey Smokin, is there any compatibility with the Transformation of Kadon Overhaul? It makes lore friendly beasts spawn for the spell instead of always a Manticore.
sm0kin  [author] Aug 21, 2021 @ 1:54am 
Feel free to implement however you like. But be warned, Mixed Lores was one of my first mods, the code is a mess and the whole script setup is lacking in various ways. If I'd be you, I'd use it to understand how you can enable/disable spells and maybe on how to use the ui modding framework, but I would not recommend to just edit the script. You won't have a pleasant time.
It would be better to just write a new script from scratch.
Mr. Tarzan Aug 19, 2021 @ 6:58am 
Heya sm0kin, amazing mod here!
I want to ask whether it would be okay to implement this into my skill tree overhaul mod that I'm working on. I would have to edit the scripts probably and cut down on stuff since I'm really just interested in the essential stuff for letting lords with mixed lores choose their spells.
If you'd prefer to chat on Discord I'm "Mr. Tarzan#7891"
Skrunky the Ass Rat Aug 12, 2021 @ 2:35pm 
Any chance we could get a version of this that applies to all Lords, or even potentially spellcasting Heroes?
Metal Marty Aug 6, 2021 @ 3:08am 
Great mod. Just one issue. When I recruit a new Slann and want to switch lores (4th option) it just goes back to the first dilemma and I get no new options. So it's stuck with the Fire, Light anf High magic lore options. Anyone else have this problem?
sm0kin  [author] Aug 2, 2021 @ 9:01am 
Thanks for the report. Fixed now.
Gray Riders Aug 2, 2021 @ 8:49am 
Update on my report; the game starts if combined with Mixu's Legendary Lords II pack.
Gray Riders Aug 2, 2021 @ 7:09am 
Is this mod crashing on launch for anyone else after the update? I tested with just this and the UI framework and it won't get past the initial loading screen.
sm0kin  [author] Aug 1, 2021 @ 12:25pm 
I think I got the cause now. Seems like some of mixu's skill/ancillary keys I used were outdated. Sorry for the trouble and thanks for the reports!
Broom Boy Aug 1, 2021 @ 9:32am 
+1 for having CTD with Mixu's mod and is happening on Saphery end turn.
GloriouSin♪ Aug 1, 2021 @ 7:26am 
Anyone checked if all attributes (aka passives) kick in at once when casting as Slann?
Malykriss Jul 29, 2021 @ 3:24pm 
Okay, I'm glad I checked out this comment section. I've been having the same issues with the game freezing then crashing on either Ellyrion or Saphery's turn between turns 5-17.

I'm also using Mixu's mods.
taracanino Jul 27, 2021 @ 12:35pm 
I had the same issue with HE turn
Molcarat Jul 24, 2021 @ 8:55am 
The next turn is the Saphery turn, and since they always crash, it's probably Belannaer.
KardaKAX Jul 21, 2021 @ 10:12pm 
I have had this as well, exclusively on h'elf minor factions. When a friend and I were trying this with the script debugger mod, it reported that was mainly due to one of their lords trying (successfully, I assume from the roll) to assign an ancillary.
Arthanor Jul 19, 2021 @ 7:01pm 
I can report the same crash as well. During a HE faction's turn. Sometimes, the crash was avoidable (ie reloading and pressing end turn again didn't crash again), but I got to a point where it was crashing no matter what (or at least, it dd ~20 times in a row, instead of going through after ~3 times). Tried killing off armies of different factions, didn't work. Removed this mod, got through the end turn. Maybe some skill available to HE that changed somehow?
Good thing at least the game still works after disabling the mod. And a gimped Malagor in a Taurox campaign doesn't really matter. A Taurox campaign is all about Taurox.
sm0kin  [author] Jul 19, 2021 @ 12:31am 
Hm, not sure what might causes this issue. Could be Mixed Lores itself or some weird interaction with another mod or something entirely unrelated, e.g. a base game script error that only crashes the game if mixed lores is enabled.
I'll give it a closer look. Don't expect a solution in the near future though.
StreamLined Jul 18, 2021 @ 6:51pm 
I second that crash, happened on 2 campaigns one around turn 15 one around 30. Both during the ai turn when it got to ellryion or cothique. Crash stopped when this mod was removed.
PsychoticSoul Jul 18, 2021 @ 6:25am 
Also, yes, I've tried deleting this mod from both the workshop folder and the data folder KMM copies it to, then redownloading. No Dice.
PsychoticSoul Jul 18, 2021 @ 6:06am 
Modlists for below comment that, once this mod was removed, worked

Thorek: https://imgur.com/a/NbIOxV6
Taurox: https://imgur.com/a/70d3xrN
PsychoticSoul Jul 18, 2021 @ 5:54am 
I have no clue why, but I've identified this mod as crashing my game on AI turns, on both a thorek (turn 13, crash on saphery's turn) and Taurox (turn 19, crash on Eataine's turn) campaign. Standard procedure of removing mods 1by1 to find the issue ensued. In both cases, removing this mod stopped the crashes and the campaign was able to continue.Yes, I use KMM/UMF.
AikiAimi Jul 17, 2021 @ 5:08pm 
not work for me :C
sm0kin  [author] Jul 15, 2021 @ 11:59pm 
Thanks. Done.
Deschain Jul 15, 2021 @ 5:57pm 
Malagor received Greater Arcane Conduit in vanilla, but this mod only gives him regular AC.
sm0kin  [author] Jul 15, 2021 @ 2:49pm 
The button placement is fixed now. Your issue with Malagor having no spells is probably caused by the ui modding framework not yet being updated or another mod breaking scripts. Most likely the former.
sm0kin  [author] Jul 15, 2021 @ 2:23pm 
Thanks, I'll have a look.
Eyshma Jul 15, 2021 @ 2:22pm 
Additionally, the Mixed Lores button replaces the Mercenary recruitment button
Eyshma Jul 15, 2021 @ 2:13pm 
@sm0kin you might want to look at Malagar because he's currently completely broken. He can use no spell.
sm0kin  [author] Jul 15, 2021 @ 3:17am 
Mixed Lores is updated now and should work fine as soon as Vanish updates his UI modding framework.
jfzKayoh Jul 4, 2021 @ 2:40pm 
@Deschain, I do believe the necrarchs experimented and sought out all kinds of arcane lore...mostly necromantic but I am sure they utilized different lores -as they do in-game. I could definitely see that being feasible.
Elitewrecker PT Jul 2, 2021 @ 8:25am 
So, Malagor's spellbook is getting reworked.