Arma 3
MALDEN DOWNFALL [SP]
126 Comments
Capt. Willard May 28 @ 6:05am 
Hi ThomaHawk,
I played Malden Downfall again after a year. It's still one of your top scenarios!
But yeah, huge drop in FPS. I think I have a solution.
Tested with an edit version of your scenario.
Divide the entire route into multiple layers, to delete the last layer by means of a trigger when reaching the next layer.
Important to put all modules and trigger in those sections, because they take up the most memory, even though they are no longer relevant.

To delete the layers I have the following line:
trigger:
[["layer_0", "layer_1"], false, true] call you_hide_layers;

player init field:
you_hide_layers={
params [["_layers", []], ["_show", false], ["_remove", false], ["_exec", {}]];
if _remove then {_exec ={deleteVehicle _x}} else {_exec= {_x hideObjectGlobal _show}};
for "_i" from 0 to count _layers -1 do {
{call _exec} forEach ((getMissionLayerEntities (_layers select _i)) select 0)
}
};
marco.toppy Jan 3 @ 12:20pm 
Good mission, nice ambient and history. But, on SP, at the last task (kill commander) too much lag (i5, 32 GB memory, AMD graphics) and i get too much work for to clear enemies base (i was need to go on the near montain for to sight the enemies because with lag and them high agressivity and them strategy location). :steamhappy:
کC_Ne٥ Jul 28, 2023 @ 1:40pm 
Yeah,...performance unfortunately is horrendous. 8-10fps in my case. If this was not the conclusion of the campaign, i'd not have suffered through that. Otherwise, its a great campaign overall, especially the music and atmosphere.
jurri Mar 31, 2023 @ 12:01pm 
This was fun, great atmosphere, not too difficult either.
the_prophet1987 Mar 5, 2023 @ 2:54am 
Most epic intro ever!
ThomaHawk  [author] Jan 13, 2023 @ 8:47am 
Thank you! Yeah this one is indeed very laggy... I should make a remake of it one day with my new system
Strelok Jan 13, 2023 @ 2:59am 
Terrible performance but cool mission
honger Nov 3, 2022 @ 4:49pm 
@wetNreckless check the ThomaHawk's collection "Snowblind mini campaign", they are listed from first to last. It's right above the scenario description.
Reckless Oct 27, 2022 @ 1:05pm 
Your missions look really cool, however, which order should i play these in?
ThomaHawk  [author] Oct 24, 2021 @ 12:49pm 
@CrusaderLite: Thank you! I take notes and will see if I can do that for the next one :)

@KrZo Thank you very much, I'm glad you liked it! There are indeed some remaining enemy AI who flew the combat area that can still attack the helicopter during the extraction. I should have fixed that :(

@WaggleNinjaBeast
@Choal
@Cousteau
About the optimization, this mission is clealy a mess and I can only be totally agree with that. I wanted to create something bigger than usuall with more details, and I didn't knew how to properly do it without having frame issues. However, I finally found the way so my next scenarios will be bigger and more optimized ;)

@J4nB1: Thank you very much mate, placing many details is my speciality! Sometimes it looks great, and sometimes it is just too much for the Arma Engine haha
CrusaderLite Jun 21, 2021 @ 9:00pm 
amazing mission, felt alot of second battle of Fallujah vibes, and uh, could you maybe put a weapons pool for your next missions, i wanted to play more with the 5.56 NATO rifles and the AKs, but id eventually find one so not too important
choal Apr 25, 2021 @ 3:28am 
Good plot. But you may improve the optimization, like object count. The mission constantly stutters.
KrZo Aug 17, 2020 @ 7:44am 
One of your best missions in kind of atmosphere! I really like the beginning, and the whole setting through the city.
But I couldn't finish it, yet, because when I am extracting with the heli, I always got shot by something/someone and I am dying before the mission ends.
However, for me it's finished.
Thank you for the work and time you spent for creating this great mini campaign!
J4nB1 Apr 11, 2020 @ 1:10pm 
Thank you VERY much for this mission, absolutely loved it! The atmosphere was amazing, and all the stuff you placed on the map really did their thing. One can see how much time you spent on this mission! Especially the small things like the loadout of the enemies or the 6.5mm mags with a hex camo where you could clearly see that the forces were so desperate to even take magazines from the enemy. Loved it!
Cousteau Mar 24, 2020 @ 11:25am 
Why put so many objects on the map? Also interesting mission.
WaggleNinjaBeast Mar 15, 2020 @ 1:17am 
Interesting mission, unfortunately it is a huge performance killer.
SG1-YODA Oct 2, 2019 @ 10:31pm 
Un commentaire , ce n'est vraiment pas cher payé pour le travail et la passion a bientôt alors:steamhappy:
ThomaHawk  [author] Oct 2, 2019 @ 12:35pm 
Salut SG1-YODA !! Désolé du temps de réponse trèèès long... visiblement steam ne m'a pas notifié
Merci beaucoup! Oui malheureusement, moi qui aime les détails j'en ai peu être mis un peu trop...
J'ai encore un scénario où le joueur est solo en préparation et qui sortira probablement ce mois-ci, puis dans le prochain le joueur sera normalement bien accompagné ;)

Merci encore pour ton commentaire ! :cta_emo7:
SG1-YODA Sep 18, 2019 @ 4:05am 
j'ai adoré également l'arrivée en parachute...Maintenant , vous nous faites la prochaine a 4 soldats. et en solo , s il vous plait.
SG1-YODA Sep 18, 2019 @ 4:04am 
une ambiance folle comme toujours .Merci Thomahawk...effectivement qq baisse de Fps par moment...Normal, avec cette ambiance . Bon scénario, une mission simple, la guerre c'est tout.
ThomaHawk  [author] Aug 13, 2019 @ 2:34pm 
Thanks !!
KwstakhsD Jul 23, 2019 @ 11:21am 
MY FRIEND PERFECT MISION
ThomaHawk  [author] Jun 18, 2019 @ 1:30pm 
Thank you Mohsus, glad you liked it!
In fact no, but it happens because there are still AI alive in the area... unfortunately the AI is f*****g bad, i'll see what i can do to fix that :)
Moshus Jun 18, 2019 @ 1:13pm 
Awesome final mission for the awesome series.
Are you supposed to die during extraction in a chopper? Whenever I get into the chopper, end credits start and I get shot unable to properly finish the mission.
ThomaHawk  [author] May 5, 2019 @ 3:43pm 
Thanks chokeweerwolf !! I really appreciate.
Yeah, a new mission will be released next Saturday :)
HOLF May 5, 2019 @ 3:27pm 
Your arma 3 missions are the best by the way. Are you making something new?
ThomaHawk  [author] May 4, 2019 @ 2:47pm 
Hi chokeweerwolf ! Just download it, and put it into your folder mission. You should try this on Youtube: "Arma 3 custom music editor", i'm sure you should find something which could explain more than me :)
HOLF May 4, 2019 @ 12:31pm 
Hi how did you had the dunkirk soundtrack to the mission?
ThomaHawk  [author] Apr 14, 2019 @ 6:14am 
Thanks, yeah unfortunately this one is really laggy
Chance Callahan Apr 14, 2019 @ 5:16am 
good mission but 10fps makes it unplayable.
ThomaHawk  [author] Mar 10, 2019 @ 6:41am 
Hi 麻辣暴龙, you just have to scroll down your mouse while you're in the air, the "open parachute" option will appear :)
麻辣暴龙 Mar 10, 2019 @ 1:44am 
How to open the parachute?
CHINOX Mar 4, 2019 @ 12:34pm 
Je n'en doute pas une seconde que ton prochain scenario sera une tuerie, pour aini dire. Il me faut toujours aller voir tous tes autres missions, je suis sur que elles seront aussi fun que celles-ci.
Slt.
ThomaHawk  [author] Mar 4, 2019 @ 4:49am 
Merci beaucoup CHINOX, oui malheureusement la mission est trop chargée, il y a trop d'objets dans un si petit endroits, et le moteur d'Arma ne suit pas... Et c'est vrai qu'elle est assez linéaire, voire trop, ce qui est chiant pour ceux qui aiment s'aventurer. Je ferai des missions moins linéaires à l'avenir. ;)
CHINOX Mar 4, 2019 @ 3:03am 
Salut Thomas; jolie mission mais trop laggy vers la fin; a mon avis il y a trop des choses qui se passent ailleurs et qu on ne voit pas: j;etait a un poil d;aborter tellement c;etait penible et jai un ordi plutot high end: Sinon tres bien juste un peu "linear' par rapport aux missions precedentes
Encore merci pour tout ce que tu fais pour nous les Armaholics !
ThomaHawk  [author] Feb 18, 2019 @ 2:59pm 
@Soldier Ohh yeah ;)

@thatgamerguy Hi !! No i'm sorry but not for this one, unfortunately it's complicated, i can't really share files of some scenarios.
However, if you are interested in files of a other mission, i could see what i can do.
Cl44 Feb 18, 2019 @ 10:52am 
True pew pew action with boom
thatgamerguy Feb 18, 2019 @ 9:27am 
would you mind if i could have the files to this?
ThomaHawk  [author] Feb 10, 2019 @ 12:10pm 
That's the biggest mission i have ever made, unfortunately too big for ArmA 3 x)
Thank you mate! i appreciate
darknight Feb 10, 2019 @ 9:28am 
like this like all of yours, a lot of work goes into them, but this one really slows me down, even tried turning graphics down but no joy, still, dam good missions mate :)
ThomaHawk  [author] Feb 3, 2019 @ 5:24am 
Thanks! Yeah unfortunately it's laggy
Liberty_Valance Feb 2, 2019 @ 2:30pm 
Very Good one but nearly crahes my PC
ThomaHawk  [author] Jan 31, 2019 @ 2:58pm 
Hi Lberty_Valance !! No mods or addons are required :)
Liberty_Valance Jan 31, 2019 @ 1:42pm 
any required mods ?
ThomaHawk  [author] Jan 27, 2019 @ 3:29pm 
Hello Phoenix01,

Thank you a lot for your comment !!
I'm still learning from the editor, and i think that your tip will help me a lot for my future missions, i love trying to improve myself.
I'm glad you liked my campaigns, and i'll do my best to make more playable missions, thanks to this method.
I will not hesitate if i need some help and advice.

Thank you again, i really appreciate :cta_emo7:
Spaghet114 Jan 27, 2019 @ 8:42am 
Here is some code that will delete anything in a radius;

objs = nearestObjects [position XXXX, [], #]; { if (isplayer _x) then { hint ""} else { deleteVehicle _x}; }forEach objs;

Replace "XXXX" with your desired object to act as the center of the circle, then modify "#" to whatever desired radius (in meters). Place this within the init of a trigger when a player passes over the area and it will delete all objects (and triggers) within a circle of "XXXX" with a radius of "#".

If you need any help just PM me, keep making those awesome missions!
Spaghet114 Jan 27, 2019 @ 8:42am 
Hello WWThomahawkWW,

You make beautiful battlefield scenery and atmosphere, I always am completely immersed in your campaigns.

The FPS issue in this mission can be fixed easily, you can set up the upcoming battles and scenery through .SQF's, calling upon one at a time so the map isn't cluttered, and after the player has passed the area you can trigger the area to be deleted. This alone would help FPS significantly.

As far as the large number of people who are missing triggers, this is also attributed to FPS. Arma's triggers check for init conditions every 3-5 frames but when FPS is low it prioritizes basic engine functions and increases the time required to check every trigger. So players with really low FPS can completely cross over a trigger without activating it, especially if the trigger area is small.
I would recommend checking online about Achilles .SQF builder for creating zones.


ThomaHawk  [author] Jan 27, 2019 @ 7:46am 
Hi NicoR51 !! Have you reload the mission? And did you played this one with an addon/mod?
POP_SMOKE Jan 27, 2019 @ 6:06am 
I dont get a parachute in the beggining. Can some help me?
ThomaHawk  [author] Jan 21, 2019 @ 9:18am 
In fact it could, there's a trigger which enable the AI simulation... I don't know how, but it's possible that this one got activated when on of them got killed... If it's not caused by a trigger... i don't know at all what to do... I've played the mission again and nothing happened to me, i'll continue to see what i can do to fix this s***
Thanks for the report again