RimWorld

RimWorld

Landmines
41 Comments
thok mager Sep 21, 2024 @ 11:01pm 
why no smokeleaf landmines or just drug landmines
Gman May 17, 2024 @ 4:20pm 
this getting a 1.5 update?
Pain Meat Dec 14, 2023 @ 10:29am 
This mod produces an error during sieges, and the enemy cant receive resources to create the mortars. I get an error from the "TryFindRandomShellDef" method. Just wanted to let the creator and everybody else know.
Nix² Nov 27, 2022 @ 2:40am 
Fantastic, thanks for the update ^.^
USP Nov 21, 2022 @ 9:42am 
How a SWEET news.Maybe now I can eat bucket of green-peppers with this update,and without any Palate cleanser
Undone  [author] Nov 20, 2022 @ 12:26pm 
I did a small content update I have been thinking of. Landmines are now constructed with the machining table before they can be placed. I should've done that ages ago. Generic Landmine name has also been switched to a real-life landmine "VS-50", new graphics also taking inspiration from it. Should be fully compatible with existing saves!
Daeca Nov 19, 2022 @ 4:57pm 
Now just need zombie mod to update! ^.^ thanks for bringing back the landmines!
Gerewoatle Nov 19, 2022 @ 9:24am 
Huzzah, an update to Landmines to accompany the inclusion of children to the game! Truly no two things go together better.
Undone  [author] Nov 19, 2022 @ 8:33am 
Updated for 1.4
Daeca Mar 7, 2022 @ 11:42am 
Please update, my zombie apocalypse needs your landmines!
Papito Aug 27, 2021 @ 12:35pm 
Pls update, there is a huge lacking in regular mines in rimword
Gerewoatle Jul 29, 2021 @ 4:29pm 
As much as I hate being That Guy, is a 1.3 update in the foreseeable future? There really is a lack of just regular effing landmines available as compared to ten thousand forms of mortar shell hotwired to a battery, "mines" that blast half the bloody map (and for some reason require Charged Weapons research) or a thousand variants of poison gas trap. Just a plain goddamn landmine.
killgaet Sep 16, 2020 @ 5:50am 
!!!!!!!!!!!!!!!!! UPDATED !!!!!!!!!!!!!!!!
YESYESYESYESYES
now my colonists will once again accidentally blow themselves up by reconstructing a landmine on a downed but not dead enemy.
perfect.
Undone  [author] Sep 14, 2020 @ 9:50am 
Updated to 1.2 after a long break in modding
killgaet Aug 7, 2020 @ 1:25pm 
come on Malikyte, don't be so harsh, CE is a great mod that changes combat mechanics in a lot of ways, and it's extremely good, it's just that yes, it can make some things not work without patches.
Malikyte Jul 28, 2020 @ 4:44am 
If you have to ask if a mod is CE compatible, the answer is no. CE is a horrible clusterfuck of a mod that breaks too many things. Find something better.
Fat Juicy Girlcock Mar 7, 2020 @ 4:29pm 
Is this gonna update for 1.1?
kcb764 Jan 5, 2020 @ 7:21am 
Hey is this compatible with Combat Extended?
PremierVader Oct 13, 2019 @ 10:36am 
Hey is this compatible with Combat Extended?
megabot Jun 1, 2019 @ 12:06pm 
just search for "mines". there is another mod,which has more,however this one is more realistic in terms of damage
kittax May 11, 2019 @ 4:18am 
I wish there were other types of mines too.

Claymores or other mines that shoot tiny steel pellets would be awesome for crowd control
Mahmen Mar 19, 2019 @ 6:12am 
I've been looking for a mod like this. I think I'll add this in my next play through.
1. How much is its intended damage?
2. Does it cause and/or put out fires?
3. Is there a delay before it explodes?
4. Can it be made of other stuff apart from steel?
5. Is there a chance friendlies (guests.tamed animals, colonists) will accidentally trigger it?
gonavy-beatarmy Mar 8, 2019 @ 10:35am 
Maybe the "bleeding heart" trait can immediately get upset for placing them. WHY DON'T YOU THINK OF THE RIM CHILDREN!?!?!?
Spartan Mar 3, 2019 @ 5:30am 
Friendly fire ? ( Survivors can trigger landmines by accident ?
Luetin Feb 10, 2019 @ 12:36pm 
immediately essential mod
Natalo77 Feb 6, 2019 @ 2:00pm 
Any hard incompatabilites?
killgaet Jan 8, 2019 @ 7:37pm 
Lt. Dan, you have new legs
mastice Jan 3, 2019 @ 9:23am 
Yes! No more trying to space out IEDs as improvised landmines. Thanks for this! :steamhappy:
Thyr Jan 2, 2019 @ 11:28am 
Lt. Dan lost his legs in Vietnam, this mines do damage to the legs...
Undone  [author] Jan 2, 2019 @ 9:36am 
@MiTsul2u I haven't tested but it should be.
MiTsul2u Jan 2, 2019 @ 12:42am 
this mod are compatibility with trap disable mod?
bolas Dec 31, 2018 @ 8:44am 
but Lt. Dan doesn't have legs

or arms
Thyr Dec 29, 2018 @ 7:17am 
Lt. Dan (=
Undone  [author] Dec 28, 2018 @ 8:04pm 
Yes, no problem there.
Vandolph Dec 28, 2018 @ 5:41pm 
Can these be loaded into saved games?
Undone  [author] Dec 28, 2018 @ 12:39pm 
@Bulltank Yes, placing chemfuel between mines will make a chain of explosions and fire which will detonate the mines. IEDs will also explode mines in their range.

@red3dred Thank you!
Bulltank Dec 28, 2018 @ 11:04am 
How about if I put some IED or chemfuel between them? Will then explode in secuence?
Redstark Magnusson Dec 28, 2018 @ 9:28am 
Huh.... this is awfully well thought out for such a simple mod. Well done!
abenlen Dec 28, 2018 @ 2:31am 
Cool, thanks for the clarification.
Undone  [author] Dec 28, 2018 @ 12:48am 
@abenlen They work like regular traps, friendlies and neutrals will not trigger them. Prisoners will trigger them however.
abenlen Dec 28, 2018 @ 12:41am 
Will colonists and animals, especially tame one, set these off?