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https://steamcommunity.com/sharedfiles/filedetails/?id=2669212645
I'm actually working on the update as there's a few things missing (wyrms, duplicate skycutters and some rebalance)
Hello, thank you for the excellent compatibility patch.)
However, there are negative points that I wanted to discuss.
Ship's whell and Fleet supplies
They give -30% of the content, this is too unbalanced. In any case, it was the SFO.
Using the example of how the SFO cut the supply abilities of the lords by 39%, you should weaken these buildings by 40-50%.
That is, to make a reduction in the content of 15-18% at the maximum level.
Aislinn's lothern sea guard skills will not benefit the exalted lothern sea guard from tyrion's faction in SFO.
Thanks for the mod, I loved it dearly.
Can you please implement a rollback or so, so that my 90 turn Asur campaign isn't suddenly dead in the water?
I literally just added a few missing columns in tables like "land_units" etc didnt add anything new but maybe it can do that sorry mate. write me in dc so maybe I can revert back to old version to give u that
@Tunasteak
probably a bug mate sorry
Would it be complicated to make a version adding the generic Sea Helm Lord to all HE factions? I think it would be awesome.
I am hoping that using the Mod Configuration Tool to toggle him off! Otherwise he is just going to get savaged...which could be funny /shrug
Anyway thank you for responding! We appreciate how attentive you are to updating these! I hope you don't burn out! Keep being awesome!