Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's High Elf Sea Patrol - SFO
116 Comments
Flamboyant Schemer61  [author] Dec 18, 2021 @ 4:23am 
Jon Dec 12, 2021 @ 8:16pm 
How's the update going? Thx!
Chuckawookie Nov 27, 2021 @ 8:53am 
Crashing after SFO was updated yesterday.
Brogainz Nov 25, 2021 @ 9:27am 
delighted to hear you are still updating this mod, especially with a new sfo release tomorrow!
OldSkoolMatt  [author] Nov 20, 2021 @ 11:52pm 
@EVERYONE
I'm actually working on the update as there's a few things missing (wyrms, duplicate skycutters and some rebalance)
Jon Nov 19, 2021 @ 11:23am 
Hello, thank you for providing an SFO version. Are the unit stats in par with SFO's latest update? Thx in advance.
Nerevarine Sep 12, 2021 @ 9:09am 
Is it my idea or the sea helms have no encamp stance so they cannot recruit any of their units from their ships?
Dictator Sky Sep 12, 2021 @ 1:03am 
@Flamboyant Schemer61
Hello, thank you for the excellent compatibility patch.)
However, there are negative points that I wanted to discuss.
Ship's whell and Fleet supplies
They give -30% of the content, this is too unbalanced. In any case, it was the SFO.
Using the example of how the SFO cut the supply abilities of the lords by 39%, you should weaken these buildings by 40-50%.
That is, to make a reduction in the content of 15-18% at the maximum level.
Ashram Sep 1, 2021 @ 3:29pm 
Didn't test it mutch but the campaign does load up so i'd say it's working.
CriticalM@ss Jun 25, 2021 @ 12:07pm 
Reporting an issue: This mod causes a UI issue in the game where the effects don't display the text and and get squashed together. Example, when you go to new campaign and are at the character select screen their faction/lord effects UI will not display properly
The Insane Hatter Jun 23, 2021 @ 5:39pm 
Hi, wanted to report an issue.

Aislinn's lothern sea guard skills will not benefit the exalted lothern sea guard from tyrion's faction in SFO.

Thanks for the mod, I loved it dearly.
137438 May 15, 2021 @ 8:44am 
since both sfo and sea patrol add skycutter, I believe need remove one skycutter,
Alastor May 7, 2021 @ 2:31pm 
there are now 2 skycutters which is pretty odd
LiquidThicc May 2, 2021 @ 9:54am 
Is there any chance of getting a description of the updates for today?
Flamboyant Schemer61  [author] Apr 29, 2021 @ 3:01pm 
well I already fixed it but steam is just not working for me. It was a small update anyways we dont need it probably
Plat1num Apr 29, 2021 @ 11:35am 
Hello, I noticed that there is two sheet with the same name under the melee_weapons_tables directory in the mod file you have updated today. I suppose that the duplicate file cause CTD after update. I deleted the AK_seahelm(which seems to be the old table from the original mod not to be removed), then I could enter the game with your new update. Hope to help you. lol
Nexram Apr 29, 2021 @ 11:19am 
thx man <3
D Liquid Apr 29, 2021 @ 9:31am 
Hey man, first of, a huge thank you for rolling back, it really helps those of us with problems. Second, do you think the problem might be between the new SFO High Elf Ressources + tech tree changes, and Aislinn from this mod?
Flamboyant Schemer61  [author] Apr 29, 2021 @ 8:18am 
dont worry I just rolled back to the older version. If ur launcher wont update ur mod u can contact me in dc and I can give u the older versions working mod
Kusanagi Apr 29, 2021 @ 8:12am 
It's only for the SFO submod. I was able to access my original save with just the vanilla Sea Patrol mod, but without the SFO submod.
Aiolia Apr 29, 2021 @ 7:53am 
CTD at boot since the update for me too.
Nexram Apr 29, 2021 @ 7:47am 
nvm now it started with the og mod and i even could load my safegame problably because im the only asur left and dont have any build navy armies
Nexram Apr 29, 2021 @ 7:40am 
shoud the basic mod (not togehter with this compability mod) run togehter with sfo? Because even without this mod and just with the original my game wont start. Strange because the mod doesnt got updated in a long time.
Nexram Apr 29, 2021 @ 7:29am 
Same for my 150 turn high elf campaign cant start the game anymore with the mod activated
Kusanagi Apr 29, 2021 @ 7:00am 
My friend, I just came from around half an hour of isolating my mod list after I came home from work today and found that my game crashes at launch. It's definitely this mod.

Can you please implement a rollback or so, so that my 90 turn Asur campaign isn't suddenly dead in the water?
Flamboyant Schemer61  [author] Apr 29, 2021 @ 6:08am 
@D Liquid
I literally just added a few missing columns in tables like "land_units" etc didnt add anything new but maybe it can do that sorry mate. write me in dc so maybe I can revert back to old version to give u that
@Tunasteak
probably a bug mate sorry
D Liquid Apr 29, 2021 @ 5:19am 
Unfortunatly this new update here broke my game, but it was working fine before. What was changed? Also i should add i have quite an extensive mod list with both SFO and OVN and a lot of other stuff (Including your events compilation pack) So i cant be one hundred % sure how the crash (CTD at boot) happens, all i know is i was playing earlier (dark elf vortex camp) and it was fine but after this update i cant start the game if this mod is enabled
Tunasteak Apr 29, 2021 @ 3:25am 
@Flamboyant Schemer61 when using this mod with SFO, if factionwide caps are on, Lothern Sea Guard start with 0\0 caps for me. Is this intended or a bug?
Flamboyant Schemer61  [author] Apr 29, 2021 @ 3:07am 
updated the mod. Lemme know if it has any problems
maca0147 Apr 16, 2021 @ 12:08am 
Hoping for an update! Thanks Schemer!!
marc.on.pluto514 Apr 5, 2021 @ 1:12pm 
dead?
NINA rojozangre Mar 7, 2021 @ 8:24am 
UPDATE ???

:steamhappy::steamthis::steamsad::steamthis::steamthumbsup::steamthis:
Wolf Feb 1, 2021 @ 7:06pm 
Please update. :tabbycat:
chorious Jan 29, 2021 @ 5:37am 
hoping that you fix it oneday
^Triumph Jan 24, 2021 @ 2:32pm 
No, I think the problem is the new skycutter unit on the mod it self.
Flamboyant Schemer61  [author] Aug 19, 2020 @ 4:56pm 
Strange I can use it without any problems but... Sorry guys really dunno how to solve that. DoN't even think its possible with a single submod and honestly, I would rather spent my time working on ovn lost factions cuz I dunno how I can fix this
Lordmitch2 Aug 19, 2020 @ 1:56pm 
Also have the same problem with this mod breaking alot of the UI. Seems to be mostly things added by SFO.
Malykriss Aug 17, 2020 @ 11:56am 
Here to also report the same issue as Blyckert. It's very odd, cause this doesn't occur for all effects. I believe it might just be the effects introduced by SFO (like armies in a region gaining melee attack).
Blyckert Aug 10, 2020 @ 9:06am 
Just a heads up, this mod breaks the UI, at least for Archaon. Research options don't show their effects, buildings neither. The top right menu doesn't show all the text. I've tried it with all other mods disabled, except for SFO, HESP and this one and the error occurs. Removing just this one (and HESP) from my extensive modlist removes the error.
chorious Aug 6, 2020 @ 7:01am 
So It works? Great !
Flamboyant Schemer61  [author] Aug 6, 2020 @ 4:27am 
updated the mod and added the factionwide caps thaks to @barney
Krimson Jul 11, 2020 @ 4:44pm 
It doesn't, they will be weaker than all other hefl units atm
Lickher_ish Jul 6, 2020 @ 1:43pm 
mod still works everyone
Solaire Jun 26, 2020 @ 8:42pm 
SFO is updated boiii
Ash May 13, 2020 @ 1:47pm 
Thanks for your mod, super helpful.

Would it be complicated to make a version adding the generic Sea Helm Lord to all HE factions? I think it would be awesome.
Discipline Officer Izumaru Mar 27, 2020 @ 10:57pm 
@Flamboyant Schemer61 something is up with the Sea Helm lord. cant quite place what it is, but he just lasts too damn long in melee with even duelist lords. I'll keep testing, but from what i've seen, something is wonky
Flamboyant Schemer61  [author] Mar 27, 2020 @ 11:27am 
yes
Wortelkop Mar 27, 2020 @ 6:48am 
so when i want to use this mod I have to activate to original one as well?
Flamboyant Schemer61  [author] Mar 3, 2020 @ 4:24pm 
thanks for the kind words mate, I'll be making a few more event based mods probably. And trolls for the trollking sfo submod still needs an update and will take a break to modding after that.
Mirakulas Mar 3, 2020 @ 3:17pm 
Ah thank you! shaky_rivers responded and the only thing NOT balanced would be his new lord Elarion the Grimm.

I am hoping that using the Mod Configuration Tool to toggle him off! Otherwise he is just going to get savaged...which could be funny /shrug

Anyway thank you for responding! We appreciate how attentive you are to updating these! I hope you don't burn out! Keep being awesome!