Europa Universalis IV

Europa Universalis IV

Governments Expanded
1,487 Comments
Papal States Oct 5 @ 8:22pm 
The Sortition Election of Florence is still broken, not featuring the Medicis candidate, I mean.
Raminos Oct 3 @ 2:52am 
Hello,

if you choose the spanish extended Missiontree and follow the new Era the second goverment reform ist no more selectable. Can you team have a look on it pls. Sorry for my bad english.
Melvasul  [author] Sep 29 @ 10:13am 
That number is nothing really important [you can manually input any number you want], the mod is up to date with latest game's version.
parspegame Sep 28 @ 11:16am 
The Paradox launcher says this mod was made for an old version of the game. Will it be updated?
Fruityland Sep 19 @ 1:05am 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
Fruityland Sep 19 @ 1:04am 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
SKSJoseon275 Sep 9 @ 3:24pm 
Good day. I am confused by tier 8 reform for Korea. Where it says "+5 production efficiency in national tax modify while we have our average autonomy above minimum under 30". What does this mean?
Thank you for any clarification!
Melvasul  [author] Aug 31 @ 7:32am 
This mod and ET are NOT compatible
久保山下 Aug 31 @ 7:28am 
I am having issues with this and ET as well, especially when it comes to countries with locked government reform (France and French Feudalism/Ancien Regime, England and Plantagenet government).

Some events that are related to government reforms are not firing correctly (Royaume de France, English Civil War, etc).
Jay DoubleU  [author] Aug 29 @ 10:22pm 
@Drunk Demoman

Thank you for elaborating on the ET compatibility question.
Drunk Demoman Aug 29 @ 7:34am 
It still works, but some stuff is broken. Can't increase gov. cap as choosing the option does nothing, some other stuff too.
manuelruipenedo Aug 27 @ 3:45pm 
thanks
Jay DoubleU  [author] Aug 22 @ 10:56pm 
@manuelreuipendo

Not tested or confirmed.

Presumed not, but unknown.
manuelruipenedo Aug 16 @ 4:09pm 
et compatibility?
Criiiiii Apr 24 @ 3:36pm 
@Gunteraz Also Hungary has a -200 Opinion on Moldova because they want like 2 provinces
Gunteraz Apr 20 @ 10:14am 
I like this mod but the -200 penalty for some nations wanting your province is really putting me off of it. For example as someone previously mentioned every country in indonesia wants the malacca province and has -200 relations because of it making it impossible to have any allies. Also Austria has -200 towards Hungary and Bohemia because they want the capital province, making any sort of friendly/diplomatic campaign towards Austria impossible for Bohemia and Hungary.:crying_yeti:
Luke Apr 11 @ 11:06am 
Nevermind by the way, I flipped to nestorianism as QQ and that's why the reform didn't work, sorry lol
Luke Apr 11 @ 11:03am 
Hey, I was playing qara qoyunlu and the "modernized turkoman federation" government type you're supposed to get in the mission tree doesnt seem to exist? completing the mission just causes me to reset my first gov reform and lose access to the default tribal federation that qoyunlu starts with
Killer215 Apr 4 @ 12:55pm 
For me the mod somehow started to cause crashes after 200 years, any idea why that might be?
Melvasul  [author] Mar 25 @ 12:24am 
During each elections there will be some random choices that will grant bonuses to the election

These bonuses can be either flat [like +10 Papal Influence] or be Modifiers applied to rulers for their whole life
Defence of the patience 2 Mar 24 @ 10:19pm 
Anyone mind explaining what specifically Factional Elections does - how do the "bribes" work?
Melvasul  [author] Mar 23 @ 4:07am 
This will be hard and fun to debug... I'll let ya know (:
Frenchfry Mar 22 @ 8:05pm 
I was just using this mod
Melvasul  [author] Mar 22 @ 12:47am 
What other mods are you using from the playset? or just with this mod enabled?
Frenchfry Mar 21 @ 3:16pm 
i ran game for a think a year or two in game and it didnt go away
Frenchfry Mar 21 @ 3:16pm 
It was off game start 1444 for malacca
Melvasul  [author] Mar 21 @ 1:04pm 
This is the first time I've ever heard of it...
could you give some more info?
for example, what year you see this happen, the reforms you had etc.


This mod does not add claims for countries, so it would not originate from that, if they do have claims is either from vanilla or other mods you might have active
Frenchfry Mar 20 @ 1:50pm 
I was playing with most of the expanded playset on Malacca and noticed that all countries in indonesia have a -200 opinion of Malacca due to wanting the province of malacca. I narrowed it down to this mod and was curious to see if the devs know abt this or have any fixes. If u do please lmk
Eluos Mar 17 @ 12:24pm 
Thanks for the explaination ! Huge work in all those mods and they brought me some nice new flavor in game ! Cheers
Melvasul  [author] Mar 13 @ 5:29am 
All the mods in the Expanded Mod Family do work together [they are meant to be in that way]

Some of them might work with other mods [like with Extended Timeline] so won't...
From the get-go we can say which would which [some mods are pretty "self-contained" and change no vanilla file], but with others is usually "try" :T
Eluos Mar 13 @ 3:44am 
Argh that's what I feared. I was confused by the facts the names were close.
So all the expanded mods in the expanded mod family I see when launching the game work together but they don't mix with europa expanded, is that it ?
Melvasul  [author] Mar 13 @ 3:23am 
Understood.

This mod is not compatible with EE and, seeing updates and such, is not going to be either.
Eluos Mar 12 @ 11:44am 
Hi Melvasul, I believe they are talking about mission 'Royaulme de France' (fra_royaulme_france) of the Europa Expanded mission tree (I am at least since I got the same issue which led me here).
In the same tree mission, it looks to me like finishing the 'Baillages' (fra_baillages) mission doesn't modifiy the Decentralized Bureaucracy government reform.
Fallen King Mar 10 @ 8:59am 
Well, I'm about 40 y into a new China game, using your FlavorEvents /Subjects /Splendor /Monuments mods alongside Eurocentric colonization, Realistic African colonization &
Slower colonization - and nohing untowards has happened - yet. So I guess it's a good sign.
Jay DoubleU  [author] Mar 10 @ 1:04am 
Thats extremely dependent on how those mods are implemented and as such i don't think i can give a universal assesment, you're most likely best off asking/checking those specific mods what they change
Fallen King Mar 9 @ 4:02pm 
Hi, are any mod in this expanded mods collection incompatible with mods that slow down colonization and limit to mostly Europeans?
Melvasul  [author] Mar 7 @ 11:20am 
Regarding Ancien Regime

what missions are you guys talking about? cause "Ancien Regime" is available ONLY if you do not have Domination DLC.

This cause if you have the DLC you will get the DLC "French Feudalism" reform, whereas if you do not you will get the Modded "French Feudalism" [which will enable it to be removed in favor of Ancien Regime via a Decision]
Olial Mar 7 @ 10:45am 
There could be issues in the late game scenarios, like Revolutionary France having French feudalism in tier 2.
I also find out that if the noble is not removed after activating the parliament that is supposed to disable the noble, there is a mod that changes government reforms, causing conflict.
Ceasre Mar 7 @ 12:04am 
hello,i finish the french mission to get the reform"ancien regime",but nothing changed,and it still is the french feudalism, so how can i get the next reform? plz help to solve this problem, thanks.
Numéro 116 Jan 26 @ 11:01am 
hello so i made three campaign with france and the french feudalism is not changed, ever.... i completed the mission to get to ancien regime and it just didn't do anything.
fnyb3rg Jan 19 @ 7:08am 
im guessing that the goverment reform part shouldnt be that hard since im assuming you can simply move the reforms so it fits into the right spots but idk how to mod so i could be entirely wrong
Jay DoubleU  [author] Jan 18 @ 6:28am 
@fnyb3rg
I hope someone will!
fnyb3rg Jan 18 @ 4:05am 
can anyone make a version compatiable with extended timeline?
pooki Dec 14, 2024 @ 9:54am 
What's inside the "domination" DLC to make it not compatible with your mod? I'm checking the files but I can't find the issue. I know there is one though.
NerdyJerky Nov 30, 2024 @ 10:36pm 
not compatible with ee
🙏BASED SURAEL🙏 Nov 13, 2024 @ 4:52pm 
@Ceyris
found a quick fix for the duplicated institutions, go to 'common' folder in Trade good expanded mod's folder and delete institutions folder inside it.
TurtleShroom Nov 11, 2024 @ 2:53pm 
I've encountered a SERIOUS bug in your Mod. I saw an Estate spit out a generated nation as a Republic, and I chose to play as it. I took the Peasant Republic Reform, and it spawned the Peasants Estate as intended.

HOWEVER, IT DID NOT ELIMINATE THE NOBILITY ESTATE. Now I have BOTH. That's absurd.
Playernator3000 Oct 30, 2024 @ 6:27pm 
I have a question, do you think it'll be possible to work on an Ante Bellum patch of this mod?

Many cool Government Reforms here but not surprisingly, doesn't work with Ante Bellum without some problems
camelmax06 Oct 24, 2024 @ 2:08pm 
Out of date :( Can you update it for the current game version pls? I wanna play with it but it keeps crashing my game on start
Scullex Oct 13, 2024 @ 5:05am 
who is the hero who is gonna make the compatch, it doesnt have to be this dev or the EE one