Stellaris

Stellaris

!!!Universal Resource Patch [2.4+]
1,321 Comments
Mx Artemisia Jun 30 @ 8:11am 
giga_sr_catalyst is conflicted between being in "EXCEPTIONAL_MATERIALS" (from Gigas) and "RARE_RESOURCES" (from this mod), just in-case the information is helpful. :)
MehDagon Jun 25 @ 6:03am 
also doesnt work for me had to fix it in conflict manager.
phuongn11 Jun 25 @ 4:01am 
yea, it still not workin:steamsad:
Precursor Jun 24 @ 1:07pm 
still not working, only material it shows from giga is supertensile the rest is acot resources. i did what was asked and this has not changed
OldEnt  [author] Jun 24 @ 12:32pm 
This mod goes to the bottom, resubscribe, verify integrity of files.
Precursor Jun 24 @ 10:30am 
still not working fully
cannot see sentient medal iodiizium and a array of materials
GBL20K Jun 24 @ 6:17am 
where do i put in load list dosent seem to show up ingame
OldEnt  [author] Jun 23 @ 3:43pm 
TTFTCUTS:
My apologies for the delay, was away. Thank you, now updated. I kept the original resource ids for backwards compatibility and added missing giga_sr_catalyst (oops!).

Thank you all for kind words and thanks TTFTCUTS and the team for gigawork!
이사우로스 Jun 23 @ 3:11am 
please update this mod.
Oxytoxy365 Jun 20 @ 9:05am 
the mod isn't displaying gigastructures resources anymore
TTFTCUTS Jun 18 @ 9:51am 
@Abyssaldemon sure did! I entirely forgot to send the changes over. Woops!

-----

As of our most recent update, Gigas has finally got rid of the old nonsensical internal naming of some of our resources, and updated most of the others with a mod tag:

sr_iodizium -> giga_sr_iodizium
sr_solar_energy -> giga_sr_bulk_matter
sr_magical_neutronium -> giga_sr_quasaric_energy
sr_psionic_sublimate -> giga_sr_psionic_sublimate
ehof_sr_negative_mass -> giga_sr_negative_mass
ehof_sr_sentient_metal -> giga_sr_sentient_metal

@OldEnt o7 you continue to do vital work for the community, I have said thank you many times, but it never gets less true.
Precursor Jun 18 @ 9:46am 
gigas updated but the lazy mods didnt bother to tell you probably, gonna need a hotfix
Abyssaldemon Jun 16 @ 7:51pm 
Seems that its not working wtih Gigas as of today :( Gigas released a new version, probably has something to do with it
alfharobby Jun 14 @ 8:41pm 
@Flash Git
For Stellaris +2.4.*
Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try moving it to the bottom, disable and than enable it again.

this line is literally being written in Bold at the Mod Description.

maybe you should desperately go to Mental Hospital to check your well being instead.
Ghost Fox Jun 12 @ 6:28pm 
@Flash Git:
And I quote, from the bolded part of the description: "if you have trouble getting the mod to work try moving it to the bottom". I dunno, maybe Orkz can't read bold text?
Flash Git Jun 12 @ 3:08pm 
@alfharobby shut your dumb face, it says it nowhere in the description where to put the mod
OldEnt  [author] Jun 9 @ 3:45pm 
Colonel Autumn: Now added.

Dave_12138: Now all resolved. Sorry, I don't often check notifications on GitHub.
Dave_12138 Jun 8 @ 12:08am 
I notice that a pr of github repository was ignored for a month. Will pull requests be merged?
Colonel Autumn Jun 4 @ 2:28pm 
@OldEnt: Hi there, can you add my strategic resource (Nickel) for the SDF in my mod - thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=3454724216
alfharobby May 11 @ 3:45pm 
@Dakkaboy, maybe you should read the mod description before asking about it.
the answer is put this mod on the bottom of your mod list.
Dakkaboy May 11 @ 12:05pm 
should this go at the beginning or end of the order
Silent0Death May 9 @ 12:04pm 
Doing gods work here.
Ghost Fox May 7 @ 12:29pm 
Have you checked the mod load order?
FLAVORTOWN 2, THE FLAVANING May 7 @ 11:49am 
Why isn't the PD resources shown
OldEnt  [author] May 5 @ 10:16am 
哈萨维682: Now included.
哈萨维682 May 5 @ 5:36am 
Can you make a compatibility for the new resource I added ?
This resource is coded as thl_spirit. Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2983419228
Generalisator Mar 14 @ 5:58pm 
False alarm it works.
Generalisator Mar 1 @ 9:14pm 
Sparble's Stellar Hyperconstructs [3.14.x]
Hydrogen and Cultrobium.

Which are already added.

I cant see these. Even with your mod loaded last. I use a few UI mods, but. Even in trade they are not listed, even with me using and prodcing them. Hit me up in the Den. Same Name.
OldEnt  [author] Mar 1 @ 5:42am 
@Generalisator, yes, but if you need a resource added you can drop it here too.
Generalisator Feb 28 @ 5:46pm 
Hi, are you in the STellaris Modding Den Discord?
OldEnt  [author] Feb 21 @ 4:05pm 
ATR, The wandering modder: now added.
ATR Feb 16 @ 7:13am 
Can you make a compatibility for the new resource I added ?
This is a resource called planetary material. Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3374126062
OldEnt  [author] Jan 26 @ 2:39pm 
Support updated.
UndeadGamePlayer Jan 15 @ 9:44am 
I figured out the armaments not showing up in the galactic market after the galactic market formation issue. The Military Enhancement mod needs an event added in a file in an events folder in the mods base folder (I dont know exactly the code to create it properly in a mod myself.)

The galactic market commodities unlike the non-galatic market ones are added via a triggered event/script. In the base game this is in Stellaris/Events/on_action_events_2.txt in the Market forms (notifying the new host) section.

In this part of the code: immediate = {
there is enable_on_market = resourcenamehere
I got it to work by adding enable_on_market = sr_armaments under the rest. However, because this is a triggered event, this must be in the code BEFORE the galactic market is formed or it wont be added.

Yay laymen coding knowledge paying off!
UndeadGamePlayer Jan 13 @ 6:27pm 
Nevermind, its an issue with Military Enhancements itself.
UndeadGamePlayer Jan 13 @ 5:24pm 
hmm when I join the galactic community I can no longer sell or purchase armaments via the market. Everything shows in the general resource UI though. Is there someway i can get those resources into the market again?
Theguywitharifle Jan 7 @ 11:19am 
does the mod work with ui overhaul dynamic?
OldEnt  [author] Jan 5 @ 11:02am 
软肋: Please give Steam Workshop mod id or mod name in original language, I cannot find the mod.

All other mods mentioned in the comments below are now supported, thank you for reporting and constant support.
软肋 Jan 3 @ 2:25am 
Does this apply to the Scientific Revolution module? I have it, but can't see the conscious life resources of the Science Revolution mod.
Mystic Dec 22, 2024 @ 12:04am 
Does this work with 40k Age of Indomitus mod ? I have it but can't see any of the resources from the 40k mod.
Wiirlak Nov 23, 2024 @ 2:26am 
I added a Crisis resource in my mod, Wiirlak Additional Civics & Origins [3.14] : https://steamcommunity.com/sharedfiles/filedetails/comments/2425550468
wiirlak_ac_resource_maelstrom_shard
Questionable Nov 8, 2024 @ 4:24am 
It does still work, just make sure its at the BOTTOM of your load order
BasicGeoduck841 Nov 3, 2024 @ 5:22pm 
this doesn't seem to work for acot or gigas anymore sadly
Pringalnator Nov 1, 2024 @ 11:58am 
Thank you for making this mod and putting in the time and effort to bring us all this!
-TAT-Vibranium Oct 31, 2024 @ 9:46am 
this mod use two new resources. Can you add this https://steamcommunity.com/sharedfiles/filedetails/?id=2778216767 sr_ibm_antimatter_warhead , sr_ibm_darkmatter_warhead
Fetfrumos96 Oct 30, 2024 @ 4:52am 
a new dlc grand archive has been released, please update the mod to the latest version 3.14.1.
SMN665 Oct 26, 2024 @ 1:31am 
I have it added on the bottom of the mod loader, but my game is crashing, I have gigastructures, planetary diversity, ui overhaul plus another bunch of mods :( i couldn't find a way to make it work
NiNmari Oct 13, 2024 @ 1:02pm 
thanks:burozombie:
https://steamcommunity.com/sharedfiles/filedetails/?id=3347194603
Adds 3 rare resources:
OF_magicminerals
OF_magicalloys
OF_rune