Left 4 Dead 2

Left 4 Dead 2

Sprite Cranberry instead of Cola
9 Comments
blobbert Oct 6, 2024 @ 9:35am 
Fergus
kuru Nov 16, 2023 @ 1:10pm 
WANNA SPRITE CRANBERRY?!1113@
Jimmy Bob Dec 28, 2018 @ 5:29pm 
the answer is clear
Dreadder Dec 22, 2018 @ 7:02am 
its the thirst thirstiest time of the year
Mr. Cat (Real)  [author] Dec 18, 2018 @ 5:59pm 
Oh, no, I know WHERE the textures are being applied, the problem is precisely that the textures on the logo and the textures on the soda itself are the same texture.
Royce the Charralope Dec 18, 2018 @ 5:55pm 
Default files can be pain to mess with. Making parts of a texture glow through $selfillum helped me figure out where a part of a texture applies to a model. There are several methods to apply a $selfillummask, I prefer a seperate .VTF file, using its RGB layers to mask the area the glow should be applied to. If the default texture has an unused alpha channel, you can use that instead.
Mr. Cat (Real)  [author] Dec 18, 2018 @ 5:24pm 
Unfortunately the soda itself uses the same VMT as the logos, and the texture is overlayed on top of another texture. It's a complex mess. To really change it, I'd have to modify the model itself or find out exactly what textures are being added together. I could do it, but it's such a mess I didn't bother for the initial upload. I might mess with it later.
ygato Dec 18, 2018 @ 2:13pm 
jenial
Royce the Charralope Dec 18, 2018 @ 8:19am 
This looks like ground chalk. Are you sure you didn't forget something? Like adding the "$translucent" parameter to the liquid's .VMT? I don't know about your 60 subscribers there, but I sure as hell wouldn't drink ground chalk.