Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Rework
137 Comments
Wrath_of_Janos Jul 24, 2023 @ 2:13am 
nice
arkanikorde Aug 26, 2022 @ 11:16am 
For the Lady!!!!
Zaylidin  [author] Aug 26, 2022 @ 9:14am 
I'm working on an overhaul right now.
:haloduelist: The BETA will be live tomorrow :haloduelist:
arkanikorde Aug 26, 2022 @ 7:50am 
Will you update it for the III? Bretonnia isn't the same without you...
Dark Aug 7, 2022 @ 2:31am 
My FAVORITE bretonnian mod
leefleming2 Jun 13, 2022 @ 12:58pm 
Great MOD! The additions and changes you've done really make it more thematic!
Zaylidin  [author] Nov 11, 2021 @ 10:12am 
Excellent, I'm really glad to hear that! :8bitheart:
Paucopa Nov 11, 2021 @ 10:03am 
ok, ty, playing with that mod and i love it :D
Zaylidin  [author] Nov 9, 2021 @ 2:57pm 
It still works, but I recommend using this mod instead as it continues to be updated and is more feature rich, its basically what this mod was originally meant to be:
https://steamcommunity.com/sharedfiles/filedetails/?id=2350055110
Paucopa Nov 9, 2021 @ 11:07am 
Does this need update?
A.Pot Oct 6, 2021 @ 4:01am 
I really like some of the ideas of this mod. Is it possible if you could make a separate version that only affects the economy such as the increased Peasant Cap while the 3rd level Farms and Industry do not have any penalties?
arkanikorde Mar 25, 2021 @ 7:22am 
I make a test with the Overhaul: Definitive Edition. It make Industry/Farm combinaison with less malus (when here it's a little bonus). I like the guild hall idea (it sound like a Blue Blood hall in the lore). I have already a lot of new Bretonnian Units so if on day you make a compatobility with these two mods (rework and technology) I will use theme. ^^
Zaylidin  [author] Mar 25, 2021 @ 6:16am 
If you want them together, try my Overhaul: Definitive Edition, It was literally made to combine them ^^
arkanikorde Mar 25, 2021 @ 5:56am 
Thank you for zis beautifull work! I have found a incompatibility (cause crash to destop when I launch the game) betwin this two mods "Lily's Bretonnia Rework" and "Lily's Bretonnia Technology Expension". I don't know where the problem come from (or if it's normal). But It's sad we can't play with these mods together ^^
Zaylidin  [author] Jan 24, 2021 @ 11:01am 
@voiceofreason467
not sure honestly, but probably not.
voiceofreason467 Jan 24, 2021 @ 10:01am 
Is this SFO compatible?
cybvep Jan 14, 2021 @ 5:49pm 
How about making the final Errantry War battle harder? It was thematic, but disappointing challenge-wise :).
Zaylidin  [author] Jan 13, 2021 @ 5:18am 
@Sciarra di Tilea
This is a really old one.
If you want the latest, go for Overhaul: DE or Overhaul & Unit Pack: DE.
Sciarra di Tilea Jan 13, 2021 @ 5:15am 
Hail to you, Magistress. Is possible put some order in your collection? I really can't understand which is latest and most complete Bretonnia pack. They seems really similar... Thanks
Zaylidin  [author] Dec 31, 2020 @ 8:38am 
@minoreror
I'm not experiencing that myself. It could possibly be due to another mod you are using? Its so hard to know with so little information, sorry.
minoreror Dec 31, 2020 @ 8:31am 
Crashes my game when i try to start it with this mod
Zaylidin  [author] Dec 25, 2020 @ 9:09am 
@cybvep
Yup, it is up to date with the new version.

I also like things less expansive sometimes, and I do feel like I went too far with the definitive edition in places, which is why later down the line when I've not got so many things to do I might make a new version, but that is yet to be concrete plan.
cybvep Dec 25, 2020 @ 9:05am 
I think that this version is still working, though? It's less expansive, some players like that :).
Zaylidin  [author] Dec 25, 2020 @ 8:56am 
@cybvep
Good ideas! It's been a while since I was playing with this version but I have foot squires in the tier 3 barracks in my definitive edition. Perhaps I should changes things up like you suggest.
cybvep Dec 24, 2020 @ 7:17pm 
Minor suggestions for consideration:
1. Make Pegasus Knights (the standard version) a tier 3 unit and Royal Pegasus Knights a tier 4 unit so there is better progression in the building chain (Pegasus-Royal Pegasus-Royal Hippogryphs) and Bretonnia can use standard non-Royal fliers earlier, improving early- and mid-game army variety (sth which they really need). Pegasus Knights are tied to the Knight's Vow BTW, so them being a tier 4 unit makes no sense IMO. Even Questing Knights are tier 3.
2. Make Foot Squires a tier 3 unit which is the tier they belong. This doesn't make them better, just gives Bretonnia earlier access to such units. Foot Squires being a tier 4 is funny because even Skaven get Stormvermin at tier 3 and Skaven do not rely on their infantry too much, either. The Empire gets Greatswords at tier 3 as well. Tier 4 building can give some sort of buff instead, like a global +1 recruitment rank to infantry units or a stronger local one (sth like +3).
Zaylidin  [author] Dec 24, 2020 @ 4:07am 
@CaptainTeemo
They have better stats, splash damage, more armour, health ect.
It makes them more lore accurate.
안아줘요 Dec 24, 2020 @ 1:42am 
Why does my grail guardians have 18 units?
Zaylidin  [author] Dec 4, 2020 @ 4:16pm 
@Galgus, Thanks for the feedback, I'm glad you enjoy my mod!
Galgus Dec 4, 2020 @ 2:48pm 
It'd be nice to have the economy section of this as a stand-alone mod for more compatibility,but I've been enjoying this.
Zaylidin  [author] Nov 11, 2020 @ 3:01pm 
@hunte006, glad to hear!
hunte006 Nov 11, 2020 @ 1:27pm 
It seems that you fixed it since it works now.
Zaylidin  [author] Nov 10, 2020 @ 4:35pm 
@hunte006, thanks for letting me know. I'll take a look and see what I can do.
hunte006 Nov 10, 2020 @ 4:27pm 
For some reason this mod causes my game to crash on start up but the definitive version does not.
Zaylidin  [author] Nov 5, 2020 @ 2:49am 
@sanguine rex, Not as far as I know.
sanguine_rex Nov 4, 2020 @ 8:45pm 
Is this compatible with sfo?
FrenzyBee Oct 23, 2020 @ 9:21am 
Any chance you can make a sort-of upgrade mechanic similar to the Greenskins but exclusive to Knights?
Ciaphas Cain Sep 23, 2020 @ 12:33pm 
Cool, I thought as much! Cheers matey!
Zaylidin  [author] Sep 23, 2020 @ 12:16pm 
@Neferata13, No, that's separate from this mod.
Ciaphas Cain Sep 23, 2020 @ 9:17am 
Does this include your tech update that you did?
Zaylidin  [author] Sep 1, 2020 @ 2:08pm 
@FatShady, you are welcome :8bitheart:
FatShady Sep 1, 2020 @ 12:14am 
I appreciate that you split up all of your Mods. It is helpful and respectable. This mod for Bretonnia helped make Co-op campaign with a friend that much better. Thank you.
Ezekiel Jul 19, 2020 @ 4:52am 
Looks great so far. What you could look into is how negative Traits for Bretonnian Lords are being handled. I think the "lazy" and "perverse" negative Traits are super annoying and it is unclear how long Lords have to stay at a Chapel to remove those. The whole Mechanic of acquiring and removing them is annoying. Would also love to see a rework of Bretonnian Tavern/Brothel Building. Maybe split the Brothel from the Tavern and make it an extra Building that also comes with a strong positive besides the negative Effect ?
Zaylidin  [author] May 23, 2020 @ 11:16am 
@Zoger
Thank you for the feedback! <3
Zoger May 23, 2020 @ 9:42am 
looks like a great mod ... thanks for all the effort :)
HELL FARMER May 22, 2020 @ 7:34am 
Lady Bless You
Zaylidin  [author] May 21, 2020 @ 12:43pm 
@Elector Count of Sylvania
Ofcourse.
New updates means updating all of my mods... again.
HELL FARMER May 21, 2020 @ 12:33pm 
Thanks, I did use alot of mods but not many for bretonnia specific mod.
but since the new dlc update, my old mod have all been broken so I can't figure out right now.
Zaylidin  [author] May 19, 2020 @ 10:54am 
@Elector Count of Sylvania
Thank you for mentioning, I had tested this with my technology mod ofcourse so i'm surprised to hear it is causing a conflict for you.
As for the economy issue, I don't know if you might be having issues because of other mods you are using or that a new update has caused it to not function properly, I'll have to take a look either way.
HELL FARMER May 19, 2020 @ 9:24am 
also, the peasant cap seems broken as well. at turn 2 as lepanse. I recruit 4 peasant(11/18), and then the UI show me I already get 33% penalty. i haven't build any farm so i don't know if it real hurt my economy
HELL FARMER May 19, 2020 @ 8:52am 
interesting, this mod conflict with Lily's technology.
I can't even enter the menu with two mod on