Arma 3
Enhanced Movement (ACEX Fix)
53 Comments
Kile467  [author] Nov 5, 2022 @ 5:05am 
@Comunista_CZ It was added to ACE months ago.
Comunista_CZ Nov 4, 2022 @ 3:48pm 
Where can I get acex mod?
Kile467  [author] Dec 12, 2021 @ 11:11am 
Hello everyone. Enhanced Movement Rework seems to be working fine and have a persistent maintenance. Use that mod instead!! The devs are awesome!
Kile467  [author] Dec 6, 2021 @ 4:47pm 
I've been looking different things and I received some help from a close friend of mine. ACE conflict seems way different than the one we all suffered a couple of years ago. We will try to fix it in the upcoming weeks!
Fredipedia Dec 4, 2021 @ 5:19am 
As last time when this happened, the white plastic chair still does work as intended, most (didnt test all) other chairs do not
Kile467  [author] Nov 30, 2021 @ 4:33pm 
I have checked the invisible walls EH places in order to avoid collision issues with items that don't have a walkable surface in Arma Vanilla, and it seems to be disabled as intended. That was the issue EH had with ACE three years ago when I published this mod, and that's what this exactly fixes.

It seems that this bug is not the cause anymore, but more related to the mission.

I've tested it in server side and un eden editor. In eden it worked perfect, but the issue came playing in the server.

If anyone find a new info, please share!
Kile467  [author] Nov 30, 2021 @ 1:26pm 
Yup. I experienced that playing today.

Do you know if the original Enhanced Movement is working nice, and mine is the one with the bug?

@godgutten
godgutten Nov 28, 2021 @ 6:53am 
Okay so in the first update where ACEX merged with ACE then they broke ace sitting in general. Now a few days ago they updated ace and now sitting works. But you still hover if you have Enhanced Movement enabled.

Would there be any way you can update this mod to work agien? Cuz it seems like the ace team doesn't want to fix this since this has been a common problem between Enhanced Movement and ACEX/ACE since 2017/2018.
Napalm Oct 27, 2021 @ 12:22pm 
Just some news guys.. ace team already knows about fucked up sitting. They said it will be fixed with the next release...
Scrooge Oct 23, 2021 @ 1:40pm 
yeah same new ACE update fucked up sitting
Kile467  [author] Oct 23, 2021 @ 4:31am 
@Napalm

This mod doesn't have any ACEX dependency inherently, so it should be working as usual. I will do some testing playing ACE withut EH and see if ACE didn't broke sitting themselves.

@Sycholic

Should work, yeah. This mod is a mirror from the original with an old fix for the sitting ACEX feature, disabling a config option of EH. I didn't test it, though, so let me know if the rework mod works with this version!
Napalm Oct 23, 2021 @ 4:13am 
Well AceX was merged with the original ace, can you somehow update this? Because sitting does not work again... Thanks
SycHolic Sep 20, 2021 @ 4:30pm 
@Kile467 Think Squito was asking if this mod will act as a replacement for EH and allow EH Rework to run still.
Ie. this mod being the EH dependency instead of the original. if this mod is basically exactly EH but with a few code changes it should other then A3 Launcher might cry the dependency is missing but shouldnt matter as IG all classnames/etc should be valid still, long as you didnt change any of that.
SatangLee Apr 26, 2021 @ 11:46am 
Sorry @kile467
I run a small clan server that can accommodate 14 peoples.
I want to refack your Mod
Enhanced Movement (ACEX Fix)

so that I can access it faster. I'd like to know how to get permission for this so be able to upload it to whorkshop for internal use...
Thank you for reading it
blackspade Apr 1, 2021 @ 6:05pm 
@Kile467, I think he was asking for permission to use your work on his private server
Kile467  [author] Mar 28, 2021 @ 11:12am 
What do you mean? @Satan
Kile467  [author] Jul 12, 2020 @ 5:33am 
@[HC] Spuito56 This is an independent mod from the original and the rework versions.
Spuito56 Jul 12, 2020 @ 1:37am 
and also does this work with Enhanced Movement Rework ?
Spuito56 Jul 12, 2020 @ 1:36am 
Do I need to download the original aswell ?
Iban May 1, 2020 @ 10:55am 
is this mod serverside or clientside?
Kile467  [author] Apr 29, 2020 @ 8:09pm 
Pbos are signed by me, and you have the bikey in the keys folder. Unless BI changed the sign format, it should work properly.
Oh crap, it's him! Apr 29, 2020 @ 5:44pm 
Issue is still in the wild. But it seems that your mod isn't signed correctly :/
Kile467  [author] Apr 5, 2020 @ 11:22am 
Will make some tests and see if this was fixed by the ace team. Will remove if it works well now! Thanks!
SycHolic Apr 5, 2020 @ 2:01am 
Still works. Never knew AceX and EH were conflicting. https://steamcommunity.com/sharedfiles/filedetails/?id=2048958949
Syroth Mar 3, 2020 @ 6:38am 
thanks!!! :)
Kile467  [author] Feb 19, 2020 @ 6:00pm 
Description updated guys. Sorry for the delay. Haven't tested this solution with the new versions of ACE and ACEX, so it could be already issued by the ACE or Badbenson himself.
Syroth Feb 19, 2020 @ 11:46am 
lol i have no idea what this does. I might want it. I might not. No one says what it does.
Drod™ Feb 16, 2020 @ 11:50am 
@Kyle467 needs a little fixing, probably just a different line
diveyez Jan 9, 2020 @ 1:54am 
Seems to be broken again after the update
Nichols Nov 11, 2019 @ 7:14am 
@Kile467 What is this fixing that is broken with the original mod?
Ghost Nov 6, 2019 @ 6:17pm 
ok, yea.. I've been trying to figure it out.. thanks, I'll keep looking
Kile467  [author] Nov 6, 2019 @ 5:18pm 
babe_nvg is a thing with EM, but it is a different feature. Mod incompatibility maybe
Ghost Nov 6, 2019 @ 8:55am 
what is the issue that this is fixing? I have been getting a babe_nvg error that I can't figure out & wondered if it had something to do with enhanced mov or vis not playing well with another mod..
Wardogleader59 Oct 16, 2019 @ 3:58pm 
Been trying to figure this out so I figured I'd put this here as well as the main mod. Does anyone know how to remove the weight limit modifier for EM? I use an invisible backpack mod but I carry so much stuff It takes forever to actually perform the animation.
[Λ]Farsight Sep 28, 2019 @ 9:25am 
That's fair, I'll ask and see what he says.
Kile467  [author] Sep 28, 2019 @ 8:16am 
@Warlocc Total replacement. It is a modification from the original.
@Farsight Ask EM first. This mod isn't mine, so... Check EULA of EM.
[Λ]Farsight Sep 27, 2019 @ 4:29pm 
Would you be willing to allow me to add this into a mod I built for my group until EM gets fixed please?
Warlocc Sep 27, 2019 @ 4:23pm 
Is this a total replacement or does the original need to be run alongside this?
diveyez Feb 13, 2019 @ 12:33am 
I turn it off in player client menus and its still happens in dedicated server, if you could guide me in the right direction. Much appreciated.
diveyez Feb 13, 2019 @ 12:26am 
Hey Kile467 how do I disable the walkable surfaces?
Spinetta Feb 10, 2019 @ 8:59pm 
This might help someone... https://www.youtube.com/watch?v=N8mi03m6cZY
Kile467  [author] Feb 4, 2019 @ 6:31am 
Nope, it works. You have to disable the walkable surfaces. We are using it 90 people in a unit and none of us has any problem with it. Just look at the walkable surfaces!
diveyez Feb 4, 2019 @ 2:36am 
Your version still floats them above the chairs as well. Lol
Kile467  [author] Jan 29, 2019 @ 1:37pm 
I think that the original one is indeed still broken.
gheoss Jan 29, 2019 @ 11:20am 
Hello, is this still broken? cant get it to work.. still sitting floating over the chairs...
Schwaggot Jan 9, 2019 @ 6:45am 
Ok thx.
Kile467  [author] Jan 9, 2019 @ 6:35am 
@Schwaggot I'm quite busy atm, but you can look in the Enhanced Movement chatbox for the actual change I made. It's only a change of a variable name in a single sqf file.
Schwaggot Jan 8, 2019 @ 1:03pm 
Is there a repo like Github or something or can you describe what you changed, please? We have a very customized version of em and cannot simply replace hit. Any help would be much appreciated.
diveyez Dec 25, 2018 @ 2:46pm 
We can sit.
Kile467  [author] Dec 24, 2018 @ 10:44pm 
It doesn't look like it!