Project Zomboid

Project Zomboid

Nocturnal Zombies Fixed v1.2
57 Comments
TerryADavis69 Jun 25, 2024 @ 4:21pm 
Does this make the zombies actively seek out the player or just highten their senses and make them wander around? If I am perfectly hidden in my base will zombies still try and break in?
_Killer_TeleTubby_ Mar 18, 2024 @ 4:02pm 
ik the mod says dont sleep at night but i like this mod cus it makes reinforcing bases more rewarding, seeing zombies fail to get in under moonlight is awesome. also yk that moment when your coming back from a loot run and the sun is going down so youre stressed, well now the zombies come out aswell
kahbee Mar 2, 2023 @ 12:54pm 
Did a lot of testing with this mod. The speed doesn't work, but the hunting instincts do work in singleplayer. Its pretty great.
On a dedicated server, this does nothing nothing. Is too bad because this mod is really cool.

Hope someone out there updates it one day to work in multiplayer. It really makes zombies a scary threat.
MKB Jan 31, 2023 @ 5:26am 
Still works?
Trombonaught Oct 11, 2022 @ 8:21pm 
Hmm I didn't see the speed boost during the hours indicated, but I must have had a conflicting mod.
star  [author] Oct 11, 2022 @ 7:29pm 
@Trombonaught, Actually, the mod adds speed, but only at night. By morning, the speed of the zombies is restored. (or may be speed mod feature doesn't work anymore?)

@all, Yes, I forgot and abandoned this mod, but usually I make mods so that they do not require support. And if I see a detailed bug report, I MAY accidentally fix it. No promises.
Trombonaught Oct 11, 2022 @ 12:51pm 
If you're wondering if the mod works, right now it definitely works with the stable game. I'm also using Random Zombies as well as Night Sprinters, no bugs. This mod does not appear to be making sprinters or adding speed, but it does appear to make zombies wander more at night. Highly recommend.
Jimbo May 18, 2022 @ 4:50am 
I used this in my present day (41.63) sp build with random speed zombie settings. It definitely does work and pretty much as expected with at least most, if not all zombies sprinting (on v high pop so generally hide at night).

Decided to post this for anyone's future reference and also because they stop sprinting at 9am (becoming slow walkers) which seems a little late for me.
★ John Security ★ Oct 11, 2021 @ 10:05am 
outdated indeed :bleach:
meis. Aug 29, 2021 @ 6:16pm 
OUTDATED
NakiriFoxCN Jul 19, 2021 @ 6:21pm 
Can it be used with Sandbox+ or Customized Zombie in B41?
Kolljak Jul 16, 2021 @ 9:05am 
Figured out my issue i had nightsprinters and noturnal zombies fixed enabled. causing weird times for speed.
star  [author] Jun 11, 2021 @ 4:27pm 
It's for b 40. I guess there was no b41 in 2018.
But it should work with b 41 too.
Nabe Jun 11, 2021 @ 12:45pm 
I have a question, this mod works for b 41?
aquelarrefox Jan 28, 2021 @ 6:45am 
well chamblers and walkers would be fine then, thanks!
star  [author] Jan 27, 2021 @ 9:05pm 
It should be compatible.

I haven't tested it with runners. So I guess runners will be super runners at night and it won't be realistic enough. I hope one day I update this mod to include runners.
aquelarrefox Jan 27, 2021 @ 8:03pm 
good, its compatible with sandbox mod to get porcentages of runners or walkers?
star  [author] Jan 27, 2021 @ 2:08pm 
The mod ignores sandbox settings.
aquelarrefox Jan 27, 2021 @ 1:52pm 
question, in the options overwrite the world creation option: day night activity? or changing it changes how the mod works?
3lackrose Nov 29, 2020 @ 1:40pm 
Seems to work in 41.47 as during the night i notice zombies roaming toward my character's area more actively, during day they are rather passive otherwise.

I haven't noticed their speed being significantly different than usual during night, maybe it's not working in IWBUMS or the boost wasn't too significant -- or i just didn't happen to meet them at that specific hour frame.

It's a good mod to make nights an ideal time to seek refuge/hide in some building rather than staying in the open.
Woldren Oct 31, 2020 @ 10:31am 
the mod perfectly works on my server
star  [author] Oct 31, 2020 @ 9:52am 
Last update may be in 2016 but no crashes. Depends on the mod.
Siberian Frontier Oct 31, 2020 @ 9:17am 
last update is in 2018. no need to add this mod to your mod list unless you need 999 crashes.
Woldren Aug 16, 2020 @ 2:19pm 
As The Prodigy said: Does this still work?
TheProdigalGoob™ Dec 13, 2019 @ 3:43pm 
does this still work?
VelxraTV Nov 21, 2019 @ 6:01am 
Please update for build 40. Really miss having NZ.
planetalgol Oct 6, 2019 @ 12:48am 
Thank you so much! :)
star  [author] Oct 5, 2019 @ 11:58pm 
You may include it in any packs.
planetalgol Oct 3, 2019 @ 4:27pm 
Hi Star! I was wondering if I would be able to put your mod into the server mod for my server, Monghell? I'd include a credit and link.

We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.

No worries if not!

Anyways thanks for the great mod, it adds a lot to the server! :)
Wrenny Sep 7, 2019 @ 7:31pm 
Beware The Night Hunter challenge:
Zombie spawn rate: Very Low
Zombie Sight, Smell, Hearing: High
Zombie Toughness: High
Zombie Strength: High
Activeness: Nighttime Only
Infection: None
Horde size: 5 max.

Super Survivors Mod: High spawn rate, Medium hostility chance, Normal Bravery.

Have this mod on too.

It's really terrifying and fun.
VelxraTV Aug 18, 2019 @ 8:29pm 
I think many people would enjoy a standard NZ and a hard/challenge version. It seems it would be simple enough to just reupload with new values. =)
star  [author] Aug 18, 2019 @ 7:26pm 
Sorry, I forgot that there is lua checksum. You may upload in workshop you own fixed version.
star  [author] Aug 18, 2019 @ 7:19pm 
See this part of code:
local chance = 0; --means 100% chance
if hour < 22 and hour > 5 then
chance = 200;
elseif hour >= 22 and hour < 23 then
chance = (23 - hour) * 100;
elseif hour > 4 and hour <= 5 then
chance = (hour - 4) * 100;
end
star  [author] Aug 18, 2019 @ 7:17pm 
When I played with friends it was hard enough on default game settings.
Anyway, for this, change only a few numbers in the mod code if you are server admin.
VelxraTV Aug 18, 2019 @ 7:09pm 
To give people more options and after awhile the default NZ feels to easy with such short hours.
star  [author] Aug 18, 2019 @ 7:08pm 
Why?
VelxraTV Aug 18, 2019 @ 5:18pm 
Can we have an alternative version where zombies begin extended roaming by 9pm, starting at 11pm they have full speed until 6am, and extended roaming until 8am?

Love the mod and it is a must have. I would just like to see it enhanced.
k9 Jul 29, 2019 @ 2:39pm 
is there a working mod with walking zombies at night only, without getting swarmed?
al Jul 4, 2019 @ 7:44am 
This mod is excellent for challenge but one fatal flaw is that it constantly drags horde of zombies into you regardless of whether or not you take down (though not silently) few distance away from horde. I take down a couple inside a house using knife and kill couple more who approached after hearing the ruckus but then swarm of zombies proceeds to greet me in a pack of 10 ~ 20.

I guess I will use to sandbox settings for now and enable it again when I want some hardcore gameplay.
Armorguy1 Apr 27, 2019 @ 6:23am 
@star: thanks. I like honesty in modders. :)
Crazed Dutchman Feb 24, 2019 @ 12:42am 
neat
star  [author] Feb 23, 2019 @ 1:56pm 
I know my mod better than anyone else: bugs, optimization, performance, how it works, is it finished etc. So I can describe if it's good or not. It will be my opinion. And one number is better than wall of text.
Crazed Dutchman Feb 23, 2019 @ 7:18am 
what is it with modders putting quality % on the page? Im genuinly curious!
Nexene Feb 14, 2019 @ 7:41am 
Such a great mod!
Atlas1205 Feb 3, 2019 @ 8:16pm 
This is somehow better than the official Nocturnal Zombies setting. The community has yet again shown more competence than the game devs themselves.
VelxraTV Jan 30, 2019 @ 2:05pm 
agreed
DeadlyDanDaMan Jan 30, 2019 @ 1:55pm 
Just wanted to say thanks for fixing this mod. It's an absolute "must have" IMO, and I think the Dev's should really just put it straight into the game.
VelxraTV Jan 13, 2019 @ 3:43am 
Which is why I am asking for faster shufflers...
star  [author] Jan 13, 2019 @ 2:11am 
Even now it looks ridiculous when a creeping zombie flies at a running speed. Don't you think so?)
VelxraTV Jan 12, 2019 @ 6:14pm 
Could we have a version with even faster zombies at night? Preferably without changing them
to sprinting.