Stellaris

Stellaris

Rich Galaxy
133 Comments
madmaligor Sep 29, 2023 @ 4:28pm 
Amazing mod that has been one of my favorites for some time, hopefully the creator is able to fix it soon.
Anon of the Sea Sep 23, 2023 @ 11:30pm 
crashes on game startup load
Hermit Sep 15, 2023 @ 1:45am 
Update because it crashes with Caelum
S3V3R Jun 7, 2023 @ 9:55am 
Seems to be working still? Please notice that this mod is simple and unlikely to find problems as the game updates. Correct me if I'm wrong.
Atrion May 22, 2023 @ 2:12pm 
Could you update this mod? thanks.
Akr1lo Mar 22, 2023 @ 10:26am 
NEED UPDATE plz
Grimmy45 Oct 29, 2022 @ 12:49pm 
is this mod also able to reduce habitable worlds? Would be a neat functionality
Duster71 Aug 7, 2022 @ 12:06am 
Great Mod ty.
Teknomage01 Jul 16, 2022 @ 2:11pm 
The event command doesnt work, but this one does:
event RichGalaxyEvents. 1 0
Wings of Glory May 27, 2022 @ 11:01am 
does it work with 3.4.3?
S3V3R Mar 18, 2022 @ 4:26pm 
Tested for crashes, works perfectly.
Voyager Mar 2, 2022 @ 8:46am 
Crashes in 3.3 for me.
PitGrunt Mar 2, 2022 @ 7:09am 
Indeed, Loved using this.
SassyMcNasty69 Jan 20, 2022 @ 1:55am 
This mod is no longer compatible with the "Launcher" - as shit as the launcher is.
Oldhip Nov 14, 2021 @ 9:36pm 
just curious which version this is updated for ?
MajorChimera745 Oct 11, 2021 @ 2:46pm 
it needs another update, it won't let me play current version of the game with this. thank you for the mod.
DrBLOOD95  [author] May 1, 2021 @ 11:22am 
I have updated the mod with your code, I will do the same with bigger colonies.
Septarius May 1, 2021 @ 8:40am 
Ok, link sent* via discord.
DrBLOOD95  [author] May 1, 2021 @ 12:48am 
Sure I can check that
Septarius Apr 30, 2021 @ 4:30pm 
@DrBLOOD95 I have a personal patch mod to allow the menu for just the host in multiplayer games as well as single player.
I got the idea from a couple other mods that were using single fire events to determine the host of a multiplayer game, I think one was dynamic difficulty it has been a bit. And that similar technique has worked with rich galaxy.

It also applies the the rich galaxy changes immediately after "Done" is clicked. Single player would apply it after one day, so the changes to your home system would not be available until you unpaused. Multiplayer was already immediate because of the way the event worked.

So far it has worked games with friends but I haven't had a chance to test it a lot but no side effects reported.

If this is something you are interested in incorporating, I can send you the workshop link in discord or your preferred method.
DrBLOOD95  [author] Apr 26, 2021 @ 6:53am 
mod has been updated and should work properly.
DrBLOOD95  [author] Apr 23, 2021 @ 1:25am 
Hi there, I am waiting for a stable version of Stellaris 3.0 before starting updating my mods.
Serbian 347 Apr 17, 2021 @ 1:35pm 
yep stoped working
RedRapture Apr 17, 2021 @ 5:27am 
Does not work in Dick.
Serbian 347 Apr 15, 2021 @ 1:50pm 
it works for multiplayer in a sense but you dont get the menu
Kaina Apr 5, 2021 @ 3:48pm 
multiplayer compatible?
CaptainArchmage Feb 6, 2021 @ 7:38pm 
No problem, take your time.
Darkness Feb 6, 2021 @ 3:36pm 
ok
malthric Feb 6, 2021 @ 2:50pm 
ok
DrBLOOD95  [author] Feb 6, 2021 @ 1:53pm 
Hello there, just to let you know that I'm waiting for 2.9 and then I'll be back into modding, have a nice day.
malthric Jan 25, 2021 @ 7:15am 
its not up to date
CaptainArchmage Jan 16, 2021 @ 3:38pm 
Something I'm noticing with this is it tends to produce a considerable number of high value deposits. Not like "another 1-3 mineral or energy deposit here and there" I mean "this star system produces 100 units of energy" scale of deposit.

Maybe they need a bit more weighting?
Alexa Dec 13, 2020 @ 12:50pm 
does this work in 2.8+???
CrazySeraph Aug 15, 2020 @ 12:55pm 
ironmode compatible?
KingSloth Jun 25, 2020 @ 12:45am 
Hey DrBLOOD love your Mods =) I would also like to be able to use the Popup Menu in multiplayer. I think it should be fine if the Host has the popup. Have a nice day and stay healthy =)
CosmicSkies Jun 3, 2020 @ 6:28pm 
I'm always the host, and if it's at all possible, would it be a thing to have the host have the popup or is that too much to ask for? You said it's set to default in the config, so would I have permission to change that setting? If so, would everyone have to have that edited config file?
DrBLOOD95  [author] Jun 3, 2020 @ 9:43am 
@CosmicSkies for now it is intended to set the configs by default in multiplayer as i don't know which player should be the one having the menu online,
CosmicSkies Jun 2, 2020 @ 10:31pm 
So, me and my friends have been doing a bunch of multiplayer saves with this mod in our list, but for whatever reason the Mod Menu for this doesn't show up. When I and they startup a singleplayer save, it appears as it normally would. Been wondering about that for a while now and only now decided to mention it. Would it be possible to add proper multiplayer support, or is this whole scenario just an odd bug?
raw666 May 18, 2020 @ 9:32am 
Thank you so much
DrBLOOD95  [author] May 18, 2020 @ 9:07am 
Mod has been updated and should work properly, I have also fixed once for all the crash when adding more colonies or primitives
myfire63 May 17, 2020 @ 2:15pm 
Update it please!
Vank May 14, 2020 @ 9:32pm 
Please update love this mod
raw666 May 14, 2020 @ 12:02pm 
I hope you going to update this mod. It is, I think, one of the best mods you introduce and need for the game.
Gilgamesch May 10, 2020 @ 8:57am 
i loved this mod, but it's broken... i use Version 2.6.1 and only this mod. No Menu will be triggered at the start of a new game. Not even if i use the console command... "Could not find event" Please Fix your great Mod, thx!
Alex Peterson Apr 28, 2020 @ 1:28pm 
Does this work for the latest update with federation DLC? It seems to load ok, but wondering if it causes issues later on in game?
Energywelder Apr 13, 2020 @ 10:29am 
year-2 is long, how about 1-2 months?
Khorne Flakes Apr 12, 2020 @ 3:57pm 
Any chance for an extra galactic cluster start patch? The rich galaxy resources generate before the extra galactic clusters generate and thus the extra galactic clusters don't get the extra resources? Even just an option to wait a year or two before resource generation?
RedPrometheus Apr 2, 2020 @ 9:18am 
This doesn't seem to work for me...
Commander Vex Mar 25, 2020 @ 2:31pm 
maybe recode those features, since I enjoy them immensly